diff options
| author | Can Celik <ogulcancelik@gmail.com> | 2026-04-04 19:22:04 +0300 |
|---|---|---|
| committer | Can Celik <ogulcancelik@gmail.com> | 2026-04-05 01:23:06 +0300 |
| commit | 41dd733ca7123c9ac4bfc6c781697a660e95b052 (patch) | |
| tree | 3fc91815ca139ef2e0b281bba0abda4ef15175f4 /vendor/libghostty-vt/src/apprt/gtk/class/imgui_widget.zig | |
| parent | 55c138263e190a1e79d4b997bfb9397306c0ec1f (diff) | |
feat: finish ghostty pane backend integration
Diffstat (limited to 'vendor/libghostty-vt/src/apprt/gtk/class/imgui_widget.zig')
| -rw-r--r-- | vendor/libghostty-vt/src/apprt/gtk/class/imgui_widget.zig | 551 |
1 files changed, 551 insertions, 0 deletions
diff --git a/vendor/libghostty-vt/src/apprt/gtk/class/imgui_widget.zig b/vendor/libghostty-vt/src/apprt/gtk/class/imgui_widget.zig new file mode 100644 index 00000000..0ef753a8 --- /dev/null +++ b/vendor/libghostty-vt/src/apprt/gtk/class/imgui_widget.zig @@ -0,0 +1,551 @@ +const std = @import("std"); +const assert = @import("../../../quirks.zig").inlineAssert; + +const cimgui = @import("dcimgui"); +const gl = @import("opengl"); +const adw = @import("adw"); +const gdk = @import("gdk"); +const gobject = @import("gobject"); +const gtk = @import("gtk"); + +const input = @import("../../../input.zig"); +const gresource = @import("../build/gresource.zig"); + +const key = @import("../key.zig"); +const Common = @import("../class.zig").Common; + +const log = std.log.scoped(.gtk_ghostty_imgui_widget); + +/// A widget for embedding a Dear ImGui application. +/// +/// It'd be a lot cleaner to use inheritance here but zig-gobject doesn't +/// currently have a way to define virtual methods, so we have to use +/// composition and signals instead. +pub const ImguiWidget = extern struct { + const Self = @This(); + parent_instance: Parent, + pub const Parent = adw.Bin; + pub const getGObjectType = gobject.ext.defineClass(Self, .{ + .name = "GhosttyImguiWidget", + .instanceInit = &init, + .classInit = &Class.init, + .parent_class = &Class.parent, + .private = .{ .Type = Private, .offset = &Private.offset }, + }); + + pub const properties = struct {}; + + pub const signals = struct {}; + + pub const virtual_methods = struct { + /// This virtual method will be called to allow the Dear ImGui + /// application to do one-time setup of the context. The correct context + /// will be current when the virtual method is called. + pub const setup = C.defineVirtualMethod("setup"); + + /// This virtual method will be called at each frame to allow the Dear + /// ImGui application to draw the application. The correct context will + /// be current when the virtual method is called. + pub const render = C.defineVirtualMethod("render"); + }; + + const Private = struct { + /// GL area where we display the Dear ImGui application. + gl_area: *gtk.GLArea, + + /// GTK input method context + im_context: *gtk.IMMulticontext, + + /// Dear ImGui context. We create a context per widget so that we can + /// have multiple active imgui views in the same application. + ig_context: ?*cimgui.c.ImGuiContext = null, + + /// Our previous instant used to calculate delta time for animations. + instant: ?std.time.Instant = null, + + /// Tick callback ID for timed updates. + tick_callback_id: c_uint = 0, + + /// Last render time for throttling to 30 FPS. + last_render_time: ?std.time.Instant = null, + + pub var offset: c_int = 0; + }; + + //--------------------------------------------------------------- + // Virtual Methods + + fn init(self: *Self, _: *Class) callconv(.c) void { + gtk.Widget.initTemplate(self.as(gtk.Widget)); + } + + fn dispose(self: *Self) callconv(.c) void { + gtk.Widget.disposeTemplate( + self.as(gtk.Widget), + getGObjectType(), + ); + + gobject.Object.virtual_methods.dispose.call( + Class.parent, + self.as(Parent), + ); + } + + //--------------------------------------------------------------- + // Public methods + + /// This should be called anytime the underlying data for the UI changes + /// so that the UI can be refreshed. + pub fn queueRender(self: *ImguiWidget) void { + const priv = self.private(); + priv.gl_area.queueRender(); + } + + //--------------------------------------------------------------- + // Public wrappers for virtual methods + + /// This virtual method will be called to allow the Dear ImGui application + /// to do one-time setup of the context. The correct context will be current + /// when the virtual method is called. + pub fn setup(self: *Self) callconv(.c) void { + const class = self.getClass() orelse return; + virtual_methods.setup.call(class, self, .{}); + } + + /// This virtual method will be called at each frame to allow the Dear ImGui + /// application to draw the application. The correct context will be current + /// when the virtual method is called. + pub fn render(self: *Self) callconv(.c) void { + const class = self.getClass() orelse return; + virtual_methods.render.call(class, self, .{}); + } + + //--------------------------------------------------------------- + // Private Methods + + /// Set our imgui context to be current, or return an error. This must be + /// called before any Dear ImGui API calls so that they're made against + /// the proper context. + fn setCurrentContext(self: *Self) error{ContextNotInitialized}!void { + const priv = self.private(); + const ig_context = priv.ig_context orelse { + log.warn("Dear ImGui context not initialized", .{}); + return error.ContextNotInitialized; + }; + cimgui.c.ImGui_SetCurrentContext(ig_context); + } + + /// Initialize the frame. Expects that the context is already current. + fn newFrame(self: *Self) void { + const priv = self.private(); + const io: *cimgui.c.ImGuiIO = cimgui.c.ImGui_GetIO(); + + // Determine our delta time + const now = std.time.Instant.now() catch unreachable; + io.DeltaTime = if (priv.instant) |prev| delta: { + const since_ns: f64 = @floatFromInt(now.since(prev)); + const ns_per_s: f64 = @floatFromInt(std.time.ns_per_s); + const since_s: f32 = @floatCast(since_ns / ns_per_s); + break :delta @max(0.00001, since_s); + } else (1.0 / 60.0); + + priv.instant = now; + } + + /// Handle key press/release events. + fn keyEvent( + self: *ImguiWidget, + action: input.Action, + ec_key: *gtk.EventControllerKey, + keyval: c_uint, + _: c_uint, + gtk_mods: gdk.ModifierType, + ) bool { + self.queueRender(); + + self.setCurrentContext() catch return false; + + const io: *cimgui.c.ImGuiIO = cimgui.c.ImGui_GetIO(); + + const mods = key.translateMods(gtk_mods); + cimgui.c.ImGuiIO_AddKeyEvent(io, cimgui.c.ImGuiKey_LeftShift, mods.shift); + cimgui.c.ImGuiIO_AddKeyEvent(io, cimgui.c.ImGuiKey_LeftCtrl, mods.ctrl); + cimgui.c.ImGuiIO_AddKeyEvent(io, cimgui.c.ImGuiKey_LeftAlt, mods.alt); + cimgui.c.ImGuiIO_AddKeyEvent(io, cimgui.c.ImGuiKey_LeftSuper, mods.super); + + // If our keyval has a key, then we send that key event + if (key.keyFromKeyval(keyval)) |inputkey| { + if (inputkey.imguiKey()) |imgui_key| { + cimgui.c.ImGuiIO_AddKeyEvent(io, imgui_key, action == .press); + } + } + + // Try to process the event as text + if (ec_key.as(gtk.EventController).getCurrentEvent()) |event| { + const priv = self.private(); + _ = priv.im_context.as(gtk.IMContext).filterKeypress(event); + } + + return true; + } + + /// Translate a GTK mouse button to a Dear ImGui mouse button. + fn translateMouseButton(button: c_uint) ?c_int { + return switch (button) { + 1 => cimgui.c.ImGuiMouseButton_Left, + 2 => cimgui.c.ImGuiMouseButton_Middle, + 3 => cimgui.c.ImGuiMouseButton_Right, + else => null, + }; + } + + /// Get the scale factor that the display is operating at. + fn getScaleFactor(self: *Self) f64 { + const priv = self.private(); + return @floatFromInt(priv.gl_area.as(gtk.Widget).getScaleFactor()); + } + + //--------------------------------------------------------------- + // Properties + + //--------------------------------------------------------------- + // Signal Handlers + + fn glAreaRealize(_: *gtk.GLArea, self: *Self) callconv(.c) void { + const priv = self.private(); + assert(priv.ig_context == null); + + priv.gl_area.makeCurrent(); + if (priv.gl_area.getError()) |err| { + log.warn("GLArea for Dear ImGui widget failed to realize: {s}", .{err.f_message orelse "(unknown)"}); + return; + } + + priv.ig_context = cimgui.c.ImGui_CreateContext(null) orelse { + log.warn("unable to initialize Dear ImGui context", .{}); + return; + }; + self.setCurrentContext() catch return; + + // Setup some basic config + const io: *cimgui.c.ImGuiIO = cimgui.c.ImGui_GetIO(); + io.BackendPlatformName = "ghostty_gtk"; + + // Realize means that our OpenGL context is ready, so we can now + // initialize the ImgUI OpenGL backend for our context. + _ = cimgui.ImGui_ImplOpenGL3_Init(null); + + // Call the virtual method to setup the UI. + self.setup(); + + // Add a tick callback to drive timed updates via the frame clock. + priv.tick_callback_id = self.as(gtk.Widget).addTickCallback( + tickCallback, + null, + null, + ); + } + + /// Handle a request to unrealize the GLArea + fn glAreaUnrealize(_: *gtk.GLArea, self: *ImguiWidget) callconv(.c) void { + const priv = self.private(); + assert(priv.ig_context != null); + + // Remove the tick callback if it was registered. + if (priv.tick_callback_id != 0) { + self.as(gtk.Widget).removeTickCallback(priv.tick_callback_id); + priv.tick_callback_id = 0; + } + + // Unrealize is not guaranteed to be called with a current GL context, + // so we make it current for ImGui cleanup. + priv.gl_area.makeCurrent(); + if (priv.gl_area.getError()) |err| { + log.warn("GLArea for Dear ImGui widget failed to realize: {s}", .{err.f_message orelse "(unknown)"}); + return; + } + + self.setCurrentContext() catch return; + cimgui.ImGui_ImplOpenGL3_ShutdownWithLoaderCleanup(); + cimgui.c.ImGui_DestroyContext(priv.ig_context); + priv.ig_context = null; + } + + /// Handle a request to resize the GLArea + fn glAreaResize(area: *gtk.GLArea, width: c_int, height: c_int, self: *Self) callconv(.c) void { + self.setCurrentContext() catch return; + const io: *cimgui.c.ImGuiIO = cimgui.c.ImGui_GetIO(); + const scale_factor = area.as(gtk.Widget).getScaleFactor(); + + // Our display size is always unscaled. We'll do the scaling in the + // style instead. This creates crisper looking fonts. + io.DisplaySize = .{ .x = @floatFromInt(width), .y = @floatFromInt(height) }; + io.DisplayFramebufferScale = .{ .x = 1, .y = 1 }; + + // Setup a new style and scale it appropriately. We must use the + // ImGuiStyle constructor to get proper default values (e.g., + // CurveTessellationTol) rather than zero-initialized values. + var style: cimgui.c.ImGuiStyle = undefined; + cimgui.ext.ImGuiStyle_ImGuiStyle(&style); + cimgui.c.ImGuiStyle_ScaleAllSizes(&style, @floatFromInt(scale_factor)); + const active_style = cimgui.c.ImGui_GetStyle(); + active_style.* = style; + } + + /// Handle a request to render the contents of our GLArea + fn glAreaRender(_: *gtk.GLArea, _: *gdk.GLContext, self: *Self) callconv(.c) c_int { + self.setCurrentContext() catch return @intFromBool(false); + + // Update last render time for tick callback throttling. + const priv = self.private(); + priv.last_render_time = std.time.Instant.now() catch null; + + // Setup our frame. We render twice because some ImGui behaviors + // take multiple renders to process. I don't know how to make this + // more efficient. + for (0..2) |_| { + cimgui.ImGui_ImplOpenGL3_NewFrame(); + self.newFrame(); + cimgui.c.ImGui_NewFrame(); + + // Call the virtual method to draw the UI. + self.render(); + + // Render + cimgui.c.ImGui_Render(); + } + + // OpenGL final render + gl.clearColor(0x28 / 0xFF, 0x2C / 0xFF, 0x34 / 0xFF, 1.0); + gl.clear(gl.c.GL_COLOR_BUFFER_BIT); + cimgui.ImGui_ImplOpenGL3_RenderDrawData(cimgui.c.ImGui_GetDrawData()); + + return @intFromBool(true); + } + + fn ecFocusEnter(_: *gtk.EventControllerFocus, self: *Self) callconv(.c) void { + self.setCurrentContext() catch return; + const io: *cimgui.c.ImGuiIO = cimgui.c.ImGui_GetIO(); + cimgui.c.ImGuiIO_AddFocusEvent(io, true); + self.queueRender(); + } + + fn ecFocusLeave(_: *gtk.EventControllerFocus, self: *Self) callconv(.c) void { + self.setCurrentContext() catch return; + const io: *cimgui.c.ImGuiIO = cimgui.c.ImGui_GetIO(); + cimgui.c.ImGuiIO_AddFocusEvent(io, false); + self.queueRender(); + } + + fn ecKeyPressed( + ec_key: *gtk.EventControllerKey, + keyval: c_uint, + keycode: c_uint, + gtk_mods: gdk.ModifierType, + self: *ImguiWidget, + ) callconv(.c) c_int { + return @intFromBool(self.keyEvent( + .press, + ec_key, + keyval, + keycode, + gtk_mods, + )); + } + + fn ecKeyReleased( + ec_key: *gtk.EventControllerKey, + keyval: c_uint, + keycode: c_uint, + gtk_mods: gdk.ModifierType, + self: *ImguiWidget, + ) callconv(.c) void { + _ = self.keyEvent( + .release, + ec_key, + keyval, + keycode, + gtk_mods, + ); + } + + fn ecMousePressed( + gesture: *gtk.GestureClick, + _: c_int, + _: f64, + _: f64, + self: *ImguiWidget, + ) callconv(.c) void { + self.queueRender(); + self.setCurrentContext() catch return; + const io: *cimgui.c.ImGuiIO = cimgui.c.ImGui_GetIO(); + const gdk_button = gesture.as(gtk.GestureSingle).getCurrentButton(); + if (translateMouseButton(gdk_button)) |button| { + cimgui.c.ImGuiIO_AddMouseButtonEvent(io, button, true); + } + } + + fn ecMouseReleased( + gesture: *gtk.GestureClick, + _: c_int, + _: f64, + _: f64, + self: *ImguiWidget, + ) callconv(.c) void { + self.queueRender(); + self.setCurrentContext() catch return; + const io: *cimgui.c.ImGuiIO = cimgui.c.ImGui_GetIO(); + const gdk_button = gesture.as(gtk.GestureSingle).getCurrentButton(); + if (translateMouseButton(gdk_button)) |button| { + cimgui.c.ImGuiIO_AddMouseButtonEvent(io, button, false); + } + } + + fn ecMouseMotion( + _: *gtk.EventControllerMotion, + x: f64, + y: f64, + self: *ImguiWidget, + ) callconv(.c) void { + self.queueRender(); + self.setCurrentContext() catch return; + const io: *cimgui.c.ImGuiIO = cimgui.c.ImGui_GetIO(); + const scale_factor = self.getScaleFactor(); + cimgui.c.ImGuiIO_AddMousePosEvent( + io, + @floatCast(x * scale_factor), + @floatCast(y * scale_factor), + ); + } + + fn ecMouseScroll( + _: *gtk.EventControllerScroll, + x: f64, + y: f64, + self: *ImguiWidget, + ) callconv(.c) c_int { + self.queueRender(); + self.setCurrentContext() catch return @intFromBool(false); + const io: *cimgui.c.ImGuiIO = cimgui.c.ImGui_GetIO(); + cimgui.c.ImGuiIO_AddMouseWheelEvent( + io, + @floatCast(x), + @floatCast(-y), + ); + return @intFromBool(true); + } + + fn imCommit( + _: *gtk.IMMulticontext, + bytes: [*:0]u8, + self: *ImguiWidget, + ) callconv(.c) void { + self.queueRender(); + self.setCurrentContext() catch return; + const io: *cimgui.c.ImGuiIO = cimgui.c.ImGui_GetIO(); + cimgui.c.ImGuiIO_AddInputCharactersUTF8(io, bytes); + } + + /// Tick callback for timed updates. This drives periodic redraws. + /// Redraws are limited to 30 FPS max since our imgui widgets don't + /// usually need higher frame rates than that. + fn tickCallback( + widget: *gtk.Widget, + _: *gdk.FrameClock, + _: ?*anyopaque, + ) callconv(.c) c_int { + const self: *Self = gobject.ext.cast(Self, widget) orelse return 0; + const priv = self.private(); + + const now = std.time.Instant.now() catch { + self.queueRender(); + return 1; + }; + + // Throttle to 30 FPS (~33ms between frames) + const frame_time_ns: u64 = std.time.ns_per_s / 30; + const should_render = if (priv.last_render_time) |last| + now.since(last) >= frame_time_ns + else + true; + + if (should_render) self.queueRender(); + + return 1; // Continue the tick callback + } + + //--------------------------------------------------------------- + // Default virtual method handlers + + /// Default setup function. Does nothing but log a warning. + fn defaultSetup(_: *Self) callconv(.c) void { + log.warn("default Dear ImGui setup called, this is a bug.", .{}); + } + + /// Default render function. Does nothing but log a warning. + fn defaultRender(_: *Self) callconv(.c) void { + log.warn("default Dear ImGui render called, this is a bug.", .{}); + } + + const C = Common(Self, Private); + pub const as = C.as; + pub const ref = C.ref; + pub const refSink = C.refSink; + pub const unref = C.unref; + pub const getClass = C.getClass; + const private = C.private; + + pub const Class = extern struct { + parent_class: Parent.Class, + + /// Function pointers for virtual methods. + setup: ?*const fn (*Self) callconv(.c) void, + render: ?*const fn (*Self) callconv(.c) void, + + var parent: *Parent.Class = undefined; + pub const Instance = Self; + + fn init(class: *Class) callconv(.c) void { + gtk.Widget.Class.setTemplateFromResource( + class.as(gtk.Widget.Class), + comptime gresource.blueprint(.{ + .major = 1, + .minor = 5, + .name = "imgui-widget", + }), + ); + + // Initialize our virtual methods with default functions. + class.setup = defaultSetup; + class.render = defaultRender; + + // Bindings + class.bindTemplateChildPrivate("gl_area", .{}); + class.bindTemplateChildPrivate("im_context", .{}); + + // Template Callbacks + class.bindTemplateCallback("realize", &glAreaRealize); + class.bindTemplateCallback("unrealize", &glAreaUnrealize); + class.bindTemplateCallback("resize", &glAreaResize); + class.bindTemplateCallback("render", &glAreaRender); + class.bindTemplateCallback("focus_enter", &ecFocusEnter); + class.bindTemplateCallback("focus_leave", &ecFocusLeave); + class.bindTemplateCallback("key_pressed", &ecKeyPressed); + class.bindTemplateCallback("key_released", &ecKeyReleased); + class.bindTemplateCallback("mouse_pressed", &ecMousePressed); + class.bindTemplateCallback("mouse_released", &ecMouseReleased); + class.bindTemplateCallback("mouse_motion", &ecMouseMotion); + class.bindTemplateCallback("scroll", &ecMouseScroll); + class.bindTemplateCallback("im_commit", &imCommit); + + // Signals + + // Virtual methods + gobject.Object.virtual_methods.dispose.implement(class, &dispose); + } + + pub const as = C.Class.as; + pub const bindTemplateChildPrivate = C.Class.bindTemplateChildPrivate; + pub const bindTemplateCallback = C.Class.bindTemplateCallback; + }; +}; |
