diff options
Diffstat (limited to 'vendor/libghostty-vt/src/simd/vt.cpp')
| -rw-r--r-- | vendor/libghostty-vt/src/simd/vt.cpp | 161 |
1 files changed, 125 insertions, 36 deletions
diff --git a/vendor/libghostty-vt/src/simd/vt.cpp b/vendor/libghostty-vt/src/simd/vt.cpp index 5bf4147d..15d46966 100644 --- a/vendor/libghostty-vt/src/simd/vt.cpp +++ b/vendor/libghostty-vt/src/simd/vt.cpp @@ -198,35 +198,55 @@ size_t DecodeUTF8(const uint8_t* HWY_RESTRICT input, return static_cast<size_t>(out - output); } -/// Decode the UTF-8 text in input into output until an escape -/// character is found. This returns the number of bytes consumed -/// from input and writes the number of decoded characters into -/// output_count. -/// -/// This may return a value less than count even with no escape -/// character if the input ends with an incomplete UTF-8 sequence. -/// The caller should check the next byte manually to determine -/// if it is incomplete. +// Widen the N uint8 lanes of v into N uint32 values stored at out. +// This is the UTF-8 to UTF-32 "decode" for ASCII bytes. template <class D> -size_t DecodeUTF8UntilControlSeqImpl(D d, - const T* HWY_RESTRICT input, - size_t count, - char32_t* output, - size_t* output_count) { - const size_t N = hn::Lanes(d); +static HWY_INLINE void WidenAsciiStore(D d, + hn::Vec<D> v, + char32_t* HWY_RESTRICT out) { + uint32_t* HWY_RESTRICT out32 = reinterpret_cast<uint32_t*>(out); +#if HWY_TARGET == HWY_SCALAR + // The scalar fallback target has single-lane vectors, which cannot + // be halved; widen the one lane directly. + (void)d; + out32[0] = hn::GetLane(v); +#else + const hn::Half<D> dh; + const hn::Half<hn::Half<D>> dq; + const hn::Rebind<uint32_t, decltype(dq)> d32; + const size_t N4 = hn::Lanes(dq); + const auto lo = hn::LowerHalf(dh, v); + const auto hi = hn::UpperHalf(dh, v); + hn::StoreU(hn::PromoteTo(d32, hn::LowerHalf(dq, lo)), d32, out32 + 0 * N4); + hn::StoreU(hn::PromoteTo(d32, hn::UpperHalf(dq, lo)), d32, out32 + 1 * N4); + hn::StoreU(hn::PromoteTo(d32, hn::LowerHalf(dq, hi)), d32, out32 + 2 * N4); + hn::StoreU(hn::PromoteTo(d32, hn::UpperHalf(dq, hi)), d32, out32 + 3 * N4); +#endif +} - // Create a vector containing ESC since that denotes a control sequence. +// The general (non-ASCII) portion of DecodeUTF8UntilControlSeqImpl. +// Continues scanning for ESC starting at byte offset `base` and decodes +// input[base..stop) via simdutf. The caller must have already decoded +// input[0..base) as ASCII into output[0..base) (one codepoint per byte). +template <class D> +static HWY_NOINLINE size_t DecodeNonAsciiUntilControlSeq( + D d, + const T* HWY_RESTRICT input, + size_t count, + size_t base, + char32_t* output, + size_t* output_count) { + const size_t N = hn::Lanes(d); const hn::Vec<D> esc_vec = Set(d, 0x1B); // Compare N elements at a time. - size_t i = 0; + size_t i = base; for (; i + N <= count; i += N) { // Load the N elements from our input into a vector. const hn::Vec<D> input_vec = hn::LoadU(d, input + i); // If we don't have any escapes we keep going. We want to accumulate // the largest possible valid UTF-8 sequence before decoding. - // TODO(mitchellh): benchmark this vs decoding every time const size_t esc_idx = IndexOfChunk(d, esc_vec, input_vec); if (esc_idx == kNotFound) { continue; @@ -235,25 +255,17 @@ size_t DecodeUTF8UntilControlSeqImpl(D d, // We have an ESC char, decode up to this point. We start by assuming // a valid UTF-8 sequence and slow-path into error handling if we find // an invalid sequence. - *output_count = DecodeUTF8(input, i + esc_idx, output); + *output_count = base + DecodeUTF8(input + base, i + esc_idx - base, + output + base); return i + esc_idx; } - // If we have leftover input then we decode it one byte at a time (slow!) + // If we have leftover input then we scan it one byte at a time (slow!) // using pretty much the same logic as above. - if (i != count) { - const hn::CappedTag<T, 1> d1; - using D1 = decltype(d1); - const hn::Vec<D1> esc1 = Set(d1, hn::GetLane(esc_vec)); - for (; i < count; ++i) { - const hn::Vec<D1> input_vec = hn::LoadU(d1, input + i); - const size_t esc_idx = IndexOfChunk(d1, esc1, input_vec); - if (esc_idx == kNotFound) { - continue; - } - - *output_count = DecodeUTF8(input, i + esc_idx, output); - return i + esc_idx; + for (; i < count; ++i) { + if (input[i] == 0x1B) { + *output_count = base + DecodeUTF8(input + base, i - base, output + base); + return i; } } @@ -267,9 +279,86 @@ size_t DecodeUTF8UntilControlSeqImpl(D d, // like C0, C1, F5-FF should NOT be trimmed — they should be passed // through to DecodeUTF8 which will replace them with U+FFFD per the // maximal subpart algorithm. - const size_t trimmed_len = TrimValidPartialUTF8(input, i); - *output_count = DecodeUTF8(input, trimmed_len, output); - return trimmed_len; + const size_t trimmed_len = TrimValidPartialUTF8(input + base, count - base); + *output_count = base + DecodeUTF8(input + base, trimmed_len, output + base); + return base + trimmed_len; +} + +/// Decode the UTF-8 text in input into output until an escape +/// character is found. This returns the number of bytes consumed +/// from input and writes the number of decoded characters into +/// output_count. +/// +/// This may return a value less than count even with no escape +/// character if the input ends with an incomplete UTF-8 sequence. +/// The caller should check the next byte manually to determine +/// if it is incomplete. +template <class D> +size_t DecodeUTF8UntilControlSeqImpl(D d, + const T* HWY_RESTRICT input, + size_t count, + char32_t* output, + size_t* output_count) { + const size_t N = hn::Lanes(d); + + // Create a vector containing ESC since that denotes a control sequence. + const hn::Vec<D> esc_vec = Set(d, 0x1B); + // Any byte >= 0x80 is part of a multi-byte UTF-8 sequence. + const hn::Vec<D> high_vec = Set(d, 0x80); + + // ASCII fast path: terminal input is overwhelmingly ASCII, for which + // UTF-8 decoding is a simple widening of each byte to 32 bits. We + // fuse the ESC scan with the decode, one chunk at a time, and only + // fall back to the full UTF-8 decoder (simdutf) when we encounter a + // non-ASCII byte. This avoids a second pass over the input and, for + // the common short runs between escape sequences, avoids the fixed + // overhead of the general-purpose decoder. + size_t i = 0; + for (; i + N <= count; i += N) { + const hn::Vec<D> input_vec = hn::LoadU(d, input + i); + + // Find the first byte that stops the ASCII fast path: an ESC or + // any non-ASCII byte. + const hn::Mask<D> stop_mask = + hn::Or(hn::Eq(input_vec, esc_vec), hn::Ge(input_vec, high_vec)); + const intptr_t stop = hn::FindFirstTrue(d, stop_mask); + + // Widen the whole chunk unconditionally: output is guaranteed to + // be at least as large as input, and if we stop mid-chunk only + // the prefix is reported (the rest is scratch that the caller + // never reads). + WidenAsciiStore(d, input_vec, output + i); + if (stop < 0) continue; + + const size_t stop_idx = i + static_cast<size_t>(stop); + if (input[stop_idx] == 0x1B) { + // ESC: everything before it was ASCII, one codepoint per byte. + *output_count = stop_idx; + return stop_idx; + } + + // Non-ASCII: decode the rest (up to an ESC) with the full decoder. + return DecodeNonAsciiUntilControlSeq(d, input, count, stop_idx, output, + output_count); + } + + // Leftover input (< N bytes): process one byte at a time. + for (; i < count; ++i) { + const T b = input[i]; + if (b == 0x1B) { + *output_count = i; + return i; + } + if (b >= 0x80) { + return DecodeNonAsciiUntilControlSeq(d, input, count, i, output, + output_count); + } + output[i] = b; + } + + // The entire input was ASCII (no ESC, no partial sequences possible). + *output_count = count; + return count; } size_t DecodeUTF8UntilControlSeq(const uint8_t* HWY_RESTRICT input, |
