diff options
| author | Can Celik <ogulcancelik@gmail.com> | 2026-04-04 19:22:04 +0300 |
|---|---|---|
| committer | Can Celik <ogulcancelik@gmail.com> | 2026-04-05 01:23:06 +0300 |
| commit | 41dd733ca7123c9ac4bfc6c781697a660e95b052 (patch) | |
| tree | 3fc91815ca139ef2e0b281bba0abda4ef15175f4 /vendor/libghostty-vt/src/renderer/opengl/Frame.zig | |
| parent | 55c138263e190a1e79d4b997bfb9397306c0ec1f (diff) | |
feat: finish ghostty pane backend integration
Diffstat (limited to 'vendor/libghostty-vt/src/renderer/opengl/Frame.zig')
| -rw-r--r-- | vendor/libghostty-vt/src/renderer/opengl/Frame.zig | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/vendor/libghostty-vt/src/renderer/opengl/Frame.zig b/vendor/libghostty-vt/src/renderer/opengl/Frame.zig new file mode 100644 index 00000000..289413b0 --- /dev/null +++ b/vendor/libghostty-vt/src/renderer/opengl/Frame.zig @@ -0,0 +1,71 @@ +//! Wrapper for handling render passes. +const Self = @This(); + +const std = @import("std"); +const Allocator = std.mem.Allocator; +const gl = @import("opengl"); + +const Renderer = @import("../generic.zig").Renderer(OpenGL); +const OpenGL = @import("../OpenGL.zig"); +const Target = @import("Target.zig"); +const RenderPass = @import("RenderPass.zig"); + +const Health = @import("../../renderer.zig").Health; + +const log = std.log.scoped(.opengl); + +/// Options for beginning a frame. +pub const Options = struct {}; + +renderer: *Renderer, +target: *Target, + +/// Begin encoding a frame. +pub fn begin( + opts: Options, + /// Once the frame has been completed, the `frameCompleted` method + /// on the renderer is called with the health status of the frame. + renderer: *Renderer, + /// The target is presented via the provided renderer's API when completed. + target: *Target, +) !Self { + _ = opts; + + return .{ + .renderer = renderer, + .target = target, + }; +} + +/// Add a render pass to this frame with the provided attachments. +/// Returns a RenderPass which allows render steps to be added. +pub inline fn renderPass( + self: *const Self, + attachments: []const RenderPass.Options.Attachment, +) RenderPass { + _ = self; + return RenderPass.begin(.{ .attachments = attachments }); +} + +/// Complete this frame and present the target. +/// +/// If `sync` is true, this will block until the frame is presented. +/// +/// NOTE: For OpenGL, `sync` is ignored and we always block. +pub fn complete(self: *const Self, sync: bool) void { + _ = sync; + gl.finish(); + + // If there are any GL errors, consider the frame unhealthy. + const health: Health = if (gl.errors.getError()) .healthy else |_| .unhealthy; + + // If the frame is healthy, present it. + if (health == .healthy) { + self.renderer.api.present(self.target.*) catch |err| { + log.err("Failed to present render target: err={}", .{err}); + }; + } + + // Report the health to the renderer. + self.renderer.frameCompleted(health); +} |
