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use crate::detect::{Agent, AgentState};
const CLAUDE_WORKING_HOLD: std::time::Duration = std::time::Duration::from_millis(1200);
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct HookAuthority {
pub source: String,
pub agent_label: String,
pub state: AgentState,
pub message: Option<String>,
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct EffectiveStateChange {
pub previous_agent_label: Option<String>,
pub previous_known_agent: Option<Agent>,
pub previous_state: AgentState,
pub agent_label: Option<String>,
pub known_agent: Option<Agent>,
pub state: AgentState,
}
/// Observable state for a single pane.
/// This is the only part of a pane that workspace logic and tests need.
pub struct PaneState {
pub detected_agent: Option<Agent>,
pub fallback_state: AgentState,
pub hook_authority: Option<HookAuthority>,
pub state: AgentState,
/// Whether the user has seen this pane since its last state change to Idle.
/// False = "Done" (agent finished while user was in another workspace).
pub seen: bool,
}
impl PaneState {
pub fn new() -> Self {
Self {
detected_agent: None,
fallback_state: AgentState::Unknown,
hook_authority: None,
state: AgentState::Unknown,
seen: true,
}
}
pub fn set_detected_state(
&mut self,
agent: Option<Agent>,
fallback_state: AgentState,
) -> Option<EffectiveStateChange> {
let previous_agent_label = self.effective_agent_label().map(str::to_string);
let previous_known_agent = self.effective_known_agent();
let previous_state = self.state;
self.detected_agent = agent;
self.fallback_state = fallback_state;
self.recompute_effective_state(previous_agent_label, previous_known_agent, previous_state)
}
pub fn set_hook_authority(
&mut self,
source: String,
agent_label: String,
state: AgentState,
message: Option<String>,
) -> Option<EffectiveStateChange> {
let previous_agent_label = self.effective_agent_label().map(str::to_string);
let previous_known_agent = self.effective_known_agent();
let previous_state = self.state;
self.hook_authority = Some(HookAuthority {
source,
agent_label,
state,
message,
});
self.recompute_effective_state(previous_agent_label, previous_known_agent, previous_state)
}
pub fn clear_hook_authority(&mut self, source: Option<&str>) -> Option<EffectiveStateChange> {
let previous_agent_label = self.effective_agent_label().map(str::to_string);
let previous_known_agent = self.effective_known_agent();
let previous_state = self.state;
let should_clear = self
.hook_authority
.as_ref()
.is_some_and(|authority| source.is_none_or(|source| authority.source == source));
if !should_clear {
return None;
}
self.hook_authority = None;
self.recompute_effective_state(previous_agent_label, previous_known_agent, previous_state)
}
pub fn release_agent(
&mut self,
source: &str,
agent_label: &str,
) -> Option<EffectiveStateChange> {
let Some(current_agent_label) = self.effective_agent_label() else {
return None;
};
if current_agent_label != agent_label {
return None;
}
if self.hook_authority.as_ref().is_some_and(|authority| {
authority.agent_label != agent_label || authority.source != source
}) {
return None;
}
let previous_agent_label = self.effective_agent_label().map(str::to_string);
let previous_known_agent = self.effective_known_agent();
let previous_state = self.state;
self.detected_agent = None;
self.fallback_state = AgentState::Unknown;
self.hook_authority = None;
self.recompute_effective_state(previous_agent_label, previous_known_agent, previous_state)
}
pub fn effective_agent_label(&self) -> Option<&str> {
self.hook_authority
.as_ref()
.map(|authority| authority.agent_label.as_str())
.or_else(|| self.detected_agent.map(crate::detect::agent_label))
}
pub fn effective_known_agent(&self) -> Option<Agent> {
if let Some(authority) = &self.hook_authority {
return crate::detect::parse_agent_label(&authority.agent_label);
}
self.detected_agent
}
fn recompute_effective_state(
&mut self,
previous_agent_label: Option<String>,
previous_known_agent: Option<Agent>,
previous_state: AgentState,
) -> Option<EffectiveStateChange> {
let state = self
.hook_authority
.as_ref()
.map(|authority| authority.state)
.unwrap_or(self.fallback_state);
let agent_label = self.effective_agent_label().map(str::to_string);
let known_agent = self.effective_known_agent();
if previous_agent_label == agent_label && previous_state == state {
return None;
}
self.state = state;
Some(EffectiveStateChange {
previous_agent_label,
previous_known_agent,
previous_state,
agent_label,
known_agent,
state,
})
}
}
pub(crate) fn stabilize_agent_state(
agent: Option<Agent>,
previous: AgentState,
raw: AgentState,
now: std::time::Instant,
last_claude_working_at: &mut Option<std::time::Instant>,
) -> AgentState {
if agent != Some(Agent::Claude) {
return raw;
}
match raw {
AgentState::Working => {
*last_claude_working_at = Some(now);
AgentState::Working
}
AgentState::Blocked => AgentState::Blocked,
AgentState::Idle if previous == AgentState::Working => {
if last_claude_working_at
.is_some_and(|last_working| now.duration_since(last_working) < CLAUDE_WORKING_HOLD)
{
AgentState::Working
} else {
AgentState::Idle
}
}
_ => raw,
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn claude_working_is_sticky_for_short_gap() {
let now = std::time::Instant::now();
let mut last_working = None;
let working = stabilize_agent_state(
Some(Agent::Claude),
AgentState::Idle,
AgentState::Working,
now,
&mut last_working,
);
assert_eq!(working, AgentState::Working);
let still_working = stabilize_agent_state(
Some(Agent::Claude),
AgentState::Working,
AgentState::Idle,
now + std::time::Duration::from_millis(400),
&mut last_working,
);
assert_eq!(still_working, AgentState::Working);
}
#[test]
fn claude_transitions_to_idle_after_hold_expires() {
let now = std::time::Instant::now();
let mut last_working = Some(now);
let state = stabilize_agent_state(
Some(Agent::Claude),
AgentState::Working,
AgentState::Idle,
now + CLAUDE_WORKING_HOLD + std::time::Duration::from_millis(1),
&mut last_working,
);
assert_eq!(state, AgentState::Idle);
}
#[test]
fn non_claude_states_are_unchanged() {
let now = std::time::Instant::now();
let mut last_working = None;
let state = stabilize_agent_state(
Some(Agent::Codex),
AgentState::Working,
AgentState::Idle,
now,
&mut last_working,
);
assert_eq!(state, AgentState::Idle);
}
#[test]
fn hook_authority_overrides_fallback_for_same_agent() {
let mut pane = PaneState::new();
pane.set_detected_state(Some(Agent::Pi), AgentState::Idle);
pane.set_hook_authority("herdr:pi".into(), "pi".into(), AgentState::Working, None);
assert_eq!(pane.detected_agent, Some(Agent::Pi));
assert_eq!(pane.fallback_state, AgentState::Idle);
assert_eq!(pane.effective_agent_label(), Some("pi"));
assert_eq!(pane.state, AgentState::Working);
}
#[test]
fn hook_authority_can_override_with_unknown_agent_label() {
let mut pane = PaneState::new();
pane.set_detected_state(Some(Agent::Pi), AgentState::Idle);
pane.set_hook_authority(
"herdr:custom".into(),
"hermes".into(),
AgentState::Working,
None,
);
assert_eq!(pane.detected_agent, Some(Agent::Pi));
assert_eq!(pane.effective_agent_label(), Some("hermes"));
assert_eq!(pane.effective_known_agent(), None);
assert_eq!(pane.state, AgentState::Working);
}
#[test]
fn hook_authority_survives_detected_agent_changes() {
let mut pane = PaneState::new();
pane.set_detected_state(Some(Agent::Pi), AgentState::Idle);
pane.set_hook_authority(
"herdr:custom".into(),
"hermes".into(),
AgentState::Working,
None,
);
pane.set_detected_state(None, AgentState::Unknown);
assert!(pane.hook_authority.is_some());
assert_eq!(pane.detected_agent, None);
assert_eq!(pane.effective_agent_label(), Some("hermes"));
assert_eq!(pane.state, AgentState::Working);
}
#[test]
fn release_agent_clears_identity_immediately() {
let mut pane = PaneState::new();
pane.set_detected_state(Some(Agent::Pi), AgentState::Idle);
pane.set_hook_authority("herdr:pi".into(), "pi".into(), AgentState::Working, None);
pane.release_agent("herdr:pi", "pi");
assert!(pane.hook_authority.is_none());
assert_eq!(pane.detected_agent, None);
assert_eq!(pane.fallback_state, AgentState::Unknown);
assert_eq!(pane.state, AgentState::Unknown);
}
}
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