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authorOgulcan Celik <ogulcancelik@gmail.com>2026-03-27 23:53:37 +0300
committerOgulcan Celik <ogulcancelik@gmail.com>2026-03-27 23:53:37 +0300
commit0403775fd2a9458417c5349d5441125ab9b2553c (patch)
tree37f741893e063da7cfb420e5e32c960fff105a1a /src
parent1d867053fce00e300c4551ed8087f55885e4d3c2 (diff)
feat: sound notifications for agent state changes
play a chime when an agent finishes work and an alert when one needs input. only triggers for background workspaces. configurable via sound = true/false under [ui] in config.
Diffstat (limited to 'src')
-rw-r--r--src/app/actions.rs19
-rw-r--r--src/app/mod.rs1
-rw-r--r--src/app/state.rs2
-rw-r--r--src/config.rs3
-rw-r--r--src/main.rs4
-rw-r--r--src/sound.rs55
6 files changed, 83 insertions, 1 deletions
diff --git a/src/app/actions.rs b/src/app/actions.rs
index 8e2e9297..c73ba646 100644
--- a/src/app/actions.rs
+++ b/src/app/actions.rs
@@ -157,12 +157,29 @@ impl AppState {
for (ws_idx, ws) in self.workspaces.iter_mut().enumerate() {
if let Some(pane) = ws.panes.get_mut(&pane_id) {
let is_active_ws = self.active == Some(ws_idx);
+ let prev_state = pane.state;
+
+ // Mark unseen when transitioning to Idle in background
if state == AgentState::Idle
- && pane.state != AgentState::Idle
+ && prev_state != AgentState::Idle
&& !is_active_ws
{
pane.seen = false;
}
+
+ // Sound notifications for background state changes
+ if self.sound && !is_active_ws && state != prev_state {
+ match state {
+ AgentState::Idle if prev_state != AgentState::Idle => {
+ crate::sound::play(crate::sound::Sound::Done);
+ }
+ AgentState::Waiting => {
+ crate::sound::play(crate::sound::Sound::Request);
+ }
+ _ => {}
+ }
+ }
+
pane.detected_agent = agent;
pane.state = state;
break;
diff --git a/src/app/mod.rs b/src/app/mod.rs
index 62250fb8..47aaa3da 100644
--- a/src/app/mod.rs
+++ b/src/app/mod.rs
@@ -85,6 +85,7 @@ impl App {
sidebar_collapsed: false,
confirm_close: config.ui.confirm_close,
accent: crate::config::parse_color(&config.ui.accent),
+ sound: config.ui.sound,
keybinds: config.keybinds(),
};
diff --git a/src/app/state.rs b/src/app/state.rs
index b0a81165..440bfc17 100644
--- a/src/app/state.rs
+++ b/src/app/state.rs
@@ -69,6 +69,7 @@ pub struct AppState {
pub sidebar_collapsed: bool,
pub confirm_close: bool,
pub accent: Color,
+ pub sound: bool,
pub keybinds: Keybinds,
}
@@ -119,6 +120,7 @@ impl AppState {
sidebar_collapsed: false,
confirm_close: true,
accent: Color::Cyan,
+ sound: true,
keybinds: Keybinds {
split_vertical: (KeyCode::Char('v'), KeyModifiers::empty()),
split_horizontal: (KeyCode::Char('-'), KeyModifiers::empty()),
diff --git a/src/config.rs b/src/config.rs
index 0022d230..704d176c 100644
--- a/src/config.rs
+++ b/src/config.rs
@@ -35,6 +35,8 @@ pub struct UiConfig {
/// Accent color for highlights, borders, and navigation UI.
/// Accepts hex (#89b4fa), named colors (cyan, blue), or RGB (rgb(137,180,250)).
pub accent: String,
+ /// Play sounds when agents change state in background workspaces.
+ pub sound: bool,
}
impl Default for KeysConfig {
@@ -55,6 +57,7 @@ impl Default for UiConfig {
sidebar_width: 26,
confirm_close: true,
accent: "cyan".into(),
+ sound: true,
}
}
}
diff --git a/src/main.rs b/src/main.rs
index a76b913e..1e31b05a 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -18,6 +18,7 @@ mod persist;
mod platform;
mod pty_callbacks;
mod selection;
+mod sound;
mod ui;
mod update;
mod workspace;
@@ -82,6 +83,9 @@ const DEFAULT_CONFIG: &str = r#"# herdr configuration
# Accent color for highlights, borders, and navigation UI.
# Accepts: hex (#89b4fa), named colors (cyan, blue, magenta), or rgb(r,g,b)
# accent = "cyan"
+
+# Play sounds when agents change state in background workspaces
+# sound = true
"#;
fn main() -> io::Result<()> {
diff --git a/src/sound.rs b/src/sound.rs
new file mode 100644
index 00000000..f4123e10
--- /dev/null
+++ b/src/sound.rs
@@ -0,0 +1,55 @@
+//! Sound notifications for agent state changes.
+//!
+//! Embeds mp3 files in the binary and plays them via system audio tools.
+//! Uses afplay (macOS) or paplay/aplay (Linux) — no Rust audio dependencies.
+
+use std::io::Write;
+use std::process::Command;
+
+static SOUND_DONE: &[u8] = include_bytes!("../assets/sounds/done.mp3");
+static SOUND_REQUEST: &[u8] = include_bytes!("../assets/sounds/request.mp3");
+
+/// Which notification sound to play.
+pub enum Sound {
+ /// Agent finished work (transitioned to Idle).
+ Done,
+ /// Agent needs input (transitioned to Waiting).
+ Request,
+}
+
+/// Play a notification sound in a background thread.
+/// Silently does nothing if no audio player is available.
+pub fn play(sound: Sound) {
+ std::thread::spawn(move || {
+ let data = match sound {
+ Sound::Done => SOUND_DONE,
+ Sound::Request => SOUND_REQUEST,
+ };
+ let _ = play_bytes(data);
+ });
+}
+
+fn play_bytes(data: &[u8]) -> Result<(), String> {
+ // Write to a temp file (audio players need a file path)
+ let tmp = std::env::temp_dir().join(format!("herdr-sound-{}.mp3", std::process::id()));
+ let mut file = std::fs::File::create(&tmp).map_err(|e| e.to_string())?;
+ file.write_all(data).map_err(|e| e.to_string())?;
+ drop(file);
+
+ let result = if cfg!(target_os = "macos") {
+ Command::new("afplay").arg(&tmp).output()
+ } else {
+ // Try paplay (PulseAudio) first, fall back to aplay (ALSA)
+ Command::new("paplay").arg(&tmp).output().or_else(|_| {
+ Command::new("aplay").arg(&tmp).output()
+ })
+ };
+
+ let _ = std::fs::remove_file(&tmp);
+
+ match result {
+ Ok(output) if output.status.success() => Ok(()),
+ Ok(output) => Err(format!("player exited with {}", output.status)),
+ Err(e) => Err(format!("no audio player available: {e}")),
+ }
+}