aboutsummaryrefslogtreecommitdiff
path: root/vendor/libghostty-vt/src/terminal/search/screen.zig
blob: 3e7e316fac3dcf90b15711c99d6a49752b0597ea (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
const std = @import("std");
const assert = @import("../../quirks.zig").inlineAssert;
const testing = std.testing;
const tripwire = @import("../../tripwire.zig");
const Allocator = std.mem.Allocator;
const point = @import("../point.zig");
const highlight = @import("../highlight.zig");
const size = @import("../size.zig");
const FlattenedHighlight = highlight.Flattened;
const TrackedHighlight = highlight.Tracked;
const PageList = @import("../PageList.zig");
const Pin = PageList.Pin;
const Screen = @import("../Screen.zig");
const Terminal = @import("../Terminal.zig");
const ActiveSearch = @import("active.zig").ActiveSearch;
const PageListSearch = @import("pagelist.zig").PageListSearch;
const SlidingWindow = @import("sliding_window.zig").SlidingWindow;

const log = std.log.scoped(.search_screen);

const reloadActive_tw = tripwire.module(enum {
    history_append_new,
    history_append_existing,
}, ScreenSearch.reloadActive);

/// Searches for a needle within a Screen, handling active area updates,
/// pages being pruned from the screen (e.g. scrollback limits), and more.
///
/// Unlike our lower-level searchers (like ActiveSearch and PageListSearch),
/// this will cache and store all search results so the caller can re-access
/// them as needed. This structure does this because it is intended to help
/// the caller handle the case where the Screen is changing while the user
/// is searching.
///
/// An inactive screen can continue to be searched in the background, and when
/// screen state changes, the renderer/caller can access the existing search
/// results without needing to re-search everything. This prevents a particularly
/// nasty UX where going to alt screen (e.g. neovim) and then back would
/// restart the full scrollback search.
pub const ScreenSearch = struct {
    /// The screen being searched.
    screen: *Screen,

    /// The active area search state
    active: ActiveSearch,

    /// The history (scrollback) search state. May be null if there is
    /// no history yet.
    history: ?HistorySearch,

    /// Current state of the search, a state machine.
    state: State,

    /// The currently selected match, if any. As the screen contents
    /// change or get pruned, the screen search will do its best to keep
    /// this accurate.
    selected: ?SelectedMatch = null,

    /// The results found so far. These are stored separately because history
    /// is mostly immutable once found, while active area results may
    /// change. This lets us easily reset the active area results for a
    /// re-search scenario.
    history_results: std.ArrayList(FlattenedHighlight),
    active_results: std.ArrayList(FlattenedHighlight),

    /// The dimensions of the screen. When this changes we need to
    /// restart the whole search, currently.
    rows: size.CellCountInt,
    cols: size.CellCountInt,

    pub const SelectedMatch = struct {
        /// Index from the end of the match list (0 = most recent match)
        idx: usize,

        /// Tracked highlight so we can detect movement.
        highlight: TrackedHighlight,

        pub fn deinit(self: *SelectedMatch, screen: *Screen) void {
            self.highlight.deinit(screen);
        }
    };

    /// History search state.
    const HistorySearch = struct {
        /// The actual searcher state.
        searcher: PageListSearch,

        /// The pin for the first node that this searcher is searching from.
        /// We use this when the active area changes to find the diff between
        /// the top of the new active area and the previous start point
        /// to determine if we need to search more history.
        start_pin: *Pin,

        pub fn deinit(self: *HistorySearch, screen: *Screen) void {
            self.searcher.deinit();
            screen.pages.untrackPin(self.start_pin);
        }
    };

    /// Search state machine
    const State = enum {
        /// Currently searching the active area
        active,

        /// Currently searching the history area
        history,

        /// History search is waiting for more data to be fed before
        /// it can progress.
        history_feed,

        /// Search is complete given the current terminal state.
        complete,

        pub fn isComplete(self: State) bool {
            return switch (self) {
                .complete => true,
                else => false,
            };
        }

        pub fn needsFeed(self: State) bool {
            return switch (self) {
                .history_feed => true,

                // Not obvious but complete search states will prune
                // stale history results on feed.
                .complete => true,

                else => false,
            };
        }
    };

    // Initialize a screen search for the given screen and needle.
    pub fn init(
        alloc: Allocator,
        screen: *Screen,
        needle_unowned: []const u8,
    ) Allocator.Error!ScreenSearch {
        var result: ScreenSearch = .{
            .screen = screen,
            .rows = screen.pages.rows,
            .cols = screen.pages.cols,
            .active = try .init(alloc, needle_unowned),
            .history = null,
            .state = .active,
            .active_results = .empty,
            .history_results = .empty,
        };
        errdefer result.deinit();

        // Update our initial active area state
        try result.reloadActive();

        return result;
    }

    pub fn deinit(self: *ScreenSearch) void {
        const alloc = self.allocator();
        self.active.deinit();
        if (self.history) |*h| h.deinit(self.screen);
        if (self.selected) |*m| m.deinit(self.screen);
        for (self.active_results.items) |*hl| hl.deinit(alloc);
        self.active_results.deinit(alloc);
        for (self.history_results.items) |*hl| hl.deinit(alloc);
        self.history_results.deinit(alloc);
    }

    fn allocator(self: *ScreenSearch) Allocator {
        return self.active.window.alloc;
    }

    /// The needle that this search is using.
    pub fn needle(self: *const ScreenSearch) []const u8 {
        assert(self.active.window.direction == .forward);
        return self.active.window.needle;
    }

    /// Returns the total number of matches found so far.
    pub fn matchesLen(self: *const ScreenSearch) usize {
        return self.active_results.items.len + self.history_results.items.len;
    }

    /// Returns all matches as an owned slice (caller must free).
    /// The matches are ordered from most recent to oldest (e.g. bottom
    /// of the screen to top of the screen).
    pub fn matches(
        self: *ScreenSearch,
        alloc: Allocator,
    ) Allocator.Error![]FlattenedHighlight {
        const active_results = self.active_results.items;
        const history_results = self.history_results.items;
        const results = try alloc.alloc(
            FlattenedHighlight,
            active_results.len + history_results.len,
        );
        errdefer alloc.free(results);

        // Active does a forward search, so we add the active results then
        // reverse them. There are usually not many active results so this
        // is fast enough compared to adding them in reverse order.
        assert(self.active.window.direction == .forward);
        @memcpy(
            results[0..active_results.len],
            active_results,
        );
        std.mem.reverse(FlattenedHighlight, results[0..active_results.len]);

        // History does a backward search, so we can just append them
        // after.
        @memcpy(
            results[active_results.len..],
            history_results,
        );

        return results;
    }

    /// Search the full screen state. This will block until the search
    /// is complete. For performance, it is recommended to use `tick` and
    /// `feed` to incrementally make progress on the search instead.
    pub fn searchAll(self: *ScreenSearch) Allocator.Error!void {
        while (true) {
            self.tick() catch |err| switch (err) {
                error.OutOfMemory => return error.OutOfMemory,
                error.FeedRequired => try self.feed(),
                error.SearchComplete => return,
            };
        }
    }

    pub const TickError = Allocator.Error || error{
        FeedRequired,
        SearchComplete,
    };

    /// Make incremental progress on the search without accessing any
    /// screen state (so no lock is required).
    ///
    /// This will return error.FeedRequired if the search cannot make progress
    /// without being fed more data. In this case, the caller should call
    /// the `feed` function to provide more data to the searcher.
    ///
    /// This will return error.SearchComplete if the search is fully complete.
    /// This is to signal to the caller that it can move to a more efficient
    /// sleep/wait state until there is more work to do (e.g. new data to feed).
    pub fn tick(self: *ScreenSearch) TickError!void {
        switch (self.state) {
            .active => try self.tickActive(),
            .history => try self.tickHistory(),
            .history_feed => return error.FeedRequired,
            .complete => return error.SearchComplete,
        }
    }

    /// Feed more data to the searcher so it can continue searching. This
    /// accesses the screen state, so the caller must hold the necessary locks.
    ///
    /// Feed on a complete screen search will perform some cleanup of
    /// potentially stale history results (pruned) and reclaim some memory.
    pub fn feed(self: *ScreenSearch) Allocator.Error!void {
        // If the screen resizes, we have to reset our entire search. That
        // isn't ideal but we don't have a better way right now to handle
        // reflowing the search results beyond putting a tracked pin for
        // every single result.
        if (self.screen.pages.rows != self.rows or
            self.screen.pages.cols != self.cols)
        {
            // Reinit
            const new: ScreenSearch = try .init(
                self.allocator(),
                self.screen,
                self.needle(),
            );

            // Deinit/reinit
            self.deinit();
            self.* = new;

            // New result should have matching dimensions
            assert(self.screen.pages.rows == self.rows);
            assert(self.screen.pages.cols == self.cols);
        }

        const history: *PageListSearch = if (self.history) |*h| &h.searcher else {
            // No history to feed, search is complete.
            self.state = .complete;
            return;
        };

        // Future: we may want to feed multiple pages at once here to
        // lower the frequency of lock acquisitions.
        if (!try history.feed()) {
            // No more data to feed, search is complete.
            self.state = .complete;

            // We use this opportunity to also clean up older history
            // results that may be gone due to scrollback pruning, though.
            self.pruneHistory();

            return;
        }

        // Depending on our state handle where feed goes
        switch (self.state) {
            // If we're searching active or history, then feeding doesn't
            // change the state.
            .active, .history => {},

            // Feed goes back to searching history.
            .history_feed => self.state = .history,

            // If we're complete then the feed call above should always
            // return false and we can't reach this.
            .complete => unreachable,
        }
    }

    fn pruneHistory(self: *ScreenSearch) void {
        // Go through our history results in order (newest to oldest) to find
        // any result that contains an invalid serial. Prune up to that
        // point.
        for (0..self.history_results.items.len) |i| {
            const hl = &self.history_results.items[i];
            const serials = hl.chunks.items(.serial);
            const lowest = serials[0];
            if (lowest < self.screen.pages.page_serial_min) {
                // Everything from here forward we assume is invalid because
                // our history results only get older.
                const alloc = self.allocator();
                for (self.history_results.items[i..]) |*prune_hl| prune_hl.deinit(alloc);
                self.history_results.shrinkAndFree(alloc, i);
                return;
            }
        }
    }

    fn tickActive(self: *ScreenSearch) Allocator.Error!void {
        // For the active area, we consume the entire search in one go
        // because the active area is generally small.
        const alloc = self.allocator();
        while (self.active.next()) |hl| {
            // If this fails, then we miss a result since `active.next()`
            // moves forward and prunes data. In the future, we may want
            // to have some more robust error handling but the only
            // scenario this would fail is OOM and we're probably in
            // deeper trouble at that point anyways.
            var hl_cloned = try hl.clone(alloc);
            errdefer hl_cloned.deinit(alloc);
            try self.active_results.append(alloc, hl_cloned);
        }

        // We've consumed the entire active area, move to history.
        self.state = .history;
    }

    fn tickHistory(self: *ScreenSearch) Allocator.Error!void {
        const history: *HistorySearch = if (self.history) |*h| h else {
            // No history to search, we're done.
            self.state = .complete;
            return;
        };

        // Try to consume all the loaded matches in one go, because
        // the search is generally fast for loaded data.
        const alloc = self.allocator();
        while (history.searcher.next()) |hl| {
            // Ignore selections that are found within the starting
            // node since those are covered by the active area search.
            if (hl.chunks.items(.node)[0] == history.start_pin.node) continue;

            // Same note as tickActive for error handling.
            var hl_cloned = try hl.clone(alloc);
            errdefer hl_cloned.deinit(alloc);
            try self.history_results.append(alloc, hl_cloned);

            // Since history only appends to our results in reverse order,
            // we don't need to update any selected match state. The index
            // and prior results are unaffected.
        }

        // We need to be fed more data.
        self.state = .history_feed;
    }

    /// Reload the active area because it has changed.
    ///
    /// Since it is very fast, this will also do the full active area
    /// search again, too. This avoids any complexity around the search
    /// state machine.
    ///
    /// The caller must hold the necessary locks to access the screen state.
    pub fn reloadActive(self: *ScreenSearch) Allocator.Error!void {
        const tw = reloadActive_tw;

        // If our selection pin became garbage it means we scrolled off
        // the end. Clear our selection and on exit of this function,
        // try to select the last match.
        const select_prev: bool = select_prev: {
            const m = if (self.selected) |*m| m else break :select_prev false;
            if (!m.highlight.start.garbage and
                !m.highlight.end.garbage) break :select_prev false;

            m.deinit(self.screen);
            self.selected = null;
            break :select_prev true;
        };
        defer if (select_prev) {
            _ = self.select(.prev) catch |err| {
                log.info("reload failed to reset search selection err={}", .{err});
            };
        };

        const alloc = self.allocator();
        const list: *PageList = &self.screen.pages;
        if (try self.active.update(list)) |history_node| history: {
            // We need to account for any active area growth that would
            // cause new pages to move into our history. If there are new
            // pages then we need to re-search the pages and add it to
            // our history results.

            // If our screen has no scrollback then we have no history.
            if (self.screen.no_scrollback) {
                assert(self.history == null);
                break :history;
            }

            const history_: ?*HistorySearch = if (self.history) |*h| state: {
                // If our start pin became garbage, it means we pruned all
                // the way up through it, so we have no history anymore.
                // Reset our history state.
                if (h.start_pin.garbage) {
                    h.deinit(self.screen);
                    self.history = null;
                    for (self.history_results.items) |*hl| hl.deinit(alloc);
                    self.history_results.clearRetainingCapacity();
                    break :state null;
                }

                break :state h;
            } else null;

            const history = history_ orelse {
                // No history search yet, but we now have history. So let's
                // initialize.

                var search: PageListSearch = try .init(
                    alloc,
                    self.needle(),
                    list,
                    history_node,
                );
                errdefer search.deinit();

                const pin = try list.trackPin(.{ .node = history_node });
                errdefer list.untrackPin(pin);

                self.history = .{
                    .searcher = search,
                    .start_pin = pin,
                };

                // We don't need to update any history since we had no history
                // before, so we can break out of the whole conditional.
                break :history;
            };

            if (history.start_pin.node == history_node) {
                // No change in the starting node, we're done.
                break :history;
            }

            // Do a forward search from our prior node to this one. We
            // collect all the results into a new list. We ASSUME that
            // reloadActive is being called frequently enough that there isn't
            // a massive amount of history to search here.
            var window: SlidingWindow = try .init(
                alloc,
                .forward,
                self.needle(),
            );
            defer window.deinit();
            while (true) {
                _ = try window.append(history.start_pin.node);
                if (history.start_pin.node == history_node) break;
                const next = history.start_pin.node.next orelse break;
                history.start_pin.node = next;
            }
            assert(history.start_pin.node == history_node);

            var results: std.ArrayList(FlattenedHighlight) = try .initCapacity(
                alloc,
                self.history_results.items.len,
            );
            errdefer {
                for (results.items) |*hl| hl.deinit(alloc);
                results.deinit(alloc);
            }
            while (window.next()) |hl| {
                if (hl.chunks.items(.node)[0] == history_node) continue;

                var hl_cloned = try hl.clone(alloc);
                errdefer hl_cloned.deinit(alloc);
                try tw.check(.history_append_new);
                try results.append(alloc, hl_cloned);
            }

            // If we have no matches then there is nothing to change
            // in our history (fast path)
            if (results.items.len == 0) break :history;

            // The number added to our history. Needed for updating
            // our selection if we have one.
            const added_len = results.items.len;

            // Matches! Reverse our list then append all the remaining
            // history items that didn't start on our original node.
            std.mem.reverse(FlattenedHighlight, results.items);
            try tw.check(.history_append_existing);
            try results.appendSlice(alloc, self.history_results.items);
            self.history_results.deinit(alloc);
            self.history_results = results;

            // If our prior selection was in the history area, update
            // the offset.
            if (self.selected) |*m| selected: {
                const active_len = self.active_results.items.len;
                if (m.idx < active_len) break :selected;
                m.idx += added_len;

                // Moving the idx should not change our targeted result
                // since the history is immutable.
                if (comptime std.debug.runtime_safety) {
                    const hl = self.history_results.items[m.idx - active_len];
                    assert(m.highlight.start.eql(hl.startPin()));
                }
            }
        } else {
            // No history node means we have no history
            if (self.history) |*h| {
                h.deinit(self.screen);
                self.history = null;
                for (self.history_results.items) |*hl| hl.deinit(alloc);
                self.history_results.clearRetainingCapacity();
            }

            // If we have a selection in the history area, we need to
            // move it to the end of the active area.
            if (self.selected) |*m| selected: {
                const active_len = self.active_results.items.len;
                if (m.idx < active_len) break :selected;
                m.deinit(self.screen);
                self.selected = null;
                _ = self.select(.prev) catch |err| {
                    log.info("reload failed to reset search selection err={}", .{err});
                };
            }
        }

        // Figure out if we need to fixup our selection later because
        // it was in the active area.
        const old_active_len = self.active_results.items.len;
        const old_selection_idx: ?usize = if (self.selected) |m| m.idx else null;
        errdefer if (old_selection_idx != null and
            old_selection_idx.? < old_active_len)
        {
            // This is the error scenario. If something fails below,
            // our active area is probably gone, so we just go back
            // to the first result because our selection can't be trusted.
            if (self.selected) |*m| {
                m.deinit(self.screen);
                self.selected = null;
                _ = self.select(.next) catch |err| {
                    log.info("reload failed to reset search selection err={}", .{err});
                };
            }
        };

        // Reset our active search results and search again.
        for (self.active_results.items) |*hl| hl.deinit(alloc);
        self.active_results.clearRetainingCapacity();
        switch (self.state) {
            // If we're in the active state we run a normal tick so
            // we can move into a better state.
            .active => try self.tickActive(),

            // Otherwise, just tick it and move back to whatever state
            // we were in.
            else => {
                const old_state = self.state;
                defer self.state = old_state;
                try self.tickActive();
            },
        }

        // If we have no scrollback, we need to prune any active results
        // that aren't in the actual active area. We only do this for the
        // no scrollback scenario because with scrollback we actually
        // rely on our active search searching by page to find history
        // items as well. This is all related to the fact that PageList
        // scrollback limits are discrete by page size except we special
        // case zero.
        if (self.screen.no_scrollback and
            self.active_results.items.len > 0)
        active_prune: {
            const items = self.active_results.items;
            const tl = self.screen.pages.getTopLeft(.active);
            for (0.., items) |i, *hl| {
                if (!tl.before(hl.endPin())) {
                    // Deinit because its going to be pruned no matter
                    // what at some point for not being in the active area.
                    hl.deinit(alloc);
                    continue;
                }

                // In the active area! Since our results are sorted
                // that means everything after this is also in the active
                // area, so we prune up to this i.
                if (i > 0) self.active_results.replaceRangeAssumeCapacity(
                    0,
                    i,
                    &.{},
                );

                break :active_prune;
            }

            // None are in the active area...
            self.active_results.clearRetainingCapacity();
        }

        // Now we have to fixup our selection if we had one.
        fixup: {
            const old_idx = old_selection_idx orelse break :fixup;
            const m = if (self.selected) |*m| m else break :fixup;

            // If our old selection wasn't in the active area, then we
            // need to fix up our offsets.
            if (old_idx >= old_active_len) {
                m.idx -= old_active_len;
                m.idx += self.active_results.items.len;
                break :fixup;
            }

            // We search for the matching highlight in the new active results.
            for (0.., self.active_results.items) |i, hl| {
                const untracked = hl.untracked();
                if (m.highlight.start.eql(untracked.start) and
                    m.highlight.end.eql(untracked.end))
                {
                    // Found it! Update our index.
                    m.idx = self.active_results.items.len - 1 - i;
                    break :fixup;
                }
            }

            // No match, just go back to the first match.
            m.deinit(self.screen);
            self.selected = null;
            _ = self.select(.next) catch |err| {
                log.info("reload failed to reset search selection err={}", .{err});
            };
        }
    }

    /// Return the selected match.
    ///
    /// This does not require read/write access to the underlying screen.
    pub fn selectedMatch(self: *const ScreenSearch) ?FlattenedHighlight {
        const sel = self.selected orelse return null;
        const active_len = self.active_results.items.len;
        if (sel.idx < active_len) {
            return self.active_results.items[active_len - 1 - sel.idx];
        }

        const history_len = self.history_results.items.len;
        if (sel.idx < active_len + history_len) {
            return self.history_results.items[sel.idx - active_len];
        }

        return null;
    }

    pub const Select = enum {
        /// Next selection, in reverse order (newest to oldest),
        /// non-wrapping.
        next,

        /// Prev selection, in forward order (oldest to newest),
        /// non-wrapping.
        prev,
    };

    /// Select the next or previous search result. This requires read/write
    /// access to the underlying screen, since we utilize tracked pins to
    /// ensure our selection sticks with contents changing.
    pub fn select(self: *ScreenSearch, to: Select) Allocator.Error!bool {
        // All selection requires valid pins so we prune history and
        // reload our active area immediately. This ensures all search
        // results point to valid nodes.
        try self.reloadActive();
        self.pruneHistory();

        return switch (to) {
            .next => try self.selectNext(),
            .prev => try self.selectPrev(),
        };
    }

    fn selectNext(self: *ScreenSearch) Allocator.Error!bool {
        // Get our previous match so we can change it. If we have no
        // prior match, we have the easy task of getting the first.
        var prev = if (self.selected) |*m| m else {
            // Get our highlight
            const hl: FlattenedHighlight = hl: {
                if (self.active_results.items.len > 0) {
                    // Active is in forward order
                    const len = self.active_results.items.len;
                    break :hl self.active_results.items[len - 1];
                } else if (self.history_results.items.len > 0) {
                    // History is in reverse order
                    break :hl self.history_results.items[0];
                } else {
                    // No matches at all. Can't select anything.
                    return false;
                }
            };

            // Pin it so we can track any movement
            const tracked = try hl.untracked().track(self.screen);
            errdefer tracked.deinit(self.screen);

            // Our selection is index zero since we just started and
            // we store our selection.
            self.selected = .{
                .idx = 0,
                .highlight = tracked,
            };
            return true;
        };

        const active_len = self.active_results.items.len;
        const history_len = self.history_results.items.len;
        const next_idx = if (prev.idx + 1 >= active_len + history_len) 0 else prev.idx + 1;
        const hl: FlattenedHighlight = if (next_idx < active_len)
            self.active_results.items[active_len - 1 - next_idx]
        else
            self.history_results.items[next_idx - active_len];

        // Pin it so we can track any movement
        const tracked = try hl.untracked().track(self.screen);
        errdefer tracked.deinit(self.screen);

        // Free our previous match and setup our new selection
        prev.deinit(self.screen);
        self.selected = .{
            .idx = next_idx,
            .highlight = tracked,
        };

        return true;
    }

    fn selectPrev(self: *ScreenSearch) Allocator.Error!bool {
        // Get our previous match so we can change it. If we have no
        // prior match, we have the easy task of getting the last.
        var prev = if (self.selected) |*m| m else {
            // Get our highlight (oldest match)
            const hl: FlattenedHighlight = hl: {
                if (self.history_results.items.len > 0) {
                    // History is in reverse order, so last item is oldest
                    const len = self.history_results.items.len;
                    break :hl self.history_results.items[len - 1];
                } else if (self.active_results.items.len > 0) {
                    // Active is in forward order, so first item is oldest
                    break :hl self.active_results.items[0];
                } else {
                    // No matches at all. Can't select anything.
                    return false;
                }
            };

            // Pin it so we can track any movement
            const tracked = try hl.untracked().track(self.screen);
            errdefer tracked.deinit(self.screen);

            // Our selection is the last index since we just started
            // and we store our selection.
            const active_len = self.active_results.items.len;
            const history_len = self.history_results.items.len;
            self.selected = .{
                .idx = active_len + history_len - 1,
                .highlight = tracked,
            };
            return true;
        };

        const active_len = self.active_results.items.len;
        const history_len = self.history_results.items.len;
        const next_idx = if (prev.idx != 0) prev.idx - 1 else active_len - 1 + history_len;

        const hl: FlattenedHighlight = if (next_idx < active_len)
            self.active_results.items[active_len - 1 - next_idx]
        else
            self.history_results.items[next_idx - active_len];

        // Pin it so we can track any movement
        const tracked = try hl.untracked().track(self.screen);
        errdefer tracked.deinit(self.screen);

        // Free our previous match and setup our new selection
        prev.deinit(self.screen);
        self.selected = .{
            .idx = next_idx,
            .highlight = tracked,
        };

        return true;
    }
};

test "simple search" {
    const alloc = testing.allocator;
    var t: Terminal = try .init(alloc, .{ .cols = 10, .rows = 2 });
    defer t.deinit(alloc);

    var s = t.vtStream();
    defer s.deinit();
    s.nextSlice("Fizz\r\nBuzz\r\nFizz\r\nBang");

    var search: ScreenSearch = try .init(alloc, t.screens.active, "Fizz");
    defer search.deinit();
    try search.searchAll();
    try testing.expectEqual(2, search.active_results.items.len);
    // We don't test history results since there is overlap

    // Get all matches
    const matches = try search.matches(alloc);
    defer alloc.free(matches);
    try testing.expectEqual(2, matches.len);

    {
        const sel = matches[0].untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 2,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 3,
            .y = 2,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
    }
    {
        const sel = matches[1].untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 3,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
    }
}

test "simple search with history" {
    const alloc = testing.allocator;
    var t: Terminal = try .init(alloc, .{
        .cols = 10,
        .rows = 2,
        .max_scrollback = std.math.maxInt(usize),
    });
    defer t.deinit(alloc);
    const list: *PageList = &t.screens.active.pages;

    var s = t.vtStream();
    defer s.deinit();

    s.nextSlice("Fizz\r\n");
    while (list.totalPages() < 3) s.nextSlice("\r\n");
    for (0..list.rows) |_| s.nextSlice("\r\n");
    s.nextSlice("hello.");

    var search: ScreenSearch = try .init(alloc, t.screens.active, "Fizz");
    defer search.deinit();
    try search.searchAll();
    try testing.expectEqual(0, search.active_results.items.len);

    // Get all matches
    const matches = try search.matches(alloc);
    defer alloc.free(matches);
    try testing.expectEqual(1, matches.len);

    {
        const sel = matches[0].untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 3,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
    }
}

test "reload active with history change" {
    const alloc = testing.allocator;
    var t: Terminal = try .init(alloc, .{
        .cols = 10,
        .rows = 2,
        .max_scrollback = std.math.maxInt(usize),
    });
    defer t.deinit(alloc);
    const list: *PageList = &t.screens.active.pages;

    var s = t.vtStream();
    defer s.deinit();
    s.nextSlice("Fizz\r\n");

    // Start up our search which will populate our initial active area.
    var search: ScreenSearch = try .init(alloc, t.screens.active, "Fizz");
    defer search.deinit();
    try search.searchAll();
    {
        const matches = try search.matches(alloc);
        defer alloc.free(matches);
        try testing.expectEqual(1, matches.len);
    }

    // Grow into two pages so our history pin will move.
    while (list.totalPages() < 2) s.nextSlice("\r\n");
    for (0..list.rows) |_| s.nextSlice("\r\n");
    s.nextSlice("2Fizz");

    // Active area changed so reload
    try search.reloadActive();
    try search.searchAll();

    // Get all matches
    {
        const matches = try search.matches(alloc);
        defer alloc.free(matches);
        try testing.expectEqual(2, matches.len);
        {
            const sel = matches[1].untracked();
            try testing.expectEqual(point.Point{ .screen = .{
                .x = 0,
                .y = 0,
            } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
            try testing.expectEqual(point.Point{ .screen = .{
                .x = 3,
                .y = 0,
            } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
        }
        {
            const sel = matches[0].untracked();
            try testing.expectEqual(point.Point{ .active = .{
                .x = 1,
                .y = 1,
            } }, t.screens.active.pages.pointFromPin(.active, sel.start).?);
            try testing.expectEqual(point.Point{ .active = .{
                .x = 4,
                .y = 1,
            } }, t.screens.active.pages.pointFromPin(.active, sel.end).?);
        }
    }

    // Reset the screen which will make our pin garbage.
    t.fullReset();
    s.nextSlice("WeFizzing");
    try search.reloadActive();
    try search.searchAll();

    {
        const matches = try search.matches(alloc);
        defer alloc.free(matches);
        try testing.expectEqual(1, matches.len);
        {
            const sel = matches[0].untracked();
            try testing.expectEqual(point.Point{ .active = .{
                .x = 2,
                .y = 0,
            } }, t.screens.active.pages.pointFromPin(.active, sel.start).?);
            try testing.expectEqual(point.Point{ .active = .{
                .x = 5,
                .y = 0,
            } }, t.screens.active.pages.pointFromPin(.active, sel.end).?);
        }
    }
}

test "active change contents" {
    const alloc = testing.allocator;
    var t: Terminal = try .init(alloc, .{ .cols = 10, .rows = 5 });
    defer t.deinit(alloc);

    var s = t.vtStream();
    defer s.deinit();
    s.nextSlice("Fuzz\r\nBuzz\r\nFizz\r\nBang");

    var search: ScreenSearch = try .init(alloc, t.screens.active, "Fizz");
    defer search.deinit();
    try search.searchAll();
    try testing.expectEqual(1, search.active_results.items.len);

    // Erase the screen, move our cursor to the top, and change contents.
    s.nextSlice("\x1b[2J\x1b[H"); // Clear screen and move home
    s.nextSlice("Bang\r\nFizz\r\nHello!");

    try search.reloadActive();
    try search.searchAll();
    try testing.expectEqual(1, search.active_results.items.len);

    // Get all matches
    const matches = try search.matches(alloc);
    defer alloc.free(matches);
    try testing.expectEqual(1, matches.len);

    {
        const sel = matches[0].untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 1,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 3,
            .y = 1,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
    }
}

test "select next" {
    const alloc = testing.allocator;
    var t: Terminal = try .init(alloc, .{ .cols = 10, .rows = 2 });
    defer t.deinit(alloc);

    var s = t.vtStream();
    defer s.deinit();
    s.nextSlice("Fizz\r\nBuzz\r\nFizz\r\nBang");

    var search: ScreenSearch = try .init(alloc, t.screens.active, "Fizz");
    defer search.deinit();

    // Initially no selection
    try testing.expect(search.selectedMatch() == null);

    // Select our next match (first)
    try search.searchAll();
    _ = try search.select(.next);
    {
        const sel = search.selectedMatch().?.untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 2,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 3,
            .y = 2,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
    }

    // Next match
    _ = try search.select(.next);
    {
        const sel = search.selectedMatch().?.untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 3,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
    }

    // Next match (wrap)
    _ = try search.select(.next);
    {
        const sel = search.selectedMatch().?.untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 2,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 3,
            .y = 2,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
    }
}

test "select in active changes contents completely" {
    const alloc = testing.allocator;
    var t: Terminal = try .init(alloc, .{ .cols = 10, .rows = 5 });
    defer t.deinit(alloc);

    var s = t.vtStream();
    defer s.deinit();
    s.nextSlice("Fizz\r\nBuzz\r\nFizz\r\nBang");

    var search: ScreenSearch = try .init(alloc, t.screens.active, "Fizz");
    defer search.deinit();
    try search.searchAll();
    _ = try search.select(.next);
    _ = try search.select(.next);
    {
        // Initial selection is the first fizz
        const sel = search.selectedMatch().?.untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 3,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
    }

    // Erase the screen, move our cursor to the top, and change contents.
    s.nextSlice("\x1b[2J\x1b[H"); // Clear screen and move home
    s.nextSlice("Fuzz\r\nFizz\r\nHello!");

    try search.reloadActive();
    {
        // Our selection should move to the first
        const sel = search.selectedMatch().?.untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 1,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 3,
            .y = 1,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
    }

    // Erase the screen, redraw with same contents.
    s.nextSlice("\x1b[2J\x1b[H"); // Clear screen and move home
    s.nextSlice("Fuzz\r\nFizz\r\nFizz");

    try search.reloadActive();
    {
        // Our selection should not move to the first
        const sel = search.selectedMatch().?.untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 1,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 3,
            .y = 1,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
    }
}

test "select into history" {
    const alloc = testing.allocator;
    var t: Terminal = try .init(alloc, .{
        .cols = 10,
        .rows = 2,
        .max_scrollback = std.math.maxInt(usize),
    });
    defer t.deinit(alloc);
    const list: *PageList = &t.screens.active.pages;

    var s = t.vtStream();
    defer s.deinit();

    s.nextSlice("Fizz\r\n");
    while (list.totalPages() < 3) s.nextSlice("\r\n");
    for (0..list.rows) |_| s.nextSlice("\r\n");
    s.nextSlice("hello.");

    var search: ScreenSearch = try .init(alloc, t.screens.active, "Fizz");
    defer search.deinit();
    try search.searchAll();

    // Get all matches
    _ = try search.select(.next);
    {
        const sel = search.selectedMatch().?.untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 3,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
    }

    // Erase the screen, redraw with same contents.
    s.nextSlice("\x1b[2J\x1b[H"); // Clear screen and move home
    s.nextSlice("yo yo");

    try search.reloadActive();
    {
        // Our selection should not move since the history is still active.
        const sel = search.selectedMatch().?.untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 3,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
    }

    // Create some new history by adding more lines.
    s.nextSlice("\r\nfizz\r\nfizz\r\nfizz"); // Clear screen and move home
    try search.reloadActive();
    {
        // Our selection should not move since the history is still not
        // pruned.
        const sel = search.selectedMatch().?.untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 3,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
    }
}

test "select prev" {
    const alloc = testing.allocator;
    var t: Terminal = try .init(alloc, .{ .cols = 10, .rows = 2 });
    defer t.deinit(alloc);

    var s = t.vtStream();
    defer s.deinit();
    s.nextSlice("Fizz\r\nBuzz\r\nFizz\r\nBang");

    var search: ScreenSearch = try .init(alloc, t.screens.active, "Fizz");
    defer search.deinit();

    // Initially no selection
    try testing.expect(search.selectedMatch() == null);

    // Select prev (oldest first)
    try search.searchAll();
    _ = try search.select(.prev);
    {
        const sel = search.selectedMatch().?.untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 3,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
    }

    // Prev match (towards newest)
    _ = try search.select(.prev);
    {
        const sel = search.selectedMatch().?.untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 2,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 3,
            .y = 2,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
    }

    // Prev match (wrap)
    _ = try search.select(.prev);
    {
        const sel = search.selectedMatch().?.untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 3,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
    }
}

test "select prev then next" {
    const alloc = testing.allocator;
    var t: Terminal = try .init(alloc, .{ .cols = 10, .rows = 2 });
    defer t.deinit(alloc);

    var s = t.vtStream();
    defer s.deinit();
    s.nextSlice("Fizz\r\nBuzz\r\nFizz\r\nBang");

    var search: ScreenSearch = try .init(alloc, t.screens.active, "Fizz");
    defer search.deinit();
    try search.searchAll();

    // Select next (newest first)
    _ = try search.select(.next);
    {
        const sel = search.selectedMatch().?.untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 2,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
    }

    // Select next (older)
    _ = try search.select(.next);
    {
        const sel = search.selectedMatch().?.untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
    }

    // Select prev (back to newer)
    _ = try search.select(.prev);
    {
        const sel = search.selectedMatch().?.untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 2,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
    }
}

test "select prev with history" {
    const alloc = testing.allocator;
    var t: Terminal = try .init(alloc, .{
        .cols = 10,
        .rows = 2,
        .max_scrollback = std.math.maxInt(usize),
    });
    defer t.deinit(alloc);
    const list: *PageList = &t.screens.active.pages;

    var s = t.vtStream();
    defer s.deinit();

    s.nextSlice("Fizz\r\n");
    while (list.totalPages() < 3) s.nextSlice("\r\n");
    for (0..list.rows) |_| s.nextSlice("\r\n");
    s.nextSlice("Fizz.");

    var search: ScreenSearch = try .init(alloc, t.screens.active, "Fizz");
    defer search.deinit();
    try search.searchAll();

    // Select prev (oldest first, should be in history)
    _ = try search.select(.prev);
    {
        const sel = search.selectedMatch().?.untracked();
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 0,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
        try testing.expectEqual(point.Point{ .screen = .{
            .x = 3,
            .y = 0,
        } }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
    }

    // Select prev (towards newer, should move to active area)
    _ = try search.select(.prev);
    {
        const sel = search.selectedMatch().?.untracked();
        try testing.expectEqual(point.Point{ .active = .{
            .x = 0,
            .y = 1,
        } }, t.screens.active.pages.pointFromPin(.active, sel.start).?);
        try testing.expectEqual(point.Point{ .active = .{
            .x = 3,
            .y = 1,
        } }, t.screens.active.pages.pointFromPin(.active, sel.end).?);
    }
}

test "screen search no scrollback has no history" {
    const alloc = testing.allocator;
    var t: Terminal = try .init(alloc, .{
        .cols = 10,
        .rows = 2,
        .max_scrollback = 0,
    });
    defer t.deinit(alloc);

    // Alt screen has no scrollback
    _ = try t.switchScreen(.alternate);

    var s = t.vtStream();
    defer s.deinit();

    // This will probably stop working at some point and we'll have
    // no way to test it using public APIs, but at the time of writing
    // this test, CSI 22 J (scroll complete) pushes into scrollback
    // with alt screen.
    s.nextSlice("Fizz\r\n");
    s.nextSlice("\x1b[22J");
    s.nextSlice("hello.");

    var search: ScreenSearch = try .init(alloc, t.screens.active, "Fizz");
    defer search.deinit();
    try search.searchAll();
    try testing.expectEqual(0, search.active_results.items.len);

    // Get all matches
    const matches = try search.matches(alloc);
    defer alloc.free(matches);
    try testing.expectEqual(0, matches.len);
}

test "reloadActive partial history cleanup on appendSlice error" {
    // This test verifies that when reloadActive fails at appendSlice (after
    // the loop), all FlattenedHighlight items are properly cleaned up.
    const alloc = testing.allocator;
    var t: Terminal = try .init(alloc, .{
        .cols = 10,
        .rows = 2,
        .max_scrollback = std.math.maxInt(usize),
    });
    defer t.deinit(alloc);
    const list: *PageList = &t.screens.active.pages;

    var s = t.vtStream();
    defer s.deinit();

    // Write multiple "Fizz" matches that will end up in history.
    // We need enough content to push "Fizz" entries into scrollback.
    s.nextSlice("Fizz\r\nFizz\r\n");
    while (list.totalPages() < 3) s.nextSlice("\r\n");
    for (0..list.rows) |_| s.nextSlice("\r\n");
    s.nextSlice("Fizz.");

    // Complete initial search
    var search: ScreenSearch = try .init(alloc, t.screens.active, "Fizz");
    defer search.deinit();
    try search.searchAll();

    // Now trigger reloadActive by adding more content that changes the
    // active/history boundary. First add more "Fizz" entries to history.
    s.nextSlice("\r\nFizz\r\nFizz\r\n");
    while (list.totalPages() < 4) s.nextSlice("\r\n");
    for (0..list.rows) |_| s.nextSlice("\r\n");

    // Arm the tripwire to fail at appendSlice (after the loop completes).
    // At this point, there are FlattenedHighlight items in the results list
    // that need cleanup.
    const tw = reloadActive_tw;
    defer tw.end(.reset) catch unreachable;
    tw.errorAlways(.history_append_existing, error.OutOfMemory);

    // reloadActive is called by select(), which should trigger the error path.
    // If the bug exists, testing.allocator will report a memory leak
    // because FlattenedHighlight items weren't cleaned up.
    try testing.expectError(error.OutOfMemory, search.select(.next));
}

test "reloadActive partial history cleanup on loop append error" {
    // This test verifies that when reloadActive fails inside the loop
    // (after some items have been appended), all FlattenedHighlight items
    // are properly cleaned up.
    const alloc = testing.allocator;
    var t: Terminal = try .init(alloc, .{
        .cols = 10,
        .rows = 2,
        .max_scrollback = std.math.maxInt(usize),
    });
    defer t.deinit(alloc);
    const list: *PageList = &t.screens.active.pages;

    var s = t.vtStream();
    defer s.deinit();

    // Write multiple "Fizz" matches that will end up in history.
    // We need enough content to push "Fizz" entries into scrollback.
    s.nextSlice("Fizz\r\nFizz\r\n");
    while (list.totalPages() < 3) s.nextSlice("\r\n");
    for (0..list.rows) |_| s.nextSlice("\r\n");
    s.nextSlice("Fizz.");

    // Complete initial search
    var search: ScreenSearch = try .init(alloc, t.screens.active, "Fizz");
    defer search.deinit();
    try search.searchAll();

    // Now trigger reloadActive by adding more content that changes the
    // active/history boundary. First add more "Fizz" entries to history.
    s.nextSlice("\r\nFizz\r\nFizz\r\n");
    while (list.totalPages() < 4) s.nextSlice("\r\n");
    for (0..list.rows) |_| s.nextSlice("\r\n");

    // Arm the tripwire to fail after the first loop append succeeds.
    // This leaves at least one FlattenedHighlight in the results list
    // that needs cleanup.
    const tw = reloadActive_tw;
    defer tw.end(.reset) catch unreachable;
    tw.errorAfter(.history_append_new, error.OutOfMemory, 1);

    // reloadActive is called by select(), which should trigger the error path.
    // If the bug exists, testing.allocator will report a memory leak
    // because FlattenedHighlight items weren't cleaned up.
    try testing.expectError(error.OutOfMemory, search.select(.next));
}

test "select after clearing scrollback" {
    // Regression test for: https://github.com/ghostty-org/ghostty/issues/11957
    // After clearing scrollback (CSI 3J), selecting next/prev should not crash.
    const alloc = testing.allocator;
    var t: Terminal = try .init(alloc, .{
        .cols = 10,
        .rows = 2,
        .max_scrollback = std.math.maxInt(usize),
    });
    defer t.deinit(alloc);
    const list: *PageList = &t.screens.active.pages;

    var s = t.vtStream();
    defer s.deinit();

    // Write enough content to push matches into scrollback history.
    s.nextSlice("error\r\n");
    while (list.totalPages() < 3) s.nextSlice("error\r\n");
    for (0..list.rows) |_| s.nextSlice("\r\n");
    s.nextSlice("error.");

    // Start search and find all matches.
    var search: ScreenSearch = try .init(alloc, t.screens.active, "error");
    defer search.deinit();
    try search.searchAll();

    // Should have matches in both history and active areas.
    try testing.expect(search.history_results.items.len > 0);
    try testing.expect(search.active_results.items.len > 0);

    // Select a match first (so we have a selection).
    _ = try search.select(.next);
    try testing.expect(search.selected != null);

    // Clear scrollback (equivalent to CSI 3J / Cmd+K erasing scrollback).
    t.eraseDisplay(.scrollback, false);

    // Selecting next/prev after clearing scrollback should not crash.
    // Before the fix, this would hit an assertion in trackPin because
    // the FlattenedHighlight contained dangling node pointers.
    _ = try search.select(.next);
    _ = try search.select(.prev);
}