diff options
| author | Ogulcan Celik <ogulcancelik@gmail.com> | 2026-06-01 23:05:23 +0300 |
|---|---|---|
| committer | Ogulcan Celik <ogulcancelik@gmail.com> | 2026-06-01 23:05:51 +0300 |
| commit | 5bd21b7ed468b5ff4d1a5b2ed7e211f401eb138a (patch) | |
| tree | 672fa4625cca0ecb3e9376fc7f8e33d7b0e9deef /vendor/libghostty-vt/src/renderer/Thread.zig | |
| parent | 32abb3776668ee768200019c170956f67fe33a86 (diff) | |
chore: update libghostty vendor
refs #276
Diffstat (limited to 'vendor/libghostty-vt/src/renderer/Thread.zig')
| -rw-r--r-- | vendor/libghostty-vt/src/renderer/Thread.zig | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/vendor/libghostty-vt/src/renderer/Thread.zig b/vendor/libghostty-vt/src/renderer/Thread.zig index 50872137..48864219 100644 --- a/vendor/libghostty-vt/src/renderer/Thread.zig +++ b/vendor/libghostty-vt/src/renderer/Thread.zig @@ -360,10 +360,16 @@ fn drainMailbox(self: *Thread) !void { // Visibility affects our QoS class self.setQosClass(); - // If we became visible then we immediately trigger a draw. - // We don't need to update frame data because that should - // still be happening. - if (v) self.drawFrame(false); + // If we became visible then we immediately rebuild cells + // (renderCallback skips updateFrame while invisible) and draw. + if (v) { + self.renderer.updateFrame( + self.state, + self.flags.cursor_blink_visible, + ) catch |err| + log.warn("error rendering on visibility regain err={}", .{err}); + self.drawFrame(false); + } // Notify the renderer so it can update any state. self.renderer.setVisible(v); @@ -606,6 +612,10 @@ fn renderCallback( return .disarm; }; + // If we're not visible there's no point spending CPU rebuilding cells — + // we'll catch up when the .visible mailbox message flips us back on. + if (!t.flags.visible) return .disarm; + // Update our frame data t.renderer.updateFrame( t.state, |
