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pub(super) mod amp;
pub(super) mod antigravity;
pub(super) mod claude_code;
pub(super) mod cline;
pub(super) mod codex;
pub(super) mod cursor;
pub(super) mod droid;
pub(super) mod gemini;
pub(super) mod github_copilot;
pub(super) mod grok;
pub(super) mod hermes;
pub(super) mod kilo;
pub(super) mod kimi;
pub(super) mod kiro;
pub(super) mod opencode;
pub(super) mod pi;
pub(super) mod qodercli;
use super::{Agent, AgentDetection, AgentState};
pub(super) fn detect(agent: Agent, screen_content: &str) -> AgentDetection {
let state = match agent {
Agent::Pi => pi::detect(screen_content),
Agent::Claude => claude_code::detect(screen_content),
Agent::Codex => codex::detect(screen_content),
Agent::Gemini => gemini::detect(screen_content),
Agent::Cursor => cursor::detect(screen_content),
Agent::Antigravity => antigravity::detect(screen_content),
Agent::Cline => cline::detect(screen_content),
Agent::OpenCode => opencode::detect(screen_content),
Agent::GithubCopilot => github_copilot::detect(screen_content),
Agent::Kimi => kimi::detect(screen_content),
Agent::Kiro => kiro::detect(screen_content),
Agent::Droid => droid::detect(screen_content),
Agent::Amp => amp::detect(screen_content),
Agent::Grok => grok::detect(screen_content),
Agent::Hermes => hermes::detect(screen_content),
Agent::Kilo => kilo::detect(screen_content),
Agent::Qodercli => qodercli::detect(screen_content),
};
let skip_state_update = should_skip_state_update(agent, screen_content);
if skip_state_update {
return AgentDetection {
state,
skip_state_update: true,
visible_blocker: false,
visible_idle: false,
visible_working: false,
};
}
AgentDetection {
state,
skip_state_update: false,
visible_blocker: has_visible_blocker(agent, screen_content, state),
visible_idle: has_visible_idle(agent, screen_content, state),
visible_working: has_visible_working(agent, screen_content, state),
}
}
pub(super) fn should_skip_state_update(agent: Agent, content: &str) -> bool {
match agent {
Agent::Claude => claude_code::is_transcript_viewer(content),
Agent::Codex => codex::is_transcript_viewer(content),
_ => false,
}
}
fn has_visible_blocker(agent: Agent, content: &str, state: AgentState) -> bool {
if state != AgentState::Blocked {
return false;
}
match agent {
// Strong visible blockers are opt-in because this flag can override
// hook authority. Plain blocked heuristics remain valid fallback state,
// but they must not become hook overrides unless the current UI chrome
// is known to be structural and live.
Agent::Claude => claude_code::has_visible_blocker(content),
Agent::Codex => codex::has_visible_blocker(content),
Agent::Kimi => kimi::has_visible_blocker(content),
_ => false,
}
}
fn has_visible_idle(agent: Agent, content: &str, state: AgentState) -> bool {
if state != AgentState::Idle {
return false;
}
match agent {
Agent::Claude => claude_code::has_prompt_box(content),
Agent::Codex => codex::has_prompt(content),
Agent::Kimi => kimi::has_prompt_box(content),
_ => false,
}
}
fn has_visible_working(agent: Agent, content: &str, state: AgentState) -> bool {
if state != AgentState::Working {
return false;
}
match agent {
Agent::Claude => claude_code::has_working_chrome(content),
Agent::Codex => codex::has_visible_working(content),
Agent::Kimi => kimi::has_visible_working(content),
_ => false,
}
}
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