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authorCan Celik <ogulcancelik@gmail.com>2026-04-04 19:22:04 +0300
committerCan Celik <ogulcancelik@gmail.com>2026-04-05 01:23:06 +0300
commit41dd733ca7123c9ac4bfc6c781697a660e95b052 (patch)
tree3fc91815ca139ef2e0b281bba0abda4ef15175f4 /vendor/libghostty-vt/src/apprt.zig
parent55c138263e190a1e79d4b997bfb9397306c0ec1f (diff)
feat: finish ghostty pane backend integration
Diffstat (limited to 'vendor/libghostty-vt/src/apprt.zig')
-rw-r--r--vendor/libghostty-vt/src/apprt.zig59
1 files changed, 59 insertions, 0 deletions
diff --git a/vendor/libghostty-vt/src/apprt.zig b/vendor/libghostty-vt/src/apprt.zig
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+++ b/vendor/libghostty-vt/src/apprt.zig
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+//! "apprt" is the "application runtime" package. This abstracts the
+//! application runtime and lifecycle management such as creating windows,
+//! getting user input (mouse/keyboard), etc.
+//!
+//! This enables compile-time interfaces to be built to swap out the underlying
+//! application runtime. For example: pure macOS Cocoa, GTK+, browser, etc.
+//!
+//! The goal is to have different implementations share as much of the core
+//! logic as possible, and to only reach out to platform-specific implementation
+//! code when absolutely necessary.
+const build_config = @import("build_config.zig");
+
+const structs = @import("apprt/structs.zig");
+
+pub const action = @import("apprt/action.zig");
+pub const ipc = @import("apprt/ipc.zig");
+pub const gtk = @import("apprt/gtk.zig");
+pub const none = @import("apprt/none.zig");
+pub const browser = @import("apprt/browser.zig");
+pub const embedded = @import("apprt/embedded.zig");
+pub const surface = @import("apprt/surface.zig");
+
+pub const Action = action.Action;
+pub const Runtime = @import("apprt/runtime.zig").Runtime;
+pub const Target = action.Target;
+
+pub const ContentScale = structs.ContentScale;
+pub const Clipboard = structs.Clipboard;
+pub const ClipboardContent = structs.ClipboardContent;
+pub const ClipboardRequest = structs.ClipboardRequest;
+pub const ClipboardRequestType = structs.ClipboardRequestType;
+pub const ColorScheme = structs.ColorScheme;
+pub const CursorPos = structs.CursorPos;
+pub const IMEPos = structs.IMEPos;
+pub const Selection = structs.Selection;
+pub const SurfaceSize = structs.SurfaceSize;
+
+/// The implementation to use for the app runtime. This is comptime chosen
+/// so that every build has exactly one application runtime implementation.
+/// Note: it is very rare to use Runtime directly; most usage will use
+/// Window or something.
+pub const runtime = switch (build_config.artifact) {
+ .exe => switch (build_config.app_runtime) {
+ .none => none,
+ .gtk => gtk,
+ },
+ .lib => embedded,
+ .wasm_module => browser,
+};
+
+pub const App = runtime.App;
+pub const Surface = runtime.Surface;
+
+test {
+ _ = Runtime;
+ _ = runtime;
+ _ = action;
+ _ = structs;
+}