diff options
Diffstat (limited to 'src/pane/state.rs')
| -rw-r--r-- | src/pane/state.rs | 313 |
1 files changed, 313 insertions, 0 deletions
diff --git a/src/pane/state.rs b/src/pane/state.rs new file mode 100644 index 00000000..973f660a --- /dev/null +++ b/src/pane/state.rs @@ -0,0 +1,313 @@ +use crate::detect::{Agent, AgentState}; + +const CLAUDE_WORKING_HOLD: std::time::Duration = std::time::Duration::from_millis(1200); + +#[derive(Debug, Clone, PartialEq, Eq)] +pub struct HookAuthority { + pub source: String, + pub agent_label: String, + pub state: AgentState, + pub message: Option<String>, +} + +#[derive(Debug, Clone, PartialEq, Eq)] +pub struct EffectiveStateChange { + pub previous_agent_label: Option<String>, + pub previous_known_agent: Option<Agent>, + pub previous_state: AgentState, + pub agent_label: Option<String>, + pub known_agent: Option<Agent>, + pub state: AgentState, +} + +/// Observable state for a single pane. +/// This is the only part of a pane that workspace logic and tests need. +pub struct PaneState { + pub detected_agent: Option<Agent>, + pub fallback_state: AgentState, + pub hook_authority: Option<HookAuthority>, + pub state: AgentState, + /// Whether the user has seen this pane since its last state change to Idle. + /// False = "Done" (agent finished while user was in another workspace). + pub seen: bool, +} + +impl PaneState { + pub fn new() -> Self { + Self { + detected_agent: None, + fallback_state: AgentState::Unknown, + hook_authority: None, + state: AgentState::Unknown, + seen: true, + } + } + + pub fn set_detected_state( + &mut self, + agent: Option<Agent>, + fallback_state: AgentState, + ) -> Option<EffectiveStateChange> { + let previous_agent_label = self.effective_agent_label().map(str::to_string); + let previous_known_agent = self.effective_known_agent(); + let previous_state = self.state; + self.detected_agent = agent; + self.fallback_state = fallback_state; + self.recompute_effective_state(previous_agent_label, previous_known_agent, previous_state) + } + + pub fn set_hook_authority( + &mut self, + source: String, + agent_label: String, + state: AgentState, + message: Option<String>, + ) -> Option<EffectiveStateChange> { + let previous_agent_label = self.effective_agent_label().map(str::to_string); + let previous_known_agent = self.effective_known_agent(); + let previous_state = self.state; + self.hook_authority = Some(HookAuthority { + source, + agent_label, + state, + message, + }); + self.recompute_effective_state(previous_agent_label, previous_known_agent, previous_state) + } + + pub fn clear_hook_authority(&mut self, source: Option<&str>) -> Option<EffectiveStateChange> { + let previous_agent_label = self.effective_agent_label().map(str::to_string); + let previous_known_agent = self.effective_known_agent(); + let previous_state = self.state; + let should_clear = self + .hook_authority + .as_ref() + .is_some_and(|authority| source.is_none_or(|source| authority.source == source)); + if !should_clear { + return None; + } + self.hook_authority = None; + self.recompute_effective_state(previous_agent_label, previous_known_agent, previous_state) + } + + pub fn release_agent( + &mut self, + source: &str, + agent_label: &str, + ) -> Option<EffectiveStateChange> { + let Some(current_agent_label) = self.effective_agent_label() else { + return None; + }; + if current_agent_label != agent_label { + return None; + } + + if self.hook_authority.as_ref().is_some_and(|authority| { + authority.agent_label != agent_label || authority.source != source + }) { + return None; + } + + let previous_agent_label = self.effective_agent_label().map(str::to_string); + let previous_known_agent = self.effective_known_agent(); + let previous_state = self.state; + self.detected_agent = None; + self.fallback_state = AgentState::Unknown; + self.hook_authority = None; + self.recompute_effective_state(previous_agent_label, previous_known_agent, previous_state) + } + + pub fn effective_agent_label(&self) -> Option<&str> { + self.hook_authority + .as_ref() + .map(|authority| authority.agent_label.as_str()) + .or_else(|| self.detected_agent.map(crate::detect::agent_label)) + } + + pub fn effective_known_agent(&self) -> Option<Agent> { + if let Some(authority) = &self.hook_authority { + return crate::detect::parse_agent_label(&authority.agent_label); + } + self.detected_agent + } + + fn recompute_effective_state( + &mut self, + previous_agent_label: Option<String>, + previous_known_agent: Option<Agent>, + previous_state: AgentState, + ) -> Option<EffectiveStateChange> { + let state = self + .hook_authority + .as_ref() + .map(|authority| authority.state) + .unwrap_or(self.fallback_state); + let agent_label = self.effective_agent_label().map(str::to_string); + let known_agent = self.effective_known_agent(); + + if previous_agent_label == agent_label && previous_state == state { + return None; + } + + self.state = state; + Some(EffectiveStateChange { + previous_agent_label, + previous_known_agent, + previous_state, + agent_label, + known_agent, + state, + }) + } +} + +pub(crate) fn stabilize_agent_state( + agent: Option<Agent>, + previous: AgentState, + raw: AgentState, + now: std::time::Instant, + last_claude_working_at: &mut Option<std::time::Instant>, +) -> AgentState { + if agent != Some(Agent::Claude) { + return raw; + } + + match raw { + AgentState::Working => { + *last_claude_working_at = Some(now); + AgentState::Working + } + AgentState::Blocked => AgentState::Blocked, + AgentState::Idle if previous == AgentState::Working => { + if last_claude_working_at + .is_some_and(|last_working| now.duration_since(last_working) < CLAUDE_WORKING_HOLD) + { + AgentState::Working + } else { + AgentState::Idle + } + } + _ => raw, + } +} + +#[cfg(test)] +mod tests { + use super::*; + + #[test] + fn claude_working_is_sticky_for_short_gap() { + let now = std::time::Instant::now(); + let mut last_working = None; + + let working = stabilize_agent_state( + Some(Agent::Claude), + AgentState::Idle, + AgentState::Working, + now, + &mut last_working, + ); + assert_eq!(working, AgentState::Working); + + let still_working = stabilize_agent_state( + Some(Agent::Claude), + AgentState::Working, + AgentState::Idle, + now + std::time::Duration::from_millis(400), + &mut last_working, + ); + assert_eq!(still_working, AgentState::Working); + } + + #[test] + fn claude_transitions_to_idle_after_hold_expires() { + let now = std::time::Instant::now(); + let mut last_working = Some(now); + + let state = stabilize_agent_state( + Some(Agent::Claude), + AgentState::Working, + AgentState::Idle, + now + CLAUDE_WORKING_HOLD + std::time::Duration::from_millis(1), + &mut last_working, + ); + assert_eq!(state, AgentState::Idle); + } + + #[test] + fn non_claude_states_are_unchanged() { + let now = std::time::Instant::now(); + let mut last_working = None; + + let state = stabilize_agent_state( + Some(Agent::Codex), + AgentState::Working, + AgentState::Idle, + now, + &mut last_working, + ); + assert_eq!(state, AgentState::Idle); + } + + #[test] + fn hook_authority_overrides_fallback_for_same_agent() { + let mut pane = PaneState::new(); + pane.set_detected_state(Some(Agent::Pi), AgentState::Idle); + pane.set_hook_authority("herdr:pi".into(), "pi".into(), AgentState::Working, None); + + assert_eq!(pane.detected_agent, Some(Agent::Pi)); + assert_eq!(pane.fallback_state, AgentState::Idle); + assert_eq!(pane.effective_agent_label(), Some("pi")); + assert_eq!(pane.state, AgentState::Working); + } + + #[test] + fn hook_authority_can_override_with_unknown_agent_label() { + let mut pane = PaneState::new(); + pane.set_detected_state(Some(Agent::Pi), AgentState::Idle); + pane.set_hook_authority( + "herdr:custom".into(), + "hermes".into(), + AgentState::Working, + None, + ); + + assert_eq!(pane.detected_agent, Some(Agent::Pi)); + assert_eq!(pane.effective_agent_label(), Some("hermes")); + assert_eq!(pane.effective_known_agent(), None); + assert_eq!(pane.state, AgentState::Working); + } + + #[test] + fn hook_authority_survives_detected_agent_changes() { + let mut pane = PaneState::new(); + pane.set_detected_state(Some(Agent::Pi), AgentState::Idle); + pane.set_hook_authority( + "herdr:custom".into(), + "hermes".into(), + AgentState::Working, + None, + ); + + pane.set_detected_state(None, AgentState::Unknown); + + assert!(pane.hook_authority.is_some()); + assert_eq!(pane.detected_agent, None); + assert_eq!(pane.effective_agent_label(), Some("hermes")); + assert_eq!(pane.state, AgentState::Working); + } + + #[test] + fn release_agent_clears_identity_immediately() { + let mut pane = PaneState::new(); + pane.set_detected_state(Some(Agent::Pi), AgentState::Idle); + pane.set_hook_authority("herdr:pi".into(), "pi".into(), AgentState::Working, None); + + pane.release_agent("herdr:pi", "pi"); + + assert!(pane.hook_authority.is_none()); + assert_eq!(pane.detected_agent, None); + assert_eq!(pane.fallback_state, AgentState::Unknown); + assert_eq!(pane.state, AgentState::Unknown); + } +} |
