diff options
| author | Ogulcan Celik <ogulcancelik@gmail.com> | 2026-06-01 23:05:23 +0300 |
|---|---|---|
| committer | Ogulcan Celik <ogulcancelik@gmail.com> | 2026-06-01 23:05:51 +0300 |
| commit | 5bd21b7ed468b5ff4d1a5b2ed7e211f401eb138a (patch) | |
| tree | 672fa4625cca0ecb3e9376fc7f8e33d7b0e9deef /vendor/libghostty-vt/src/terminal/SelectionGesture.zig | |
| parent | 32abb3776668ee768200019c170956f67fe33a86 (diff) | |
chore: update libghostty vendor
refs #276
Diffstat (limited to 'vendor/libghostty-vt/src/terminal/SelectionGesture.zig')
| -rw-r--r-- | vendor/libghostty-vt/src/terminal/SelectionGesture.zig | 2024 |
1 files changed, 2024 insertions, 0 deletions
diff --git a/vendor/libghostty-vt/src/terminal/SelectionGesture.zig b/vendor/libghostty-vt/src/terminal/SelectionGesture.zig new file mode 100644 index 00000000..f0e11f63 --- /dev/null +++ b/vendor/libghostty-vt/src/terminal/SelectionGesture.zig @@ -0,0 +1,2024 @@ +/// SelectionGesture manages gesture-based terminal text selection for one +/// pointer stream: press, drag, release, autoscroll, and pressure/deep-press +/// selection. +/// +/// This type owns only the state required to interpret a gesture. It does not +/// modify the terminal selection directly, except for scrolling the viewport +/// during `autoscrollTick`. The caller feeds platform events into this type and +/// applies the returned `Selection` to the active screen when appropriate. +/// +/// A typical single-click drag flow looks like this: +/// +/// ```zig +/// const selection = try gesture.press(terminal, .{ ... }); +/// try terminal.screens.active.select(selection); +/// if (gesture.drag(terminal, .{ ... })) |selection| { +/// try terminal.screens.active.select(selection); +/// } +/// gesture.release(terminal, .{ ... }); +/// ``` +/// +/// Double- and triple-click gestures use the same event flow. Repeated presses +/// inside `Press.repeat_interval` and within `Press.max_distance` increment the +/// internal click count up to three. `Press.behaviors` maps single-, double-, +/// and triple-clicks to behavior. By default, a single press returns null to +/// clear any existing selection, a double-click returns a word selection, and a +/// triple-click returns a line selection. Drags use the behavior selected by the +/// corresponding press. A new press that is too late, too far away, or on +/// another active screen starts a new single-click gesture. +/// +/// # Resetting and lifetime +/// +/// `release` ends the active drag/autoscroll phase but intentionally preserves +/// enough state for a subsequent press to become a double- or triple-click. +/// Call `reset` when the gesture is cancelled rather than released normally, or +/// when another subsystem takes ownership of pointer input. Examples include +/// enabling mouse reporting for an application, losing pointer/button state, +/// destroying the surface, switching to a mode that must not continue text +/// selection, or otherwise abandoning the current click sequence. Call `deinit` +/// once before discarding the gesture object so any tracked click pin is +/// released. +/// +/// # Terminal and screen changes +/// +/// The initial press pin is tracked in the active screen's `PageList`, so normal +/// terminal output and viewport scrolling can move rows without making the +/// gesture immediately stale. Selection results are computed against the current +/// terminal contents at the time of each call. For example, a double-click drag +/// selects word boundaries from the screen as it exists during `drag`, not from a +/// snapshot captured at `press`. +/// +/// The tracked pin is tied to both a `ScreenSet.Key` and that screen's +/// generation. If the active screen changes, or a screen is removed/recycled, +/// `validatedLeftClickPin` returns null and drag-style operations stop producing +/// selections. `autoscrollTick` treats this as cancellation and calls `reset` so +/// callers can stop their timers. This avoids exposing pins from inactive or +/// freed screens, but it does not make a historical snapshot of terminal data. +/// +/// # Concurrency +/// +/// SelectionGesture is not concurrency safe. It has mutable gesture state and +/// mutates/tracks pins inside the terminal page list without taking locks. The +/// caller must serialize all calls that touch the same gesture and terminal, +/// typically by holding the same terminal/renderer mutex used for other screen +/// mutations. Do not call `press`, `drag`, `release`, `reset`, `deinit`, or +/// `autoscrollTick` concurrently with each other or with unrelated terminal +/// mutations unless the caller provides that synchronization. +const SelectionGesture = @This(); + +const std = @import("std"); +const builtin = @import("builtin"); +const assert = std.debug.assert; +const testing = std.testing; +const Allocator = std.mem.Allocator; +const lib = @import("lib.zig"); +const PageList = @import("PageList.zig"); +const Pin = PageList.Pin; +const Screen = @import("Screen.zig"); +const ScreenSet = @import("ScreenSet.zig"); +const Selection = @import("Selection.zig"); +const Terminal = @import("Terminal.zig"); +const point = @import("point.zig"); + +const freestanding_wasm = builtin.target.cpu.arch == .wasm32 and + builtin.target.os.tag == .freestanding; + +/// Monotonic timestamp type for click-repeat detection. +/// +/// Freestanding wasm cannot reference std.time.Instant because Zig's stdlib +/// Instant type depends on POSIX timespec for that target, so represent the C +/// API nanosecond timestamp directly as a u64 there. +pub const Time = if (freestanding_wasm) u64 else std.time.Instant; + +/// The tracked pin of the initial left click along with the screen +/// that the pin is part of. +left_click_pin: ?*Pin, +left_click_screen: ScreenSet.Key, +left_click_screen_generation: usize, + +/// The count of clicks to count double and triple clicks and so on. +/// The left click time was the last time the left click was done, if the +/// caller could provide one. If this is null then we only support single clicks. +left_click_count: u3, +left_click_time: ?Time, + +/// The selection behavior chosen for the active left-click gesture. +left_click_behavior: Behavior, + +/// The starting xpos/ypos of the left click. Note that if scrolling occurs, +/// these will point to different cells, but the xpos/ypos will stay +/// stable during scrolling relative to the surface. +left_click_xpos: f64, +left_click_ypos: f64, + +/// True once the active left-click gesture has moved away from the initially +/// pressed cell. This is reset on every press that starts or continues a +/// multi-click sequence, and is left available for callers to inspect while +/// handling the corresponding release. +left_click_dragged: bool, + +/// The current autoscroll state for the active left-click drag gesture. +left_drag_autoscroll: Autoscroll, + +/// The direction that selection dragging should autoscroll the viewport. +/// This is derived from the most recent drag position relative to the +/// surface bounds and reset whenever there is no active drag gesture. +/// +/// When autoscroll is non-none, the caller should setup a timer +/// to periodically call autoscrollTick. The timer interval is up to the +/// caller but reasonable defaults are approximately every 15 milliseconds. +/// +/// This is used to implement selection above/below the viewport that +/// wants to drag the viewport. +pub const Autoscroll = lib.Enum(lib.target, &.{ + "none", + "up", + "down", +}); + +/// The selection behavior for a click and subsequent drag. +pub const Behavior = lib.Enum(lib.target, &.{ + // Cell-granular drag selection. Press returns null to clear selection. + "cell", + + // Word selection on press and word-granular drag selection. + "word", + + // Line selection on press and line-granular drag selection. + "line", + + // Semantic command output selection on press and drag. + "output", +}); + +/// Standard terminal selection behavior for single-, double-, and triple-clicks. +/// +/// A single click uses cell behavior, which returns null on press so callers can +/// clear any existing selection and then drag by cell. A double-click selects and +/// drags by word. A triple-click selects and drags by line. +pub const default_behaviors: [3]Behavior = .{ .cell, .word, .line }; + +/// Distance from the top or bottom surface edge, in pixels, where dragging +/// should request autoscroll. This preserves the historical 1px buffer used +/// so fullscreen-edge drags can still trigger autoscroll. +const autoscroll_buffer: f64 = 1; + +pub const init: SelectionGesture = .{ + .left_click_pin = null, + .left_click_count = 0, + .left_click_time = null, + .left_click_behavior = .cell, + .left_click_screen = .primary, + .left_click_screen_generation = 0, + .left_click_xpos = 0, + .left_click_ypos = 0, + .left_click_dragged = false, + .left_drag_autoscroll = .none, +}; + +pub fn deinit(self: *SelectionGesture, t: *Terminal) void { + // Grab our pagelist that is associated with the pin. If it doesn't + // exist anymore then our tracked pin is already free. + const pin = self.left_click_pin orelse return; + if (t.screens.generation(self.left_click_screen) != self.left_click_screen_generation) return; + const screen = t.screens.get(self.left_click_screen) orelse return; + screen.pages.untrackPin(pin); +} + +/// Reset any active gesture state and untrack the tracked click pin. +/// +/// Use this for cancellation/abandonment, not for the ordinary left-button +/// release path. `release` deliberately keeps the last press time/count so a +/// following press can become a double- or triple-click; `reset` clears that +/// sequence and makes the next press a fresh single click. +/// +/// Examples of reset-worthy events are: mouse reporting taking over, pointer +/// capture being lost, a surface/window being torn down, or another interaction +/// mode deciding that text selection must stop immediately. If the active screen +/// was already removed or recycled, this safely drops the stale reference without +/// trying to untrack a pin from the wrong screen generation. +pub fn reset(self: *SelectionGesture, t: *Terminal) void { + self.left_click_count = 0; + self.left_click_time = null; + self.left_click_behavior = .cell; + self.left_click_dragged = false; + self.left_drag_autoscroll = .none; + self.untrackPin(t); +} + +/// Return the tracked left-click pin only if it still belongs to the current +/// active screen instance. +/// +/// This validates both the screen key and generation so a pin from a removed, +/// recycled, or inactive screen is never exposed to callers. A null result means +/// callers should treat the in-progress gesture as temporarily or permanently +/// unable to produce a selection. For a normal drag this usually means "do +/// nothing for this event"; for autoscroll it is treated as cancellation because +/// a timer should not continue firing for a gesture that no longer has a valid +/// anchor. +pub fn validatedLeftClickPin( + self: *const SelectionGesture, + screens: *const ScreenSet, +) ?*Pin { + const pin = self.left_click_pin orelse return null; + if (self.left_click_screen != screens.active_key) return null; + if (screens.generation(self.left_click_screen) != self.left_click_screen_generation) return null; + _ = screens.get(self.left_click_screen) orelse return null; + return pin; +} + +pub const Press = struct { + /// The time when the press event occurred. Use a monotonic timer. + /// This can be null if you're on a system that doesn't support + /// time for some reason. In that case, we only support single clicks. + time: ?Time, + + /// The cell where the click was. + /// + /// `press` stores a tracked copy of this pin. The caller does not need to + /// keep `p.pin` alive after the call returns, but the pin must belong to the + /// terminal's active screen when passed in. + pin: Pin, + + /// The x/y value of the click relative to the surface with (0,0) being + /// top-left. This is used for distance detection for multi-clicks so + /// double/triple clicks too far away from each other will reset the click + /// count as well more accurate drag behaviors. + xpos: f64, + ypos: f64, + + /// Maximum distance a click can be from the original click to register + /// as a repeat. If uncertain, set this to cell width. + max_distance: f64, + + /// The maximum interval in nanoseconds that a press is considered + /// a repeat e.g. to record double/triple clicks. + repeat_interval: u64, + + /// The codepoints that delimit words for double-click selection. + word_boundary_codepoints: []const u21, + + /// Selection behaviors for single-, double-, and triple-clicks. + behaviors: *const [3]Behavior = &default_behaviors, +}; + +/// Record a press event and return the standard selection for this click. +/// +/// If this press continues the existing click sequence, the click count is +/// incremented up to three and the original anchor pin is kept. Otherwise, the +/// previous gesture state is cleared and this press becomes the new anchor. +/// The returned selection is untracked and represents the standard terminal +/// click behavior for the resulting click count. The caller is responsible for +/// applying it to the screen, usually with `Screen.select`, and for arranging +/// any copy-on-select behavior. +/// +/// Examples: +/// +/// * first press: `left_click_count == 1`, defaults to cell behavior; +/// * second nearby press within the repeat interval: `left_click_count == 2`, +/// defaults to word behavior; +/// * third nearby press within the repeat interval: `left_click_count == 3`, +/// defaults to line behavior; +/// * press after the interval, too far away, or after a screen generation +/// change: starts over at `left_click_count == 1` and returns null. +pub fn press( + self: *SelectionGesture, + t: *Terminal, + p: Press, +) Allocator.Error!?Selection { + if (self.left_click_count > 0) { + if (self.pressRepeat(t, p)) { + // Successful repeat. + return self.pressSelection(t.screens.active, p); + } else |err| switch (err) { + error.PressRequiresReset => {}, + } + } + + // Initial click or the repeat failed for some reason such as + // the subsequent click being too far away. + try self.pressInitial(t, p); + return self.pressSelection(t.screens.active, p); +} + +pub const Drag = struct { + /// The cell where the current drag position is. This is used + /// synchronously to calculate the selection and is not tracked. + pin: Pin, + + /// The x/y value of the drag relative to the surface with (0,0) being + /// top-left. + xpos: f64, + ypos: f64, + + /// True if the current drag should produce a rectangular selection. + rectangle: bool, + + /// The codepoints that delimit words for double-click drag selection. + word_boundary_codepoints: []const u21, + + /// Geometry required for selection threshold and autoscroll calculations. + geometry: Geometry, + + /// Display geometry needed to translate surface-relative pointer positions + /// into selection behavior. + pub const Geometry = struct { + /// The number of columns in the rendered terminal grid. + columns: u32, + + /// The width of one terminal cell in surface pixels. + cell_width: u32, + + /// The left padding before the terminal grid begins, in surface pixels. + padding_left: u32, + + /// The height of the rendered terminal surface in surface pixels. + screen_height: u32, + }; +}; + +/// Record a drag event and return the current untracked drag selection. +/// +/// The returned selection is untracked and represents the best selection for the +/// terminal contents at the time of this call. The caller is responsible for +/// applying it to the screen, usually with `Screen.select`, and for arranging any +/// copy-on-select behavior. A null result means either there is no active +/// selection gesture, the original press is no longer valid for the active +/// screen, or the drag has not crossed the threshold required to select a cell. +/// +/// This method also updates `left_click_dragged` and `left_drag_autoscroll`. +/// If `left_drag_autoscroll` becomes `.up` or `.down`, the caller should start or +/// keep a timer that calls `autoscrollTick` while the button remains pressed. If +/// it becomes `.none`, the caller should stop that timer. +/// +/// Normal terminal output and viewport movement between drag events are allowed: +/// the tracked press pin follows the page list, and the drag pin is used only +/// synchronously. Content-sensitive selections such as word and line selection +/// are recalculated from the current active screen every time. +pub fn drag( + self: *SelectionGesture, + t: *Terminal, + d: Drag, +) ?Selection { + // If we aren't currently clicked then we don't do any dragging + // behavior. + if (self.left_click_count == 0) { + assert(self.left_drag_autoscroll == .none); + return null; + } + + // Get our click pin. We get a validated pin because if our + // screen changed out from under us then we aren't actually + // clicking anymore. + const click_pin = self.validatedLeftClickPin(&t.screens) orelse return null; + if (!d.pin.eql(click_pin.*)) self.left_click_dragged = true; + + // Determine if we should autoscroll. If our drag position is above + // the top, we go up. If its below the bottom we go down. Easy. + const max_y: f64 = @floatFromInt(d.geometry.screen_height); + self.left_drag_autoscroll = if (d.ypos <= autoscroll_buffer) + .up + else if (d.ypos > max_y - autoscroll_buffer) + .down + else + .none; + + const selection = switch (self.left_click_behavior) { + .cell => dragSelection( + click_pin.*, + d.pin, + @intFromFloat(@max(0, self.left_click_xpos)), + @intFromFloat(@max(0, d.xpos)), + d.rectangle, + d.geometry, + ), + + .word => dragSelectionWord( + t.screens.active, + click_pin.*, + d.pin, + d.word_boundary_codepoints, + ), + + .line => dragSelectionLine( + t.screens.active, + click_pin.*, + d.pin, + ), + + .output => dragSelectionOutput( + t.screens.active, + click_pin.*, + d.pin, + ), + }; + + // Same-cell cell selections can still become real selections when the drag + // crosses the within-cell threshold. Treat those as drags so callers don't + // also process click-only actions such as opening links. + if (self.left_click_behavior == .cell and selection != null) { + self.left_click_dragged = true; + } + + return selection; +} + +pub const AutoscrollTick = struct { + /// The viewport cell where the current drag position is. This is resolved + /// after the viewport is scrolled so the selection tracks the newly visible + /// row under the pointer. + viewport: point.Coordinate, + + /// The x/y value of the drag relative to the surface with (0,0) being + /// top-left. + xpos: f64, + ypos: f64, + + /// True if the current drag should produce a rectangular selection. + rectangle: bool, + + /// The codepoints that delimit words for double-click drag selection. + word_boundary_codepoints: []const u21, + + /// Geometry required for selection threshold and autoscroll calculations. + geometry: Drag.Geometry, +}; + +/// Record a selection autoscroll tick for the active left-click drag gesture. +/// +/// This scrolls the viewport in the active autoscroll direction and then +/// continues the drag at the provided viewport position. The viewport position +/// is resolved to a pin after scrolling so the drag applies to the row now under +/// the pointer. +/// +/// This always scrolls the viewport by exactly one row in the current +/// autoscroll direction. If you want to scroll by more, increase your +/// tick rate. +/// +/// If the original press pin no longer belongs to the active screen, this calls +/// `reset` and returns null. That is a signal for the caller to stop its +/// autoscroll timer and leave any existing terminal selection alone unless some +/// other event says otherwise. +pub fn autoscrollTick( + self: *SelectionGesture, + t: *Terminal, + tick: AutoscrollTick, +) ?Selection { + if (self.left_click_count == 0) { + assert(self.left_drag_autoscroll == .none); + return null; + } + + const delta: isize = switch (self.left_drag_autoscroll) { + .none => return null, + .up => -1, + .down => 1, + }; + + // If our click pin no longer belongs to the active screen, the gesture is + // no longer valid. Stop it so callers can stop their autoscroll timer + // without clearing the current selection as if this were a real drag. + _ = self.validatedLeftClickPin(&t.screens) orelse { + self.reset(t); + return null; + }; + + t.scrollViewport(.{ .delta = delta }); + + const pin = t.screens.active.pages.pin(.{ .viewport = tick.viewport }) orelse return null; + return self.drag(t, .{ + .pin = pin, + .xpos = tick.xpos, + .ypos = tick.ypos, + .rectangle = tick.rectangle, + .word_boundary_codepoints = tick.word_boundary_codepoints, + .geometry = tick.geometry, + }); +} + +/// A pressure-based activation during an existing left-click gesture. +/// +/// This is the terminal gesture model for platform features such as macOS +/// force click / deep click on pressure-sensitive trackpads. It is not a +/// distinct mouse button and it is not part of the normal single/double/triple +/// click count sequence; it can only occur after a left press is already +/// active. +pub const DeepPress = struct { + /// The codepoints that delimit words for the word selection produced by + /// the deep press. + word_boundary_codepoints: []const u21, +}; + +/// Record a deep press event for the active left-click gesture. +/// +/// A deep press is a force/pressure activation while the primary pointer is +/// already down. Ghostty treats it like the platform text-selection affordance: +/// select the word under the original press, then consume the gesture so +/// further cursor movement while the button remains pressed does not drag or +/// autoscroll the selection. +/// +/// After a successful deep press, the click sequence is cleared and the tracked +/// pin is untracked. The returned selection should be applied by the caller. A +/// null result means there was no valid active left-click anchor, commonly +/// because the screen changed or the gesture had already been cancelled. +pub fn deepPress( + self: *SelectionGesture, + t: *Terminal, + p: DeepPress, +) ?Selection { + const click_pin = self.validatedLeftClickPin(&t.screens) orelse return null; + const sel = t.screens.active.selectWord( + click_pin.*, + p.word_boundary_codepoints, + ); + + self.left_click_count = 0; + self.left_click_time = null; + self.left_click_behavior = .cell; + self.left_click_dragged = true; + self.left_drag_autoscroll = .none; + self.untrackPin(t); + + return sel; +} + +pub const Release = struct { + /// The cell where the release occurred, if the release position mapped to + /// a valid cell. This is used synchronously to update gesture state and is + /// not tracked. + pin: ?Pin, +}; + +/// Record a release event for the active left-click gesture. +/// +/// This stops autoscroll and updates `left_click_dragged`, but it does not clear +/// the click count or time. Keeping that state is what lets the next nearby press +/// become a double- or triple-click. Call `reset` instead if the release should +/// cancel the click sequence entirely. +/// +/// Pass the release pin when the pointer position maps to a valid terminal cell. +/// If it does not, pass null; the gesture then conservatively records that the +/// pointer moved away from the original pressed cell. This is useful for callers +/// that use `left_click_dragged` after release to decide whether a click should +/// activate links or other hit targets. +pub fn release( + self: *SelectionGesture, + t: *Terminal, + r: Release, +) void { + if (self.left_click_count == 0) { + assert(self.left_drag_autoscroll == .none); + return; + } + + if (r.pin) |release_pin| { + if (self.validatedLeftClickPin(&t.screens)) |click_pin| { + if (!release_pin.eql(click_pin.*)) self.left_click_dragged = true; + } else { + // If the original anchor is no longer valid, conservatively treat + // this as a drag/cancelled click so callers don't perform click-only + // actions on a different or recycled screen. + self.left_click_dragged = true; + } + } else { + self.left_click_dragged = true; + } + self.left_drag_autoscroll = .none; +} + +fn pressInitial( + self: *SelectionGesture, + t: *Terminal, + p: Press, +) Allocator.Error!void { + // Setup our pin first, reusing our existing pin if we can. + if (self.left_click_pin) |pin| { + if (comptime std.debug.runtime_safety) { + assert(self.left_click_screen == t.screens.active_key); + assert(self.left_click_screen_generation == t.screens.generation(t.screens.active_key)); + } + pin.* = p.pin; + } else { + const screens: *const ScreenSet = &t.screens; + self.left_click_pin = try screens.active.pages.trackPin(p.pin); + errdefer comptime unreachable; + self.left_click_screen = screens.active_key; + self.left_click_screen_generation = screens.generation(screens.active_key); + } + errdefer comptime unreachable; + self.left_click_count = 1; + self.left_click_behavior = p.behaviors[0]; + self.left_click_xpos = p.xpos; + self.left_click_ypos = p.ypos; + self.left_click_time = p.time; + self.left_click_dragged = false; + self.left_drag_autoscroll = .none; +} + +fn pressRepeat( + self: *SelectionGesture, + t: *Terminal, + p: Press, +) error{PressRequiresReset}!void { + errdefer { + self.left_click_count = 0; + self.left_click_behavior = .cell; + self.untrackPin(t); + } + + // If too much time has passed then we always reset. + const time = p.time orelse return error.PressRequiresReset; + { + const prev_time = self.left_click_time orelse return error.PressRequiresReset; + const since = timeSince(time, prev_time); + if (since > p.repeat_interval) return error.PressRequiresReset; + } + + // If the click is too far away from the initial click we can't continue. + const distance = @sqrt( + std.math.pow(f64, p.xpos - self.left_click_xpos, 2) + + std.math.pow(f64, p.ypos - self.left_click_ypos, 2), + ); + if (distance > p.max_distance) return error.PressRequiresReset; + + // If our prior click was on another screen then free and reset. "Another screen" + // doesn't just mean alt vs primary, it could mean an alt screen that was + // recycled since we free tracked pins on recycle. + const screens: *const ScreenSet = &t.screens; + if (self.left_click_screen != screens.active_key or + screens.generation(self.left_click_screen) != + self.left_click_screen_generation) + { + // The error return will trigger the top-level errdefer which + // will reset our pin. + return error.PressRequiresReset; + } + + self.left_click_time = time; + self.left_click_dragged = false; + self.left_drag_autoscroll = .none; + self.left_click_count = @min( + self.left_click_count + 1, + 3, // We only support triple clicks max + ); + self.left_click_behavior = p.behaviors[self.left_click_count - 1]; +} + +fn timeSince(time: Time, prev_time: Time) u64 { + if (comptime freestanding_wasm) return time -| prev_time; + return time.since(prev_time); +} + +fn pressSelection( + self: *const SelectionGesture, + screen: *Screen, + p: Press, +) ?Selection { + return switch (self.left_click_behavior) { + .cell => null, + .word => screen.selectWord(p.pin, p.word_boundary_codepoints), + .line => screen.selectLine(.{ .pin = p.pin }), + .output => screen.selectOutput(p.pin), + }; +} + +/// Calculates the appropriate selection given pins and pixel x positions for +/// the click point and the drag point, as well as selection mode and geometry. +fn dragSelection( + click_pin: Pin, + drag_pin: Pin, + click_x: u32, + drag_x: u32, + rectangle_selection: bool, + geometry: Drag.Geometry, +) ?Selection { + // Explanation: + // + // # Normal selections + // + // ## Left-to-right selections + // - The clicked cell is included if it was clicked to the left of its + // threshold point and the drag location is right of the threshold point. + // - The cell under the cursor (the "drag cell") is included if the drag + // location is right of its threshold point. + // + // ## Right-to-left selections + // - The clicked cell is included if it was clicked to the right of its + // threshold point and the drag location is left of the threshold point. + // - The cell under the cursor (the "drag cell") is included if the drag + // location is left of its threshold point. + // + // # Rectangular selections + // + // Rectangular selections are handled similarly, except that + // entire columns are considered rather than individual cells. + + // We only include cells in the selection if the threshold point lies + // between the start and end points of the selection. A threshold of + // 60% of the cell width was chosen empirically because it felt good. + const threshold_point: u32 = @intFromFloat(@round( + @as(f64, @floatFromInt(geometry.cell_width)) * 0.6, + )); + + // We use this to clamp the pixel positions below. + const max_x = geometry.columns * geometry.cell_width - 1; + + // We need to know how far across in the cell the drag pos is, so + // we subtract the padding and then take it modulo the cell width. + const drag_x_frac = @min(max_x, drag_x -| geometry.padding_left) % geometry.cell_width; + + // We figure out the fractional part of the click x position similarly. + const click_x_frac = @min(max_x, click_x -| geometry.padding_left) % geometry.cell_width; + + // Whether the click pin and drag pin are equal. + const same_pin = drag_pin.eql(click_pin); + + // Whether or not the end point of our selection is before the start point. + const end_before_start = ebs: { + if (same_pin) { + break :ebs drag_x_frac < click_x_frac; + } + + // Special handling for rectangular selections, we only use x position. + if (rectangle_selection) { + break :ebs switch (std.math.order(drag_pin.x, click_pin.x)) { + .eq => drag_x_frac < click_x_frac, + .lt => true, + .gt => false, + }; + } + + break :ebs drag_pin.before(click_pin); + }; + + // Whether or not the click pin cell + // should be included in the selection. + const include_click_cell = if (end_before_start) + click_x_frac >= threshold_point + else + click_x_frac < threshold_point; + + // Whether or not the drag pin cell + // should be included in the selection. + const include_drag_cell = if (end_before_start) + drag_x_frac < threshold_point + else + drag_x_frac >= threshold_point; + + // If the click cell should be included in the selection then it's the + // start, otherwise we get the previous or next cell to it depending on + // the type and direction of the selection. + const start_pin = + if (include_click_cell) + click_pin + else if (end_before_start) + if (rectangle_selection) + click_pin.leftClamp(1) + else + click_pin.leftWrap(1) orelse click_pin + else if (rectangle_selection) + click_pin.rightClamp(1) + else + click_pin.rightWrap(1) orelse click_pin; + + // Likewise for the end pin with the drag cell. + const end_pin = + if (include_drag_cell) + drag_pin + else if (end_before_start) + if (rectangle_selection) + drag_pin.rightClamp(1) + else + drag_pin.rightWrap(1) orelse drag_pin + else if (rectangle_selection) + drag_pin.leftClamp(1) + else + drag_pin.leftWrap(1) orelse drag_pin; + + // If the click cell is the same as the drag cell and the click cell + // shouldn't be included, or if the cells are adjacent such that the + // start or end pin becomes the other cell, and that cell should not + // be included, then we have no selection, so we set it to null. + // + // If in rectangular selection mode, we compare columns as well. + // + // TODO(qwerasd): this can/should probably be refactored, it's a bit + // repetitive and does excess work in rectangle mode. + if ((!include_click_cell and same_pin) or + (!include_click_cell and rectangle_selection and click_pin.x == drag_pin.x) or + (!include_click_cell and end_pin.eql(click_pin)) or + (!include_click_cell and rectangle_selection and end_pin.x == click_pin.x) or + (!include_drag_cell and start_pin.eql(drag_pin)) or + (!include_drag_cell and rectangle_selection and start_pin.x == drag_pin.x)) + { + return null; + } + + // TODO: Clamp selection to the screen area, don't + // let it extend past the last written row. + + return .init( + start_pin, + end_pin, + rectangle_selection, + ); +} + +/// Calculates the appropriate word-wise selection for a double-click drag. +fn dragSelectionWord( + screen: *Screen, + click_pin: Pin, + drag_pin: Pin, + boundary_codepoints: []const u21, +) ?Selection { + // Get the word closest to our starting click. + const word_start = screen.selectWordBetween( + click_pin, + drag_pin, + boundary_codepoints, + ) orelse return null; + + // Get the word closest to our current point. + const word_current = screen.selectWordBetween( + drag_pin, + click_pin, + boundary_codepoints, + ) orelse return null; + + // If our current mouse position is before the starting position, + // then the selection start is the word nearest our current position. + return if (drag_pin.before(click_pin)) + .init( + word_current.start(), + word_start.end(), + false, + ) + else + .init( + word_start.start(), + word_current.end(), + false, + ); +} + +/// Calculates the appropriate line-wise selection for a triple-click drag. +fn dragSelectionLine( + screen: *Screen, + click_pin: Pin, + drag_pin: Pin, +) ?Selection { + // Get the line selection under our current drag point. If there isn't a + // line, do nothing. + const line = screen.selectLine(.{ .pin = drag_pin }) orelse return null; + + // Get the selection under our click point. We first try to trim + // whitespace if we've selected a word. But if no word exists then + // we select the blank line. + const sel_ = screen.selectLine(.{ .pin = click_pin }) orelse + screen.selectLine(.{ .pin = click_pin, .whitespace = null }); + + var sel = sel_ orelse return null; + if (drag_pin.before(click_pin)) { + sel.startPtr().* = line.start(); + } else { + sel.endPtr().* = line.end(); + } + return sel; +} + +/// Calculates the appropriate semantic-output-wise selection for an output +/// drag. This expands from the output block under the click point to the output +/// block under the current drag point. If the drag point is not output, keep the +/// original output selection. +fn dragSelectionOutput( + screen: *Screen, + click_pin: Pin, + drag_pin: Pin, +) ?Selection { + var sel = screen.selectOutput(click_pin) orelse return null; + const current = screen.selectOutput(drag_pin) orelse return sel; + + if (drag_pin.before(click_pin)) { + sel.startPtr().* = current.start(); + } else { + sel.endPtr().* = current.end(); + } + return sel; +} + +fn untrackPin(self: *SelectionGesture, t: *Terminal) void { + // Can't untrack unless we have a pin. + const pin = self.left_click_pin orelse return; + self.left_click_pin = null; + + // If the generation changed our pin is already invalid. + const screens: *const ScreenSet = &t.screens; + if (screens.generation(self.left_click_screen) != self.left_click_screen_generation) return; + + // If we can't get a screen then its already freed. + const screen = screens.get(self.left_click_screen) orelse return; + screen.pages.untrackPin(pin); +} + +fn testPress(t: *Terminal, x: u16, y: u32, time: ?std.time.Instant) Press { + return .{ + .time = time, + .pin = t.screens.active.pages.pin(.{ .active = .{ + .x = x, + .y = y, + } }).?, + .xpos = @floatFromInt(x), + .ypos = @floatFromInt(y), + .max_distance = 1, + .repeat_interval = std.math.maxInt(u64), + .word_boundary_codepoints = &.{}, + }; +} + +fn testDrag(t: *Terminal, x: u16, y: u32, xpos: f64, ypos: f64) Drag { + return .{ + .pin = t.screens.active.pages.pin(.{ .active = .{ + .x = x, + .y = y, + } }).?, + .xpos = xpos, + .ypos = ypos, + .rectangle = false, + .word_boundary_codepoints = &.{}, + .geometry = .{ + .columns = 5, + .cell_width = 10, + .padding_left = 0, + .screen_height = 100, + }, + }; +} + +fn testAutoscrollTick( + viewport: point.Coordinate, + xpos: f64, + ypos: f64, +) AutoscrollTick { + return .{ + .viewport = viewport, + .xpos = xpos, + .ypos = ypos, + .rectangle = false, + .word_boundary_codepoints = &.{}, + .geometry = .{ + .columns = 5, + .cell_width = 10, + .padding_left = 0, + .screen_height = 100, + }, + }; +} + +fn testPin(t: *Terminal, x: u16, y: u32) Pin { + return t.screens.active.pages.pin(.{ .active = .{ + .x = x, + .y = y, + } }).?; +} + +/// Utility function for the unit tests for drag selection logic. +/// +/// Tests a click and drag on a 10x5 cell grid, x positions are given in +/// fractional cells, e.g. 3.1 would be 10% through the cell at x = 3. +/// +/// NOTE: The geometry tested with has 10px wide cells, meaning only one digit +/// after the decimal place has any meaning, e.g. 3.14 is equal to 3.1. +/// +/// The provided start_x/y and end_x/y are the expected start and end points +/// of the resulting selection. +fn testDragSelection( + click_x: f64, + click_y: u32, + drag_x: f64, + drag_y: u32, + start_x: u16, + start_y: u32, + end_x: u16, + end_y: u32, + rect: bool, +) !void { + assert(@import("builtin").is_test); + + // Our screen size is 10x5 cells that are + // 10x20 px, with 5px padding on all sides. + const geometry: Drag.Geometry = .{ + .columns = 10, + .cell_width = 10, + .padding_left = 5, + .screen_height = 110, + }; + var screen = try Screen.init(testing.allocator, .{ .cols = 10, .rows = 5, .max_scrollback = 0 }); + defer screen.deinit(); + + const click_pin = screen.pages.pin(.{ + .viewport = .{ .x = @intFromFloat(@floor(click_x)), .y = click_y }, + }) orelse unreachable; + const drag_pin = screen.pages.pin(.{ + .viewport = .{ .x = @intFromFloat(@floor(drag_x)), .y = drag_y }, + }) orelse unreachable; + + const cell_width_f64: f64 = @floatFromInt(geometry.cell_width); + const click_x_pos: u32 = + @as(u32, @intFromFloat(@floor(click_x * cell_width_f64))) + + geometry.padding_left; + const drag_x_pos: u32 = + @as(u32, @intFromFloat(@floor(drag_x * cell_width_f64))) + + geometry.padding_left; + + const start_pin = screen.pages.pin(.{ + .viewport = .{ .x = start_x, .y = start_y }, + }) orelse unreachable; + const end_pin = screen.pages.pin(.{ + .viewport = .{ .x = end_x, .y = end_y }, + }) orelse unreachable; + + try testing.expectEqualDeep(Selection{ + .bounds = .{ .untracked = .{ + .start = start_pin, + .end = end_pin, + } }, + .rectangle = rect, + }, dragSelection( + click_pin, + drag_pin, + click_x_pos, + drag_x_pos, + rect, + geometry, + )); +} + +/// Like `testDragSelection` but checks that the resulting selection is null. +/// +/// See `testDragSelection` for more details. +fn testDragSelectionIsNull( + click_x: f64, + click_y: u32, + drag_x: f64, + drag_y: u32, + rect: bool, +) !void { + assert(@import("builtin").is_test); + + // Our screen size is 10x5 cells that are + // 10x20 px, with 5px padding on all sides. + const geometry: Drag.Geometry = .{ + .columns = 10, + .cell_width = 10, + .padding_left = 5, + .screen_height = 110, + }; + var screen = try Screen.init(testing.allocator, .{ .cols = 10, .rows = 5, .max_scrollback = 0 }); + defer screen.deinit(); + + const click_pin = screen.pages.pin(.{ + .viewport = .{ .x = @intFromFloat(@floor(click_x)), .y = click_y }, + }) orelse unreachable; + const drag_pin = screen.pages.pin(.{ + .viewport = .{ .x = @intFromFloat(@floor(drag_x)), .y = drag_y }, + }) orelse unreachable; + + const cell_width_f64: f64 = @floatFromInt(geometry.cell_width); + const click_x_pos: u32 = + @as(u32, @intFromFloat(@floor(click_x * cell_width_f64))) + + geometry.padding_left; + const drag_x_pos: u32 = + @as(u32, @intFromFloat(@floor(drag_x * cell_width_f64))) + + geometry.padding_left; + + try testing.expectEqual( + null, + dragSelection( + click_pin, + drag_pin, + click_x_pos, + drag_x_pos, + rect, + geometry, + ), + ); +} + +test "SelectionGesture drag selection logic" { + // We disable format to make these easier to + // read by pairing sets of coordinates per line. + // zig fmt: off + + // -- LTR + // single cell selection + try testDragSelection( + 3.0, 3, // click + 3.9, 3, // drag + 3, 3, // expected start + 3, 3, // expected end + false, // regular selection + ); + // including click and drag pin cells + try testDragSelection( + 3.0, 3, // click + 5.9, 3, // drag + 3, 3, // expected start + 5, 3, // expected end + false, // regular selection + ); + // including click pin cell but not drag pin cell + try testDragSelection( + 3.0, 3, // click + 5.0, 3, // drag + 3, 3, // expected start + 4, 3, // expected end + false, // regular selection + ); + // including drag pin cell but not click pin cell + try testDragSelection( + 3.9, 3, // click + 5.9, 3, // drag + 4, 3, // expected start + 5, 3, // expected end + false, // regular selection + ); + // including neither click nor drag pin cells + try testDragSelection( + 3.9, 3, // click + 5.0, 3, // drag + 4, 3, // expected start + 4, 3, // expected end + false, // regular selection + ); + // empty selection (single cell on only left half) + try testDragSelectionIsNull( + 3.0, 3, // click + 3.1, 3, // drag + false, // regular selection + ); + // empty selection (single cell on only right half) + try testDragSelectionIsNull( + 3.8, 3, // click + 3.9, 3, // drag + false, // regular selection + ); + // empty selection (between two cells, not crossing threshold) + try testDragSelectionIsNull( + 3.9, 3, // click + 4.0, 3, // drag + false, // regular selection + ); + + // -- RTL + // single cell selection + try testDragSelection( + 3.9, 3, // click + 3.0, 3, // drag + 3, 3, // expected start + 3, 3, // expected end + false, // regular selection + ); + // including click and drag pin cells + try testDragSelection( + 5.9, 3, // click + 3.0, 3, // drag + 5, 3, // expected start + 3, 3, // expected end + false, // regular selection + ); + // including click pin cell but not drag pin cell + try testDragSelection( + 5.9, 3, // click + 3.9, 3, // drag + 5, 3, // expected start + 4, 3, // expected end + false, // regular selection + ); + // including drag pin cell but not click pin cell + try testDragSelection( + 5.0, 3, // click + 3.0, 3, // drag + 4, 3, // expected start + 3, 3, // expected end + false, // regular selection + ); + // including neither click nor drag pin cells + try testDragSelection( + 5.0, 3, // click + 3.9, 3, // drag + 4, 3, // expected start + 4, 3, // expected end + false, // regular selection + ); + // empty selection (single cell on only left half) + try testDragSelectionIsNull( + 3.1, 3, // click + 3.0, 3, // drag + false, // regular selection + ); + // empty selection (single cell on only right half) + try testDragSelectionIsNull( + 3.9, 3, // click + 3.8, 3, // drag + false, // regular selection + ); + // empty selection (between two cells, not crossing threshold) + try testDragSelectionIsNull( + 4.0, 3, // click + 3.9, 3, // drag + false, // regular selection + ); + + // -- Wrapping + // LTR, wrap excluded cells + try testDragSelection( + 9.9, 2, // click + 0.0, 4, // drag + 0, 3, // expected start + 9, 3, // expected end + false, // regular selection + ); + // RTL, wrap excluded cells + try testDragSelection( + 0.0, 4, // click + 9.9, 2, // drag + 9, 3, // expected start + 0, 3, // expected end + false, // regular selection + ); +} + +test "SelectionGesture rectangle drag selection logic" { + // We disable format to make these easier to + // read by pairing sets of coordinates per line. + // zig fmt: off + + // -- LTR + // single column selection + try testDragSelection( + 3.0, 2, // click + 3.9, 4, // drag + 3, 2, // expected start + 3, 4, // expected end + true, //rectangle selection + ); + // including click and drag pin columns + try testDragSelection( + 3.0, 2, // click + 5.9, 4, // drag + 3, 2, // expected start + 5, 4, // expected end + true, //rectangle selection + ); + // including click pin column but not drag pin column + try testDragSelection( + 3.0, 2, // click + 5.0, 4, // drag + 3, 2, // expected start + 4, 4, // expected end + true, //rectangle selection + ); + // including drag pin column but not click pin column + try testDragSelection( + 3.9, 2, // click + 5.9, 4, // drag + 4, 2, // expected start + 5, 4, // expected end + true, //rectangle selection + ); + // including neither click nor drag pin columns + try testDragSelection( + 3.9, 2, // click + 5.0, 4, // drag + 4, 2, // expected start + 4, 4, // expected end + true, //rectangle selection + ); + // empty selection (single column on only left half) + try testDragSelectionIsNull( + 3.0, 2, // click + 3.1, 4, // drag + true, //rectangle selection + ); + // empty selection (single column on only right half) + try testDragSelectionIsNull( + 3.8, 2, // click + 3.9, 4, // drag + true, //rectangle selection + ); + // empty selection (between two columns, not crossing threshold) + try testDragSelectionIsNull( + 3.9, 2, // click + 4.0, 4, // drag + true, //rectangle selection + ); + + // -- RTL + // single column selection + try testDragSelection( + 3.9, 2, // click + 3.0, 4, // drag + 3, 2, // expected start + 3, 4, // expected end + true, //rectangle selection + ); + // including click and drag pin columns + try testDragSelection( + 5.9, 2, // click + 3.0, 4, // drag + 5, 2, // expected start + 3, 4, // expected end + true, //rectangle selection + ); + // including click pin column but not drag pin column + try testDragSelection( + 5.9, 2, // click + 3.9, 4, // drag + 5, 2, // expected start + 4, 4, // expected end + true, //rectangle selection + ); + // including drag pin column but not click pin column + try testDragSelection( + 5.0, 2, // click + 3.0, 4, // drag + 4, 2, // expected start + 3, 4, // expected end + true, //rectangle selection + ); + // including neither click nor drag pin columns + try testDragSelection( + 5.0, 2, // click + 3.9, 4, // drag + 4, 2, // expected start + 4, 4, // expected end + true, //rectangle selection + ); + // empty selection (single column on only left half) + try testDragSelectionIsNull( + 3.1, 2, // click + 3.0, 4, // drag + true, //rectangle selection + ); + // empty selection (single column on only right half) + try testDragSelectionIsNull( + 3.9, 2, // click + 3.8, 4, // drag + true, //rectangle selection + ); + // empty selection (between two columns, not crossing threshold) + try testDragSelectionIsNull( + 4.0, 2, // click + 3.9, 4, // drag + true, //rectangle selection + ); + + // -- Wrapping + // LTR, do not wrap + try testDragSelection( + 9.9, 2, // click + 0.0, 4, // drag + 9, 2, // expected start + 0, 4, // expected end + true, //rectangle selection + ); + // RTL, do not wrap + try testDragSelection( + 0.0, 4, // click + 9.9, 2, // drag + 0, 4, // expected start + 9, 2, // expected end + true, //rectangle selection + ); +} + +test "SelectionGesture press records initial click" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + const time = try std.time.Instant.now(); + _ = try gesture.press(&t, testPress(&t, 1, 2, time)); + + try testing.expectEqual(@as(u3, 1), gesture.left_click_count); + try testing.expectEqual(time, gesture.left_click_time.?); + try testing.expectEqual(@as(f64, 1), gesture.left_click_xpos); + try testing.expectEqual(@as(f64, 2), gesture.left_click_ypos); + try testing.expectEqual(false, gesture.left_click_dragged); +} + +test "SelectionGesture press returns standard click selections" { + var t = try Terminal.init(testing.allocator, .{ .cols = 20, .rows = 5 }); + defer t.deinit(testing.allocator); + try t.printString("alpha beta\none two"); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + const time = try std.time.Instant.now(); + var event = testPress(&t, 1, 0, time); + event.word_boundary_codepoints = &.{ ' ' }; + + try testing.expectEqual(null, try gesture.press(&t, event)); + + try testing.expectEqualDeep(Selection.init( + testPin(&t, 0, 0), + testPin(&t, 4, 0), + false, + ), (try gesture.press(&t, event)).?); + + try testing.expectEqualDeep(Selection.init( + testPin(&t, 0, 0), + testPin(&t, 9, 0), + false, + ), (try gesture.press(&t, event)).?); +} + +test "SelectionGesture press behaviors choose press and drag behavior" { + var t = try Terminal.init(testing.allocator, .{ .cols = 20, .rows = 5 }); + defer t.deinit(testing.allocator); + try t.printString("alpha beta\none two\nthree four"); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + const time = try std.time.Instant.now(); + var event = testPress(&t, 1, 0, time); + event.behaviors = &.{ .cell, .line, .word }; + event.word_boundary_codepoints = &.{ ' ' }; + + _ = try gesture.press(&t, event); + try testing.expectEqual(.cell, gesture.left_click_behavior); + + const double_click = (try gesture.press(&t, event)).?; + try testing.expectEqual(.line, gesture.left_click_behavior); + try testing.expectEqualDeep(Selection.init( + testPin(&t, 0, 0), + testPin(&t, 9, 0), + false, + ), double_click); + + const line_drag = gesture.drag(&t, testDrag(&t, 2, 2, 20, 50)).?; + try testing.expectEqualDeep(Selection.init( + testPin(&t, 0, 0), + testPin(&t, 9, 2), + false, + ), line_drag); +} + +test "SelectionGesture output behavior selects and drags semantic output" { + var t = try Terminal.init(testing.allocator, .{ .cols = 10, .rows = 6 }); + defer t.deinit(testing.allocator); + + const screen = t.screens.active; + screen.cursorSetSemanticContent(.output); + try screen.testWriteString("out1\n"); + screen.cursorSetSemanticContent(.{ .prompt = .initial }); + try screen.testWriteString("$ "); + screen.cursorSetSemanticContent(.{ .input = .clear_explicit }); + try screen.testWriteString("cmd\n"); + screen.cursorSetSemanticContent(.output); + try screen.testWriteString("out2"); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + var event = testPress(&t, 1, 0, try std.time.Instant.now()); + event.behaviors = &.{ .output, .word, .line }; + + const press_selection = (try gesture.press(&t, event)).?; + try testing.expectEqual(.output, gesture.left_click_behavior); + try testing.expectEqualDeep(Selection.init( + testPin(&t, 0, 0), + testPin(&t, 3, 0), + false, + ), press_selection); + + const output_drag = gesture.drag(&t, testDrag(&t, 1, 2, 10, 50)).?; + try testing.expectEqualDeep(Selection.init( + testPin(&t, 0, 0), + testPin(&t, 3, 2), + false, + ), output_drag); +} + +test "SelectionGesture drag returns selection and records autoscroll" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + var press_event = testPress(&t, 1, 1, try std.time.Instant.now()); + press_event.xpos = 10; + _ = try gesture.press(&t, press_event); + + const sel = gesture.drag(&t, testDrag(&t, 3, 1, 39, 50)).?; + try testing.expectEqual(.none, gesture.left_drag_autoscroll); + try testing.expectEqual(true, gesture.left_click_dragged); + + try testing.expectEqualDeep(Selection.init( + t.screens.active.pages.pin(.{ .active = .{ .x = 1, .y = 1 } }).?, + t.screens.active.pages.pin(.{ .active = .{ .x = 3, .y = 1 } }).?, + false, + ), sel); + + _ = gesture.drag(&t, testDrag(&t, 3, 1, 39, 1)); + try testing.expectEqual(.up, gesture.left_drag_autoscroll); + + _ = gesture.drag(&t, testDrag(&t, 3, 1, 39, 100)); + try testing.expectEqual(.down, gesture.left_drag_autoscroll); +} + +test "SelectionGesture release clears autoscroll and records drag" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + _ = try gesture.press(&t, testPress(&t, 1, 1, try std.time.Instant.now())); + try testing.expectEqual(false, gesture.left_click_dragged); + + _ = gesture.drag(&t, testDrag(&t, 1, 1, 10, 1)); + try testing.expectEqual(.up, gesture.left_drag_autoscroll); + try testing.expectEqual(false, gesture.left_click_dragged); + + gesture.release(&t, .{ + .pin = testPin(&t, 2, 1), + }); + try testing.expectEqual(.none, gesture.left_drag_autoscroll); + try testing.expectEqual(true, gesture.left_click_dragged); +} + +test "SelectionGesture release with invalidated click records drag" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + _ = try gesture.press(&t, testPress(&t, 1, 1, try std.time.Instant.now())); + try testing.expectEqual(false, gesture.left_click_dragged); + + _ = try t.screens.getInit(testing.allocator, .alternate, .{ + .cols = t.cols, + .rows = t.rows, + }); + t.screens.switchTo(.alternate); + + gesture.release(&t, .{ .pin = testPin(&t, 1, 1) }); + try testing.expectEqual(true, gesture.left_click_dragged); + try testing.expectEqual(.none, gesture.left_drag_autoscroll); +} + +test "SelectionGesture same-cell threshold selection records drag" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + var press_event = testPress(&t, 1, 1, try std.time.Instant.now()); + press_event.xpos = 10; + _ = try gesture.press(&t, press_event); + try testing.expectEqual(false, gesture.left_click_dragged); + + const sel = gesture.drag(&t, testDrag(&t, 1, 1, 19, 50)).?; + try testing.expectEqual(true, gesture.left_click_dragged); + try testing.expectEqualDeep(Selection.init( + testPin(&t, 1, 1), + testPin(&t, 1, 1), + false, + ), sel); +} + +test "SelectionGesture drag without press returns null" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + try testing.expectEqual(null, gesture.drag(&t, testDrag(&t, 1, 1, 10, 50))); + try testing.expectEqual(.none, gesture.left_drag_autoscroll); +} + +test "SelectionGesture drag autoscroll edge boundaries" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + var press_event = testPress(&t, 1, 1, try std.time.Instant.now()); + press_event.xpos = 10; + _ = try gesture.press(&t, press_event); + + _ = gesture.drag(&t, testDrag(&t, 2, 1, 20, 1)); + try testing.expectEqual(.up, gesture.left_drag_autoscroll); + + _ = gesture.drag(&t, testDrag(&t, 2, 1, 20, 1.1)); + try testing.expectEqual(.none, gesture.left_drag_autoscroll); + + _ = gesture.drag(&t, testDrag(&t, 2, 1, 20, 99)); + try testing.expectEqual(.none, gesture.left_drag_autoscroll); + + _ = gesture.drag(&t, testDrag(&t, 2, 1, 20, 99.1)); + try testing.expectEqual(.down, gesture.left_drag_autoscroll); +} + +test "SelectionGesture autoscroll tick scrolls and continues drag" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + var press_event = testPress(&t, 1, 1, try std.time.Instant.now()); + press_event.xpos = 10; + _ = try gesture.press(&t, press_event); + + _ = gesture.drag(&t, testDrag(&t, 3, 1, 39, 100)); + try testing.expectEqual(.down, gesture.left_drag_autoscroll); + + const sel = gesture.autoscrollTick(&t, testAutoscrollTick(.{ .x = 3, .y = 2 }, 39, 100)).?; + try testing.expectEqual(.down, gesture.left_drag_autoscroll); + try testing.expectEqual(true, gesture.left_click_dragged); + try testing.expectEqualDeep(Selection.init( + testPin(&t, 1, 1), + testPin(&t, 3, 2), + false, + ), sel); +} + +test "SelectionGesture autoscroll tick resolves drag pin after scrolling" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 3, .max_scrollback = 10 }); + defer t.deinit(testing.allocator); + try t.printString("1111\n2222\n3333\n4444\n5555"); + t.scrollViewport(.{ .delta = -2 }); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + var press_event = testPress(&t, 1, 1, try std.time.Instant.now()); + press_event.xpos = 10; + _ = try gesture.press(&t, press_event); + + _ = gesture.drag(&t, testDrag(&t, 3, 2, 39, 100)); + try testing.expectEqual(.down, gesture.left_drag_autoscroll); + + const viewport: point.Coordinate = .{ .x = 3, .y = 2 }; + const pre_scroll_pin = t.screens.active.pages.pin(.{ .viewport = viewport }).?; + const sel = gesture.autoscrollTick(&t, testAutoscrollTick(viewport, 39, 100)).?; + const post_scroll_pin = t.screens.active.pages.pin(.{ .viewport = viewport }).?; + + try testing.expect(!pre_scroll_pin.eql(post_scroll_pin)); + try testing.expectEqualDeep(Selection.init( + testPin(&t, 1, 1), + post_scroll_pin, + false, + ), sel); +} + +test "SelectionGesture autoscroll tick stops with invalidated click" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + var press_event = testPress(&t, 1, 1, try std.time.Instant.now()); + press_event.xpos = 10; + _ = try gesture.press(&t, press_event); + + _ = gesture.drag(&t, testDrag(&t, 2, 1, 20, 1)); + try testing.expectEqual(.up, gesture.left_drag_autoscroll); + + _ = try t.screens.getInit(testing.allocator, .alternate, .{ + .cols = t.cols, + .rows = t.rows, + }); + t.screens.switchTo(.alternate); + + try testing.expectEqual(null, gesture.autoscrollTick(&t, testAutoscrollTick(.{ .x = 2, .y = 1 }, 20, 1))); + try testing.expectEqual(.none, gesture.left_drag_autoscroll); + try testing.expectEqual(@as(u3, 0), gesture.left_click_count); +} + +test "SelectionGesture deep press selects word and consumes drag" { + var t = try Terminal.init(testing.allocator, .{ .cols = 20, .rows = 5 }); + defer t.deinit(testing.allocator); + try t.printString("alpha beta"); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + _ = try gesture.press(&t, testPress(&t, 1, 0, try std.time.Instant.now())); + _ = gesture.drag(&t, testDrag(&t, 1, 0, 10, 1)); + try testing.expectEqual(.up, gesture.left_drag_autoscroll); + + const sel = gesture.deepPress(&t, .{ + .word_boundary_codepoints = &.{ ' ' }, + }).?; + + try testing.expectEqualDeep(Selection.init( + testPin(&t, 0, 0), + testPin(&t, 4, 0), + false, + ), sel); + try testing.expectEqual(@as(u3, 0), gesture.left_click_count); + try testing.expectEqual(@as(?std.time.Instant, null), gesture.left_click_time); + try testing.expectEqual(true, gesture.left_click_dragged); + try testing.expectEqual(.none, gesture.left_drag_autoscroll); + try testing.expect(gesture.left_click_pin == null); + + try testing.expectEqual(null, gesture.drag(&t, testDrag(&t, 7, 0, 70, 50))); + gesture.release(&t, .{ .pin = testPin(&t, 7, 0) }); + try testing.expectEqual(true, gesture.left_click_dragged); +} + +test "SelectionGesture drag with invalidated click returns null" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + var press_event = testPress(&t, 1, 1, try std.time.Instant.now()); + press_event.xpos = 10; + _ = try gesture.press(&t, press_event); + + _ = gesture.drag(&t, testDrag(&t, 2, 1, 20, 1)); + try testing.expectEqual(.up, gesture.left_drag_autoscroll); + + _ = try t.screens.getInit(testing.allocator, .alternate, .{ + .cols = t.cols, + .rows = t.rows, + }); + t.screens.switchTo(.alternate); + + try testing.expectEqual(null, gesture.drag(&t, testDrag(&t, 2, 1, 20, 50))); + try testing.expectEqual(.up, gesture.left_drag_autoscroll); +} + +test "SelectionGesture double-click drag selects by word" { + var t = try Terminal.init(testing.allocator, .{ .cols = 20, .rows = 5 }); + defer t.deinit(testing.allocator); + try t.printString("alpha beta gamma"); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + const time = try std.time.Instant.now(); + _ = try gesture.press(&t, testPress(&t, 1, 0, time)); + _ = try gesture.press(&t, testPress(&t, 1, 0, time)); + + var drag_event = testDrag(&t, 7, 0, 70, 50); + drag_event.word_boundary_codepoints = &.{ ' ' }; + const sel = gesture.drag(&t, drag_event).?; + + try testing.expectEqualDeep(Selection.init( + testPin(&t, 0, 0), + testPin(&t, 9, 0), + false, + ), sel); +} + +test "SelectionGesture double-click drag selects by word backwards" { + var t = try Terminal.init(testing.allocator, .{ .cols = 20, .rows = 5 }); + defer t.deinit(testing.allocator); + try t.printString("alpha beta gamma"); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + const time = try std.time.Instant.now(); + _ = try gesture.press(&t, testPress(&t, 7, 0, time)); + _ = try gesture.press(&t, testPress(&t, 7, 0, time)); + + var drag_event = testDrag(&t, 1, 0, 10, 50); + drag_event.word_boundary_codepoints = &.{ ' ' }; + const sel = gesture.drag(&t, drag_event).?; + + try testing.expectEqualDeep(Selection.init( + testPin(&t, 0, 0), + testPin(&t, 9, 0), + false, + ), sel); +} + +test "SelectionGesture double-click drag on empty cell selects nearest word" { + var t = try Terminal.init(testing.allocator, .{ .cols = 20, .rows = 5 }); + defer t.deinit(testing.allocator); + try t.printString("alpha beta"); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + const time = try std.time.Instant.now(); + _ = try gesture.press(&t, testPress(&t, 1, 0, time)); + _ = try gesture.press(&t, testPress(&t, 1, 0, time)); + + var drag_event = testDrag(&t, 15, 0, 150, 50); + drag_event.word_boundary_codepoints = &.{ ' ' }; + const sel = gesture.drag(&t, drag_event).?; + + try testing.expectEqualDeep(Selection.init( + testPin(&t, 0, 0), + testPin(&t, 9, 0), + false, + ), sel); +} + +test "SelectionGesture triple-click drag selects by line" { + var t = try Terminal.init(testing.allocator, .{ .cols = 20, .rows = 5 }); + defer t.deinit(testing.allocator); + try t.printString("alpha beta\none two\nthree four"); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + const time = try std.time.Instant.now(); + _ = try gesture.press(&t, testPress(&t, 1, 0, time)); + _ = try gesture.press(&t, testPress(&t, 1, 0, time)); + _ = try gesture.press(&t, testPress(&t, 1, 0, time)); + + const sel = gesture.drag(&t, testDrag(&t, 2, 2, 20, 50)).?; + + try testing.expectEqualDeep(Selection.init( + testPin(&t, 0, 0), + testPin(&t, 9, 2), + false, + ), sel); +} + +test "SelectionGesture triple-click drag selects by line backwards" { + var t = try Terminal.init(testing.allocator, .{ .cols = 20, .rows = 5 }); + defer t.deinit(testing.allocator); + try t.printString("alpha beta\none two\nthree four"); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + const time = try std.time.Instant.now(); + _ = try gesture.press(&t, testPress(&t, 2, 2, time)); + _ = try gesture.press(&t, testPress(&t, 2, 2, time)); + _ = try gesture.press(&t, testPress(&t, 2, 2, time)); + + const sel = gesture.drag(&t, testDrag(&t, 1, 0, 10, 50)).?; + + try testing.expectEqualDeep(Selection.init( + testPin(&t, 0, 0), + testPin(&t, 9, 2), + false, + ), sel); +} + +test "SelectionGesture repeat increments click count" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + const time = try std.time.Instant.now(); + _ = try gesture.press(&t, testPress(&t, 1, 1, time)); + _ = try gesture.press(&t, testPress(&t, 1, 1, time)); + + try testing.expectEqual(@as(u3, 2), gesture.left_click_count); +} + +test "SelectionGesture repeat clamps at triple click" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + const time = try std.time.Instant.now(); + for (0..4) |_| _ = try gesture.press(&t, testPress(&t, 1, 1, time)); + + try testing.expectEqual(@as(u3, 3), gesture.left_click_count); +} + +test "SelectionGesture null initial time stays single click" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + _ = try gesture.press(&t, testPress(&t, 1, 1, null)); + _ = try gesture.press(&t, testPress(&t, 1, 1, try std.time.Instant.now())); + + try testing.expectEqual(@as(u3, 1), gesture.left_click_count); + try testing.expect(gesture.left_click_time != null); +} + +test "SelectionGesture null repeat time stays single click" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + _ = try gesture.press(&t, testPress(&t, 1, 1, try std.time.Instant.now())); + _ = try gesture.press(&t, testPress(&t, 1, 1, null)); + + try testing.expectEqual(@as(u3, 1), gesture.left_click_count); + try testing.expectEqual(@as(?std.time.Instant, null), gesture.left_click_time); +} + +test "SelectionGesture distant press resets click count" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + const time = try std.time.Instant.now(); + _ = try gesture.press(&t, testPress(&t, 1, 1, time)); + _ = try gesture.press(&t, testPress(&t, 4, 1, time)); + + try testing.expectEqual(@as(u3, 1), gesture.left_click_count); + try testing.expectEqual(@as(f64, 4), gesture.left_click_xpos); +} + +test "SelectionGesture expired repeat resets click count" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + var event = testPress(&t, 1, 1, try std.time.Instant.now()); + event.repeat_interval = 0; + _ = try gesture.press(&t, event); + + std.Thread.sleep(std.time.ns_per_ms); + event.time = try std.time.Instant.now(); + _ = try gesture.press(&t, event); + + try testing.expectEqual(@as(u3, 1), gesture.left_click_count); +} + +test "SelectionGesture screen switch resets click count" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + const time = try std.time.Instant.now(); + const primary_tracked = t.screens.active.pages.countTrackedPins(); + _ = try gesture.press(&t, testPress(&t, 1, 1, time)); + + _ = try t.screens.getInit(testing.allocator, .alternate, .{ + .cols = t.cols, + .rows = t.rows, + }); + t.screens.switchTo(.alternate); + _ = try gesture.press(&t, testPress(&t, 1, 1, time)); + + try testing.expectEqual(@as(u3, 1), gesture.left_click_count); + try testing.expectEqual(.alternate, gesture.left_click_screen); + try testing.expectEqual(primary_tracked, t.screens.get(.primary).?.pages.countTrackedPins()); +} + +test "SelectionGesture removed screen resets without untracking stale pin" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + defer gesture.deinit(&t); + + _ = try t.screens.getInit(testing.allocator, .alternate, .{ + .cols = t.cols, + .rows = t.rows, + }); + t.screens.switchTo(.alternate); + _ = try gesture.press(&t, testPress(&t, 1, 1, try std.time.Instant.now())); + + t.screens.switchTo(.primary); + t.screens.remove(testing.allocator, .alternate); + _ = try gesture.press(&t, testPress(&t, 1, 1, try std.time.Instant.now())); + + try testing.expectEqual(@as(u3, 1), gesture.left_click_count); + try testing.expectEqual(.primary, gesture.left_click_screen); +} + +test "SelectionGesture deinit untracks pin" { + var t = try Terminal.init(testing.allocator, .{ .cols = 5, .rows = 5 }); + defer t.deinit(testing.allocator); + + var gesture: SelectionGesture = .init; + const tracked = t.screens.active.pages.countTrackedPins(); + _ = try gesture.press(&t, testPress(&t, 1, 1, try std.time.Instant.now())); + try testing.expectEqual(tracked + 1, t.screens.active.pages.countTrackedPins()); + + gesture.deinit(&t); + try testing.expectEqual(tracked, t.screens.active.pages.countTrackedPins()); +} |
