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authorCan Celik <ogulcancelik@gmail.com>2026-04-04 19:22:04 +0300
committerCan Celik <ogulcancelik@gmail.com>2026-04-05 01:23:06 +0300
commit41dd733ca7123c9ac4bfc6c781697a660e95b052 (patch)
tree3fc91815ca139ef2e0b281bba0abda4ef15175f4 /vendor/libghostty-vt/src/renderer.zig
parent55c138263e190a1e79d4b997bfb9397306c0ec1f (diff)
feat: finish ghostty pane backend integration
Diffstat (limited to 'vendor/libghostty-vt/src/renderer.zig')
-rw-r--r--vendor/libghostty-vt/src/renderer.zig66
1 files changed, 66 insertions, 0 deletions
diff --git a/vendor/libghostty-vt/src/renderer.zig b/vendor/libghostty-vt/src/renderer.zig
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+++ b/vendor/libghostty-vt/src/renderer.zig
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+//! Renderer implementation and utilities. The renderer is responsible for
+//! taking the internal screen state and turning into some output format,
+//! usually for a screen.
+//!
+//! The renderer is closely tied to the windowing system which usually
+//! has to prepare the window for the given renderer using system-specific
+//! APIs. The renderers in this package assume that the renderer is already
+//! setup (OpenGL has a context, Vulkan has a surface, etc.)
+
+const build_config = @import("build_config.zig");
+
+const cursor = @import("renderer/cursor.zig");
+const message = @import("renderer/message.zig");
+const size = @import("renderer/size.zig");
+pub const shadertoy = @import("renderer/shadertoy.zig");
+pub const Backend = @import("renderer/backend.zig").Backend;
+pub const GenericRenderer = @import("renderer/generic.zig").Renderer;
+pub const Metal = @import("renderer/Metal.zig");
+pub const OpenGL = @import("renderer/OpenGL.zig");
+pub const WebGL = @import("renderer/WebGL.zig");
+pub const Options = @import("renderer/Options.zig");
+pub const Overlay = @import("renderer/Overlay.zig");
+pub const Thread = @import("renderer/Thread.zig");
+pub const State = @import("renderer/State.zig");
+pub const CursorStyle = cursor.Style;
+pub const Message = message.Message;
+pub const Size = size.Size;
+pub const Coordinate = size.Coordinate;
+pub const CellSize = size.CellSize;
+pub const ScreenSize = size.ScreenSize;
+pub const GridSize = size.GridSize;
+pub const Padding = size.Padding;
+pub const cursorStyle = cursor.style;
+pub const lib = @import("lib/main.zig");
+
+/// The implementation to use for the renderer. This is comptime chosen
+/// so that every build has exactly one renderer implementation.
+pub const Renderer = switch (build_config.renderer) {
+ .metal => GenericRenderer(Metal),
+ .opengl => GenericRenderer(OpenGL),
+ .webgl => WebGL,
+};
+
+/// The health status of a renderer. These must be shared across all
+/// renderers even if some states aren't reachable so that our API users
+/// can use the same enum for all renderers.
+pub const Health = enum(c_int) {
+ healthy,
+ unhealthy,
+
+ test "ghostty.h Health" {
+ try lib.checkGhosttyHEnum(Health, "GHOSTTY_RENDERER_HEALTH_");
+ }
+};
+
+test {
+ // Our comptime-chosen renderer
+ _ = Renderer;
+
+ _ = cursor;
+ _ = message;
+ _ = shadertoy;
+ _ = size;
+ _ = Thread;
+ _ = State;
+}