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use super::*;
/// Internal events for the client event loop.
pub(super) enum ClientLoopEvent {
#[cfg(unix)]
StdinInput(Vec<u8>),
#[cfg(unix)]
PixelMouse(Vec<u8>, crate::input::mouse::HostGeometry),
#[cfg(unix)]
DirectGraphicsResponse(direct_graphics::Response),
#[cfg(windows)]
StdinEvents(Vec<crate::protocol::ClientInputEvent>),
Resize(u16, u16, u32, u32, bool),
TerminalUnavailable(io::Error),
ServerMessage {
endpoint_id: endpoint::ClientEndpointId,
generation: u64,
message: Box<ServerMessage>,
},
ServerDisconnected {
endpoint_id: endpoint::ClientEndpointId,
generation: u64,
},
EndpointSupervisor(endpoint::EndpointSupervisorEvent),
EndpointCatalog(Result<Vec<endpoint::SavedSshEndpoint>, String>),
ActivateEndpoint {
endpoint_id: endpoint::ClientEndpointId,
target: Option<shell::ClientEndpointFocusTarget>,
/// A superseded handoff deliberately starts a fresh target-on epoch even when source and
/// latest target have the same identity after restoration.
force: bool,
},
Timer,
}
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