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//! This is the public API of the ghostty-vt Zig module.
//!
//! WARNING: The API is not guaranteed to be stable.
//!
//! The functionality is extremely stable, since it is extracted
//! directly from Ghostty which has been used in real world scenarios
//! by thousands of users for years. However, the API itself (functions,
//! types, etc.) may change without warning. We're working on stabilizing
//! this in the future.
const lib = @This();
const std = @import("std");
const builtin = @import("builtin");
// The public API below reproduces a lot of terminal/main.zig but
// is separate because (1) we need our root file to be in `src/`
// so we can access other directories and (2) we may want to withhold
// parts of `terminal` that are not ready for public consumption
// or are too Ghostty-internal.
const terminal = @import("terminal/main.zig");
pub const apc = terminal.apc;
pub const dcs = terminal.dcs;
pub const osc = terminal.osc;
pub const point = terminal.point;
pub const color = terminal.color;
pub const device_status = terminal.device_status;
pub const formatter = terminal.formatter;
pub const highlight = terminal.highlight;
pub const kitty = terminal.kitty;
pub const modes = terminal.modes;
pub const page = terminal.page;
pub const parse_table = terminal.parse_table;
pub const search = terminal.search;
pub const sgr = terminal.sgr;
pub const size = terminal.size;
pub const x11_color = terminal.x11_color;
pub const Charset = terminal.Charset;
pub const CharsetSlot = terminal.CharsetSlot;
pub const CharsetActiveSlot = terminal.CharsetActiveSlot;
pub const Cell = page.Cell;
pub const Coordinate = point.Coordinate;
pub const CSI = Parser.Action.CSI;
pub const DCS = Parser.Action.DCS;
pub const MouseShape = terminal.MouseShape;
pub const Page = page.Page;
pub const PageList = terminal.PageList;
pub const Parser = terminal.Parser;
pub const Pin = PageList.Pin;
pub const Point = point.Point;
pub const RenderState = terminal.RenderState;
pub const Screen = terminal.Screen;
pub const ScreenSet = terminal.ScreenSet;
pub const Selection = terminal.Selection;
pub const size_report = terminal.size_report;
pub const SizeReportStyle = terminal.SizeReportStyle;
pub const StringMap = terminal.StringMap;
pub const Style = terminal.Style;
pub const Terminal = terminal.Terminal;
pub const TerminalStream = terminal.TerminalStream;
pub const Stream = terminal.Stream;
pub const StreamAction = terminal.StreamAction;
pub const Cursor = Screen.Cursor;
pub const CursorStyle = Screen.CursorStyle;
pub const CursorStyleReq = terminal.CursorStyle;
pub const DeviceAttributeReq = terminal.DeviceAttributeReq;
pub const Mode = modes.Mode;
pub const ModePacked = modes.ModePacked;
pub const ModifyKeyFormat = terminal.ModifyKeyFormat;
pub const ProtectedMode = terminal.ProtectedMode;
pub const StatusLineType = terminal.StatusLineType;
pub const StatusDisplay = terminal.StatusDisplay;
pub const EraseDisplay = terminal.EraseDisplay;
pub const EraseLine = terminal.EraseLine;
pub const TabClear = terminal.TabClear;
pub const Attribute = terminal.Attribute;
/// Terminal-specific input encoding is also part of libghostty-vt.
pub const input = struct {
// We have to be careful to only import targeted files within
// the input package because the full package brings in too many
// other dependencies.
const focus = terminal.focus;
const paste = @import("input/paste.zig");
const key = @import("input/key.zig");
const key_encode = @import("input/key_encode.zig");
const mouse_encode = @import("input/mouse_encode.zig");
// Focus-related APIs
pub const max_focus_encode_size = focus.max_encode_size;
pub const FocusEvent = focus.Event;
pub const encodeFocus = focus.encode;
// Paste-related APIs
pub const PasteError = paste.Error;
pub const PasteOptions = paste.Options;
pub const isSafePaste = paste.isSafe;
pub const encodePaste = paste.encode;
// Key encoding
pub const Key = key.Key;
pub const KeyAction = key.Action;
pub const KeyEvent = key.KeyEvent;
pub const KeyMods = key.Mods;
pub const KeyEncodeOptions = key_encode.Options;
pub const encodeKey = key_encode.encode;
// Mouse encoding
pub const MouseAction = @import("input/mouse.zig").Action;
pub const MouseButton = @import("input/mouse.zig").Button;
pub const MouseEncodeOptions = mouse_encode.Options;
pub const MouseEncodeEvent = mouse_encode.Event;
pub const encodeMouse = mouse_encode.encode;
};
comptime {
// If we're building the C library (vs. the Zig module) then
// we want to reference the C API so that it gets exported.
if (@import("root") == lib) {
const c = terminal.c_api;
@export(&c.key_event_new, .{ .name = "ghostty_key_event_new" });
@export(&c.key_event_free, .{ .name = "ghostty_key_event_free" });
@export(&c.key_event_set_action, .{ .name = "ghostty_key_event_set_action" });
@export(&c.key_event_get_action, .{ .name = "ghostty_key_event_get_action" });
@export(&c.key_event_set_key, .{ .name = "ghostty_key_event_set_key" });
@export(&c.key_event_get_key, .{ .name = "ghostty_key_event_get_key" });
@export(&c.key_event_set_mods, .{ .name = "ghostty_key_event_set_mods" });
@export(&c.key_event_get_mods, .{ .name = "ghostty_key_event_get_mods" });
@export(&c.key_event_set_consumed_mods, .{ .name = "ghostty_key_event_set_consumed_mods" });
@export(&c.key_event_get_consumed_mods, .{ .name = "ghostty_key_event_get_consumed_mods" });
@export(&c.key_event_set_composing, .{ .name = "ghostty_key_event_set_composing" });
@export(&c.key_event_get_composing, .{ .name = "ghostty_key_event_get_composing" });
@export(&c.key_event_set_utf8, .{ .name = "ghostty_key_event_set_utf8" });
@export(&c.key_event_get_utf8, .{ .name = "ghostty_key_event_get_utf8" });
@export(&c.key_event_set_unshifted_codepoint, .{ .name = "ghostty_key_event_set_unshifted_codepoint" });
@export(&c.key_event_get_unshifted_codepoint, .{ .name = "ghostty_key_event_get_unshifted_codepoint" });
@export(&c.key_encoder_new, .{ .name = "ghostty_key_encoder_new" });
@export(&c.key_encoder_free, .{ .name = "ghostty_key_encoder_free" });
@export(&c.key_encoder_setopt, .{ .name = "ghostty_key_encoder_setopt" });
@export(&c.key_encoder_setopt_from_terminal, .{ .name = "ghostty_key_encoder_setopt_from_terminal" });
@export(&c.key_encoder_encode, .{ .name = "ghostty_key_encoder_encode" });
@export(&c.mouse_event_new, .{ .name = "ghostty_mouse_event_new" });
@export(&c.mouse_event_free, .{ .name = "ghostty_mouse_event_free" });
@export(&c.mouse_event_set_action, .{ .name = "ghostty_mouse_event_set_action" });
@export(&c.mouse_event_get_action, .{ .name = "ghostty_mouse_event_get_action" });
@export(&c.mouse_event_set_button, .{ .name = "ghostty_mouse_event_set_button" });
@export(&c.mouse_event_clear_button, .{ .name = "ghostty_mouse_event_clear_button" });
@export(&c.mouse_event_get_button, .{ .name = "ghostty_mouse_event_get_button" });
@export(&c.mouse_event_set_mods, .{ .name = "ghostty_mouse_event_set_mods" });
@export(&c.mouse_event_get_mods, .{ .name = "ghostty_mouse_event_get_mods" });
@export(&c.mouse_event_set_position, .{ .name = "ghostty_mouse_event_set_position" });
@export(&c.mouse_event_get_position, .{ .name = "ghostty_mouse_event_get_position" });
@export(&c.mouse_encoder_new, .{ .name = "ghostty_mouse_encoder_new" });
@export(&c.mouse_encoder_free, .{ .name = "ghostty_mouse_encoder_free" });
@export(&c.mouse_encoder_setopt, .{ .name = "ghostty_mouse_encoder_setopt" });
@export(&c.mouse_encoder_setopt_from_terminal, .{ .name = "ghostty_mouse_encoder_setopt_from_terminal" });
@export(&c.mouse_encoder_reset, .{ .name = "ghostty_mouse_encoder_reset" });
@export(&c.mouse_encoder_encode, .{ .name = "ghostty_mouse_encoder_encode" });
@export(&c.osc_new, .{ .name = "ghostty_osc_new" });
@export(&c.osc_free, .{ .name = "ghostty_osc_free" });
@export(&c.osc_next, .{ .name = "ghostty_osc_next" });
@export(&c.osc_reset, .{ .name = "ghostty_osc_reset" });
@export(&c.osc_end, .{ .name = "ghostty_osc_end" });
@export(&c.osc_command_type, .{ .name = "ghostty_osc_command_type" });
@export(&c.osc_command_data, .{ .name = "ghostty_osc_command_data" });
@export(&c.focus_encode, .{ .name = "ghostty_focus_encode" });
@export(&c.mode_report_encode, .{ .name = "ghostty_mode_report_encode" });
@export(&c.paste_is_safe, .{ .name = "ghostty_paste_is_safe" });
@export(&c.paste_encode, .{ .name = "ghostty_paste_encode" });
@export(&c.size_report_encode, .{ .name = "ghostty_size_report_encode" });
@export(&c.style_default, .{ .name = "ghostty_style_default" });
@export(&c.style_is_default, .{ .name = "ghostty_style_is_default" });
@export(&c.cell_get, .{ .name = "ghostty_cell_get" });
@export(&c.row_get, .{ .name = "ghostty_row_get" });
@export(&c.color_rgb_get, .{ .name = "ghostty_color_rgb_get" });
@export(&c.sgr_new, .{ .name = "ghostty_sgr_new" });
@export(&c.sgr_free, .{ .name = "ghostty_sgr_free" });
@export(&c.sgr_reset, .{ .name = "ghostty_sgr_reset" });
@export(&c.sgr_set_params, .{ .name = "ghostty_sgr_set_params" });
@export(&c.sgr_next, .{ .name = "ghostty_sgr_next" });
@export(&c.sgr_unknown_full, .{ .name = "ghostty_sgr_unknown_full" });
@export(&c.sgr_unknown_partial, .{ .name = "ghostty_sgr_unknown_partial" });
@export(&c.sgr_attribute_tag, .{ .name = "ghostty_sgr_attribute_tag" });
@export(&c.sgr_attribute_value, .{ .name = "ghostty_sgr_attribute_value" });
@export(&c.formatter_terminal_new, .{ .name = "ghostty_formatter_terminal_new" });
@export(&c.formatter_format_buf, .{ .name = "ghostty_formatter_format_buf" });
@export(&c.formatter_format_alloc, .{ .name = "ghostty_formatter_format_alloc" });
@export(&c.formatter_free, .{ .name = "ghostty_formatter_free" });
@export(&c.render_state_new, .{ .name = "ghostty_render_state_new" });
@export(&c.render_state_update, .{ .name = "ghostty_render_state_update" });
@export(&c.render_state_get, .{ .name = "ghostty_render_state_get" });
@export(&c.render_state_set, .{ .name = "ghostty_render_state_set" });
@export(&c.render_state_colors_get, .{ .name = "ghostty_render_state_colors_get" });
@export(&c.render_state_row_iterator_new, .{ .name = "ghostty_render_state_row_iterator_new" });
@export(&c.render_state_row_iterator_next, .{ .name = "ghostty_render_state_row_iterator_next" });
@export(&c.render_state_row_get, .{ .name = "ghostty_render_state_row_get" });
@export(&c.render_state_row_set, .{ .name = "ghostty_render_state_row_set" });
@export(&c.render_state_row_iterator_free, .{ .name = "ghostty_render_state_row_iterator_free" });
@export(&c.render_state_row_cells_new, .{ .name = "ghostty_render_state_row_cells_new" });
@export(&c.render_state_row_cells_next, .{ .name = "ghostty_render_state_row_cells_next" });
@export(&c.render_state_row_cells_select, .{ .name = "ghostty_render_state_row_cells_select" });
@export(&c.render_state_row_cells_get, .{ .name = "ghostty_render_state_row_cells_get" });
@export(&c.render_state_row_cells_free, .{ .name = "ghostty_render_state_row_cells_free" });
@export(&c.render_state_free, .{ .name = "ghostty_render_state_free" });
@export(&c.terminal_new, .{ .name = "ghostty_terminal_new" });
@export(&c.terminal_free, .{ .name = "ghostty_terminal_free" });
@export(&c.terminal_reset, .{ .name = "ghostty_terminal_reset" });
@export(&c.terminal_resize, .{ .name = "ghostty_terminal_resize" });
@export(&c.terminal_set, .{ .name = "ghostty_terminal_set" });
@export(&c.terminal_vt_write, .{ .name = "ghostty_terminal_vt_write" });
@export(&c.terminal_scroll_viewport, .{ .name = "ghostty_terminal_scroll_viewport" });
@export(&c.terminal_mode_get, .{ .name = "ghostty_terminal_mode_get" });
@export(&c.terminal_mode_set, .{ .name = "ghostty_terminal_mode_set" });
@export(&c.terminal_get, .{ .name = "ghostty_terminal_get" });
@export(&c.terminal_grid_ref, .{ .name = "ghostty_terminal_grid_ref" });
@export(&c.grid_ref_cell, .{ .name = "ghostty_grid_ref_cell" });
@export(&c.grid_ref_row, .{ .name = "ghostty_grid_ref_row" });
@export(&c.grid_ref_graphemes, .{ .name = "ghostty_grid_ref_graphemes" });
@export(&c.grid_ref_style, .{ .name = "ghostty_grid_ref_style" });
@export(&c.build_info, .{ .name = "ghostty_build_info" });
@export(&c.type_json, .{ .name = "ghostty_type_json" });
@export(&c.alloc_alloc, .{ .name = "ghostty_alloc" });
@export(&c.alloc_free, .{ .name = "ghostty_free" });
// On Wasm we need to export our allocator convenience functions.
if (builtin.target.cpu.arch.isWasm()) {
const alloc = @import("lib/allocator/convenience.zig");
@export(&alloc.allocOpaque, .{ .name = "ghostty_wasm_alloc_opaque" });
@export(&alloc.freeOpaque, .{ .name = "ghostty_wasm_free_opaque" });
@export(&alloc.allocU8Array, .{ .name = "ghostty_wasm_alloc_u8_array" });
@export(&alloc.freeU8Array, .{ .name = "ghostty_wasm_free_u8_array" });
@export(&alloc.allocU16Array, .{ .name = "ghostty_wasm_alloc_u16_array" });
@export(&alloc.freeU16Array, .{ .name = "ghostty_wasm_free_u16_array" });
@export(&alloc.allocU8, .{ .name = "ghostty_wasm_alloc_u8" });
@export(&alloc.freeU8, .{ .name = "ghostty_wasm_free_u8" });
@export(&alloc.allocUsize, .{ .name = "ghostty_wasm_alloc_usize" });
@export(&alloc.freeUsize, .{ .name = "ghostty_wasm_free_usize" });
@export(&c.wasm_alloc_sgr_attribute, .{ .name = "ghostty_wasm_alloc_sgr_attribute" });
@export(&c.wasm_free_sgr_attribute, .{ .name = "ghostty_wasm_free_sgr_attribute" });
}
}
}
fn silentLog(
comptime level: std.log.Level,
comptime scope: @Type(.enum_literal),
comptime format: []const u8,
args: anytype,
) void {
_ = level;
_ = scope;
_ = format;
_ = args;
}
pub const std_options: std.Options = options: {
if (builtin.target.cpu.arch.isWasm()) break :options .{
// Wasm builds we specifically want to optimize for space with small
// releases so we bump up to warn. Everything else acts pretty normal.
.log_level = switch (builtin.mode) {
.Debug => .debug,
.ReleaseSmall => .warn,
else => .info,
},
// Wasm doesn't have access to stdio so we have a custom log function.
.logFn = @import("os/wasm/log.zig").log,
};
// Embedded libghostty-vt runs inside herdr's TUI process. Writing logs to
// stdout/stderr corrupts the ratatui surface, so silence library-side Zig
// logging by default for the C library build.
break :options .{
.log_level = .err,
.logFn = silentLog,
};
};
test {
_ = terminal;
_ = @import("lib/main.zig");
@import("std").testing.refAllDecls(input);
if (comptime terminal.options.c_abi) {
_ = terminal.c_api;
}
}
|