diff options
| author | Can Celik <ogulcancelik@gmail.com> | 2026-04-04 19:22:04 +0300 |
|---|---|---|
| committer | Can Celik <ogulcancelik@gmail.com> | 2026-04-05 01:23:06 +0300 |
| commit | 41dd733ca7123c9ac4bfc6c781697a660e95b052 (patch) | |
| tree | 3fc91815ca139ef2e0b281bba0abda4ef15175f4 /vendor/libghostty-vt/src/terminal/kitty/graphics.zig | |
| parent | 55c138263e190a1e79d4b997bfb9397306c0ec1f (diff) | |
feat: finish ghostty pane backend integration
Diffstat (limited to 'vendor/libghostty-vt/src/terminal/kitty/graphics.zig')
| -rw-r--r-- | vendor/libghostty-vt/src/terminal/kitty/graphics.zig | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/vendor/libghostty-vt/src/terminal/kitty/graphics.zig b/vendor/libghostty-vt/src/terminal/kitty/graphics.zig new file mode 100644 index 00000000..c710f81a --- /dev/null +++ b/vendor/libghostty-vt/src/terminal/kitty/graphics.zig @@ -0,0 +1,36 @@ +//! Kitty graphics protocol support. +//! +//! Documentation: +//! https://sw.kovidgoyal.net/kitty/graphics-protocol +//! +//! Unimplemented features that are still todo: +//! - shared memory transmit +//! - virtual placement w/ unicode +//! - animation +//! +//! Performance: +//! The performance of this particular subsystem of Ghostty is not great. +//! We can avoid a lot more allocations, we can replace some C code (which +//! implicitly allocates) with native Zig, we can improve the data structures +//! to avoid repeated lookups, etc. I tried to avoid pessimization but my +//! aim to ship a v1 of this implementation came at some cost. I learned a lot +//! though and I think we can go back through and fix this up. + +const render = @import("graphics_render.zig"); +const command = @import("graphics_command.zig"); +const exec = @import("graphics_exec.zig"); +const image = @import("graphics_image.zig"); +const storage = @import("graphics_storage.zig"); +pub const unicode = @import("graphics_unicode.zig"); +pub const Command = command.Command; +pub const CommandParser = command.Parser; +pub const Image = image.Image; +pub const ImageStorage = storage.ImageStorage; +pub const RenderPlacement = render.Placement; +pub const Response = command.Response; + +pub const execute = exec.execute; + +test { + @import("std").testing.refAllDecls(@This()); +} |
