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authorCan Celik <ogulcancelik@gmail.com>2026-04-04 19:22:04 +0300
committerCan Celik <ogulcancelik@gmail.com>2026-04-05 01:23:06 +0300
commit41dd733ca7123c9ac4bfc6c781697a660e95b052 (patch)
tree3fc91815ca139ef2e0b281bba0abda4ef15175f4 /vendor/libghostty-vt/pkg/dcimgui/build.zig
parent55c138263e190a1e79d4b997bfb9397306c0ec1f (diff)
feat: finish ghostty pane backend integration
Diffstat (limited to 'vendor/libghostty-vt/pkg/dcimgui/build.zig')
-rw-r--r--vendor/libghostty-vt/pkg/dcimgui/build.zig210
1 files changed, 210 insertions, 0 deletions
diff --git a/vendor/libghostty-vt/pkg/dcimgui/build.zig b/vendor/libghostty-vt/pkg/dcimgui/build.zig
new file mode 100644
index 00000000..01a5879d
--- /dev/null
+++ b/vendor/libghostty-vt/pkg/dcimgui/build.zig
@@ -0,0 +1,210 @@
+const std = @import("std");
+const NativeTargetInfo = std.zig.system.NativeTargetInfo;
+
+pub fn build(b: *std.Build) !void {
+ const target = b.standardTargetOptions(.{});
+ const optimize = b.standardOptimizeOption(.{});
+ const freetype = b.option(bool, "freetype", "Use Freetype") orelse false;
+ const backend_opengl3 = b.option(bool, "backend-opengl3", "OpenGL3 backend") orelse false;
+ const backend_metal = b.option(bool, "backend-metal", "Metal backend") orelse false;
+ const backend_osx = b.option(bool, "backend-osx", "OSX backend") orelse false;
+
+ // Build options
+ const options = b.addOptions();
+ options.addOption(bool, "freetype", freetype);
+ options.addOption(bool, "backend_opengl3", backend_opengl3);
+ options.addOption(bool, "backend_metal", backend_metal);
+ options.addOption(bool, "backend_osx", backend_osx);
+
+ // Main static lib
+ const lib = b.addLibrary(.{
+ .name = "dcimgui",
+ .root_module = b.createModule(.{
+ .target = target,
+ .optimize = optimize,
+ }),
+ .linkage = .static,
+ });
+ lib.linkLibC();
+ // On MSVC, we must not use linkLibCpp because Zig unconditionally
+ // passes -nostdinc++ and then adds its bundled libc++/libc++abi
+ // include paths, which conflict with MSVC's own C++ runtime headers.
+ // The MSVC SDK include directories (added via linkLibC) contain
+ // both C and C++ headers, so linkLibCpp is not needed.
+ if (target.result.abi != .msvc) {
+ lib.linkLibCpp();
+ }
+ b.installArtifact(lib);
+
+ // Zig module
+ const mod = b.addModule("dcimgui", .{
+ .root_source_file = b.path("main.zig"),
+ .target = target,
+ .optimize = optimize,
+ });
+ mod.addOptions("build_options", options);
+ mod.linkLibrary(lib);
+
+ // We need to add proper Apple SDKs to find stdlib headers
+ if (target.result.os.tag.isDarwin()) {
+ if (!target.query.isNative()) {
+ try @import("apple_sdk").addPaths(b, lib);
+ }
+ }
+
+ // Flags for C compilation, common to all.
+ var flags: std.ArrayList([]const u8) = .empty;
+ defer flags.deinit(b.allocator);
+ try flags.appendSlice(b.allocator, &.{
+ "-DIMGUI_HAS_DOCK=1",
+ "-DIMGUI_USE_WCHAR32=1",
+ "-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1",
+ });
+ if (freetype) try flags.appendSlice(b.allocator, &.{
+ "-DIMGUI_ENABLE_FREETYPE=1",
+ });
+ if (backend_opengl3) try flags.appendSlice(b.allocator, &.{
+ "-DZIGPKG_IMGUI_ENABLE_OPENGL3=1",
+ });
+ if (target.result.os.tag == .windows) {
+ try flags.appendSlice(b.allocator, &.{
+ "-DIMGUI_IMPL_API=extern\t\"C\"\t__declspec(dllexport)",
+ });
+ } else {
+ try flags.appendSlice(b.allocator, &.{
+ "-DIMGUI_IMPL_API=extern\t\"C\"",
+ });
+ }
+ if (target.result.os.tag == .freebsd or target.result.abi == .musl) {
+ try flags.append(b.allocator, "-fPIC");
+ }
+
+ // Add the core Dear Imgui source files
+ if (b.lazyDependency("imgui", .{})) |upstream| {
+ lib.addIncludePath(upstream.path(""));
+ lib.addCSourceFiles(.{
+ .root = upstream.path(""),
+ .files = &.{
+ "imgui_demo.cpp",
+ "imgui_draw.cpp",
+ "imgui_tables.cpp",
+ "imgui_widgets.cpp",
+ "imgui.cpp",
+ },
+ .flags = flags.items,
+ });
+
+ lib.installHeadersDirectory(
+ upstream.path(""),
+ "",
+ .{ .include_extensions = &.{".h"} },
+ );
+
+ if (freetype) {
+ lib.addCSourceFile(.{
+ .file = upstream.path("misc/freetype/imgui_freetype.cpp"),
+ .flags = flags.items,
+ });
+
+ if (b.systemIntegrationOption("freetype", .{})) {
+ lib.linkSystemLibrary2("freetype2", dynamic_link_opts);
+ } else {
+ const freetype_dep = b.dependency("freetype", .{
+ .target = target,
+ .optimize = optimize,
+ .@"enable-libpng" = true,
+ });
+ lib.linkLibrary(freetype_dep.artifact("freetype"));
+ if (freetype_dep.builder.lazyDependency(
+ "freetype",
+ .{},
+ )) |freetype_upstream| {
+ mod.addIncludePath(freetype_upstream.path("include"));
+ }
+ }
+ }
+
+ if (backend_metal) {
+ lib.addCSourceFiles(.{
+ .root = upstream.path("backends"),
+ .files = &.{"imgui_impl_metal.mm"},
+ .flags = flags.items,
+ });
+ lib.installHeadersDirectory(
+ upstream.path("backends"),
+ "",
+ .{ .include_extensions = &.{"imgui_impl_metal.h"} },
+ );
+ }
+ if (backend_osx) {
+ lib.addCSourceFiles(.{
+ .root = upstream.path("backends"),
+ .files = &.{"imgui_impl_osx.mm"},
+ .flags = flags.items,
+ });
+ lib.installHeadersDirectory(
+ upstream.path("backends"),
+ "",
+ .{ .include_extensions = &.{"imgui_impl_osx.h"} },
+ );
+ }
+ if (backend_opengl3) {
+ lib.addCSourceFiles(.{
+ .root = upstream.path("backends"),
+ .files = &.{"imgui_impl_opengl3.cpp"},
+ .flags = flags.items,
+ });
+ lib.installHeadersDirectory(
+ upstream.path("backends"),
+ "",
+ .{ .include_extensions = &.{"imgui_impl_opengl3.h"} },
+ );
+ }
+ }
+
+ // Add the C bindings
+ if (b.lazyDependency("bindings", .{})) |upstream| {
+ lib.addIncludePath(upstream.path(""));
+ lib.addCSourceFiles(.{
+ .root = upstream.path(""),
+ .files = &.{
+ "dcimgui.cpp",
+ "dcimgui_internal.cpp",
+ },
+ .flags = flags.items,
+ });
+ lib.addCSourceFiles(.{
+ .root = b.path(""),
+ .files = &.{"ext.cpp"},
+ .flags = flags.items,
+ });
+
+ lib.installHeadersDirectory(
+ upstream.path(""),
+ "",
+ .{ .include_extensions = &.{".h"} },
+ );
+ }
+
+ const test_exe = b.addTest(.{
+ .name = "test",
+ .root_module = b.createModule(.{
+ .root_source_file = b.path("main.zig"),
+ .target = target,
+ .optimize = optimize,
+ }),
+ });
+ test_exe.root_module.addOptions("build_options", options);
+ test_exe.linkLibrary(lib);
+ const tests_run = b.addRunArtifact(test_exe);
+ const test_step = b.step("test", "Run tests");
+ test_step.dependOn(&tests_run.step);
+}
+
+// For dynamic linking, we prefer dynamic linking and to search by
+// mode first. Mode first will search all paths for a dynamic library
+// before falling back to static.
+const dynamic_link_opts: std.Build.Module.LinkSystemLibraryOptions = .{
+ .preferred_link_mode = .dynamic,
+ .search_strategy = .mode_first,
+};