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authorCan Celik <ogulcancelik@gmail.com>2026-04-04 19:22:04 +0300
committerCan Celik <ogulcancelik@gmail.com>2026-04-05 01:23:06 +0300
commit41dd733ca7123c9ac4bfc6c781697a660e95b052 (patch)
tree3fc91815ca139ef2e0b281bba0abda4ef15175f4 /vendor/libghostty-vt/src/font/Glyph.zig
parent55c138263e190a1e79d4b997bfb9397306c0ec1f (diff)
feat: finish ghostty pane backend integration
Diffstat (limited to 'vendor/libghostty-vt/src/font/Glyph.zig')
-rw-r--r--vendor/libghostty-vt/src/font/Glyph.zig19
1 files changed, 19 insertions, 0 deletions
diff --git a/vendor/libghostty-vt/src/font/Glyph.zig b/vendor/libghostty-vt/src/font/Glyph.zig
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+++ b/vendor/libghostty-vt/src/font/Glyph.zig
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+//! Glyph is a single loaded glyph for a face.
+const Glyph = @This();
+
+/// width of glyph in pixels
+width: u32,
+
+/// height of glyph in pixels
+height: u32,
+
+/// left bearing
+offset_x: i32,
+
+/// top bearing
+offset_y: i32,
+
+/// coordinates in the atlas of the top-left corner. These have to
+/// be normalized to be between 0 and 1 prior to use in shaders.
+atlas_x: u32,
+atlas_y: u32,