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authorOgulcan Celik <ogulcancelik@gmail.com>2026-03-27 23:53:37 +0300
committerOgulcan Celik <ogulcancelik@gmail.com>2026-03-27 23:53:37 +0300
commit0403775fd2a9458417c5349d5441125ab9b2553c (patch)
tree37f741893e063da7cfb420e5e32c960fff105a1a /src/sound.rs
parent1d867053fce00e300c4551ed8087f55885e4d3c2 (diff)
feat: sound notifications for agent state changes
play a chime when an agent finishes work and an alert when one needs input. only triggers for background workspaces. configurable via sound = true/false under [ui] in config.
Diffstat (limited to 'src/sound.rs')
-rw-r--r--src/sound.rs55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/sound.rs b/src/sound.rs
new file mode 100644
index 00000000..f4123e10
--- /dev/null
+++ b/src/sound.rs
@@ -0,0 +1,55 @@
+//! Sound notifications for agent state changes.
+//!
+//! Embeds mp3 files in the binary and plays them via system audio tools.
+//! Uses afplay (macOS) or paplay/aplay (Linux) — no Rust audio dependencies.
+
+use std::io::Write;
+use std::process::Command;
+
+static SOUND_DONE: &[u8] = include_bytes!("../assets/sounds/done.mp3");
+static SOUND_REQUEST: &[u8] = include_bytes!("../assets/sounds/request.mp3");
+
+/// Which notification sound to play.
+pub enum Sound {
+ /// Agent finished work (transitioned to Idle).
+ Done,
+ /// Agent needs input (transitioned to Waiting).
+ Request,
+}
+
+/// Play a notification sound in a background thread.
+/// Silently does nothing if no audio player is available.
+pub fn play(sound: Sound) {
+ std::thread::spawn(move || {
+ let data = match sound {
+ Sound::Done => SOUND_DONE,
+ Sound::Request => SOUND_REQUEST,
+ };
+ let _ = play_bytes(data);
+ });
+}
+
+fn play_bytes(data: &[u8]) -> Result<(), String> {
+ // Write to a temp file (audio players need a file path)
+ let tmp = std::env::temp_dir().join(format!("herdr-sound-{}.mp3", std::process::id()));
+ let mut file = std::fs::File::create(&tmp).map_err(|e| e.to_string())?;
+ file.write_all(data).map_err(|e| e.to_string())?;
+ drop(file);
+
+ let result = if cfg!(target_os = "macos") {
+ Command::new("afplay").arg(&tmp).output()
+ } else {
+ // Try paplay (PulseAudio) first, fall back to aplay (ALSA)
+ Command::new("paplay").arg(&tmp).output().or_else(|_| {
+ Command::new("aplay").arg(&tmp).output()
+ })
+ };
+
+ let _ = std::fs::remove_file(&tmp);
+
+ match result {
+ Ok(output) if output.status.success() => Ok(()),
+ Ok(output) => Err(format!("player exited with {}", output.status)),
+ Err(e) => Err(format!("no audio player available: {e}")),
+ }
+}