diff options
| author | Can Celik <ogulcancelik@gmail.com> | 2026-04-04 19:22:04 +0300 |
|---|---|---|
| committer | Can Celik <ogulcancelik@gmail.com> | 2026-04-05 01:23:06 +0300 |
| commit | 41dd733ca7123c9ac4bfc6c781697a660e95b052 (patch) | |
| tree | 3fc91815ca139ef2e0b281bba0abda4ef15175f4 /vendor/libghostty-vt/pkg/dcimgui/build.zig | |
| parent | 55c138263e190a1e79d4b997bfb9397306c0ec1f (diff) | |
feat: finish ghostty pane backend integration
Diffstat (limited to 'vendor/libghostty-vt/pkg/dcimgui/build.zig')
| -rw-r--r-- | vendor/libghostty-vt/pkg/dcimgui/build.zig | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/vendor/libghostty-vt/pkg/dcimgui/build.zig b/vendor/libghostty-vt/pkg/dcimgui/build.zig new file mode 100644 index 00000000..01a5879d --- /dev/null +++ b/vendor/libghostty-vt/pkg/dcimgui/build.zig @@ -0,0 +1,210 @@ +const std = @import("std"); +const NativeTargetInfo = std.zig.system.NativeTargetInfo; + +pub fn build(b: *std.Build) !void { + const target = b.standardTargetOptions(.{}); + const optimize = b.standardOptimizeOption(.{}); + const freetype = b.option(bool, "freetype", "Use Freetype") orelse false; + const backend_opengl3 = b.option(bool, "backend-opengl3", "OpenGL3 backend") orelse false; + const backend_metal = b.option(bool, "backend-metal", "Metal backend") orelse false; + const backend_osx = b.option(bool, "backend-osx", "OSX backend") orelse false; + + // Build options + const options = b.addOptions(); + options.addOption(bool, "freetype", freetype); + options.addOption(bool, "backend_opengl3", backend_opengl3); + options.addOption(bool, "backend_metal", backend_metal); + options.addOption(bool, "backend_osx", backend_osx); + + // Main static lib + const lib = b.addLibrary(.{ + .name = "dcimgui", + .root_module = b.createModule(.{ + .target = target, + .optimize = optimize, + }), + .linkage = .static, + }); + lib.linkLibC(); + // On MSVC, we must not use linkLibCpp because Zig unconditionally + // passes -nostdinc++ and then adds its bundled libc++/libc++abi + // include paths, which conflict with MSVC's own C++ runtime headers. + // The MSVC SDK include directories (added via linkLibC) contain + // both C and C++ headers, so linkLibCpp is not needed. + if (target.result.abi != .msvc) { + lib.linkLibCpp(); + } + b.installArtifact(lib); + + // Zig module + const mod = b.addModule("dcimgui", .{ + .root_source_file = b.path("main.zig"), + .target = target, + .optimize = optimize, + }); + mod.addOptions("build_options", options); + mod.linkLibrary(lib); + + // We need to add proper Apple SDKs to find stdlib headers + if (target.result.os.tag.isDarwin()) { + if (!target.query.isNative()) { + try @import("apple_sdk").addPaths(b, lib); + } + } + + // Flags for C compilation, common to all. + var flags: std.ArrayList([]const u8) = .empty; + defer flags.deinit(b.allocator); + try flags.appendSlice(b.allocator, &.{ + "-DIMGUI_HAS_DOCK=1", + "-DIMGUI_USE_WCHAR32=1", + "-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1", + }); + if (freetype) try flags.appendSlice(b.allocator, &.{ + "-DIMGUI_ENABLE_FREETYPE=1", + }); + if (backend_opengl3) try flags.appendSlice(b.allocator, &.{ + "-DZIGPKG_IMGUI_ENABLE_OPENGL3=1", + }); + if (target.result.os.tag == .windows) { + try flags.appendSlice(b.allocator, &.{ + "-DIMGUI_IMPL_API=extern\t\"C\"\t__declspec(dllexport)", + }); + } else { + try flags.appendSlice(b.allocator, &.{ + "-DIMGUI_IMPL_API=extern\t\"C\"", + }); + } + if (target.result.os.tag == .freebsd or target.result.abi == .musl) { + try flags.append(b.allocator, "-fPIC"); + } + + // Add the core Dear Imgui source files + if (b.lazyDependency("imgui", .{})) |upstream| { + lib.addIncludePath(upstream.path("")); + lib.addCSourceFiles(.{ + .root = upstream.path(""), + .files = &.{ + "imgui_demo.cpp", + "imgui_draw.cpp", + "imgui_tables.cpp", + "imgui_widgets.cpp", + "imgui.cpp", + }, + .flags = flags.items, + }); + + lib.installHeadersDirectory( + upstream.path(""), + "", + .{ .include_extensions = &.{".h"} }, + ); + + if (freetype) { + lib.addCSourceFile(.{ + .file = upstream.path("misc/freetype/imgui_freetype.cpp"), + .flags = flags.items, + }); + + if (b.systemIntegrationOption("freetype", .{})) { + lib.linkSystemLibrary2("freetype2", dynamic_link_opts); + } else { + const freetype_dep = b.dependency("freetype", .{ + .target = target, + .optimize = optimize, + .@"enable-libpng" = true, + }); + lib.linkLibrary(freetype_dep.artifact("freetype")); + if (freetype_dep.builder.lazyDependency( + "freetype", + .{}, + )) |freetype_upstream| { + mod.addIncludePath(freetype_upstream.path("include")); + } + } + } + + if (backend_metal) { + lib.addCSourceFiles(.{ + .root = upstream.path("backends"), + .files = &.{"imgui_impl_metal.mm"}, + .flags = flags.items, + }); + lib.installHeadersDirectory( + upstream.path("backends"), + "", + .{ .include_extensions = &.{"imgui_impl_metal.h"} }, + ); + } + if (backend_osx) { + lib.addCSourceFiles(.{ + .root = upstream.path("backends"), + .files = &.{"imgui_impl_osx.mm"}, + .flags = flags.items, + }); + lib.installHeadersDirectory( + upstream.path("backends"), + "", + .{ .include_extensions = &.{"imgui_impl_osx.h"} }, + ); + } + if (backend_opengl3) { + lib.addCSourceFiles(.{ + .root = upstream.path("backends"), + .files = &.{"imgui_impl_opengl3.cpp"}, + .flags = flags.items, + }); + lib.installHeadersDirectory( + upstream.path("backends"), + "", + .{ .include_extensions = &.{"imgui_impl_opengl3.h"} }, + ); + } + } + + // Add the C bindings + if (b.lazyDependency("bindings", .{})) |upstream| { + lib.addIncludePath(upstream.path("")); + lib.addCSourceFiles(.{ + .root = upstream.path(""), + .files = &.{ + "dcimgui.cpp", + "dcimgui_internal.cpp", + }, + .flags = flags.items, + }); + lib.addCSourceFiles(.{ + .root = b.path(""), + .files = &.{"ext.cpp"}, + .flags = flags.items, + }); + + lib.installHeadersDirectory( + upstream.path(""), + "", + .{ .include_extensions = &.{".h"} }, + ); + } + + const test_exe = b.addTest(.{ + .name = "test", + .root_module = b.createModule(.{ + .root_source_file = b.path("main.zig"), + .target = target, + .optimize = optimize, + }), + }); + test_exe.root_module.addOptions("build_options", options); + test_exe.linkLibrary(lib); + const tests_run = b.addRunArtifact(test_exe); + const test_step = b.step("test", "Run tests"); + test_step.dependOn(&tests_run.step); +} + +// For dynamic linking, we prefer dynamic linking and to search by +// mode first. Mode first will search all paths for a dynamic library +// before falling back to static. +const dynamic_link_opts: std.Build.Module.LinkSystemLibraryOptions = .{ + .preferred_link_mode = .dynamic, + .search_strategy = .mode_first, +}; |
