diff options
| author | Can Celik <ogulcancelik@gmail.com> | 2026-04-04 19:22:04 +0300 |
|---|---|---|
| committer | Can Celik <ogulcancelik@gmail.com> | 2026-04-05 01:23:06 +0300 |
| commit | 41dd733ca7123c9ac4bfc6c781697a660e95b052 (patch) | |
| tree | 3fc91815ca139ef2e0b281bba0abda4ef15175f4 /vendor/libghostty-vt/pkg/opengl/VertexArray.zig | |
| parent | 55c138263e190a1e79d4b997bfb9397306c0ec1f (diff) | |
feat: finish ghostty pane backend integration
Diffstat (limited to 'vendor/libghostty-vt/pkg/opengl/VertexArray.zig')
| -rw-r--r-- | vendor/libghostty-vt/pkg/opengl/VertexArray.zig | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/vendor/libghostty-vt/pkg/opengl/VertexArray.zig b/vendor/libghostty-vt/pkg/opengl/VertexArray.zig new file mode 100644 index 00000000..44bf3162 --- /dev/null +++ b/vendor/libghostty-vt/pkg/opengl/VertexArray.zig @@ -0,0 +1,116 @@ +const VertexArray = @This(); + +const c = @import("c.zig").c; +const glad = @import("glad.zig"); +const errors = @import("errors.zig"); + +id: c.GLuint, + +/// Create a single vertex array object. +pub fn create() !VertexArray { + var vao: c.GLuint = undefined; + glad.context.GenVertexArrays.?(1, &vao); + return VertexArray{ .id = vao }; +} + +/// glBindVertexArray +pub fn bind(v: VertexArray) !Binding { + glad.context.BindVertexArray.?(v.id); + try errors.getError(); + return .{}; +} + +pub fn destroy(v: VertexArray) void { + glad.context.DeleteVertexArrays.?(1, &v.id); +} + +pub const Binding = struct { + pub fn unbind(self: Binding) void { + _ = self; + glad.context.BindVertexArray.?(0); + } + + pub fn enableAttribArray(_: Binding, idx: c.GLuint) !void { + glad.context.EnableVertexAttribArray.?(idx); + try errors.getError(); + } + + pub fn bindingDivisor(_: Binding, idx: c.GLuint, divisor: c.GLuint) !void { + glad.context.VertexBindingDivisor.?(idx, divisor); + try errors.getError(); + } + + pub fn attributeBinding( + _: Binding, + attrib_idx: c.GLuint, + binding_idx: c.GLuint, + ) !void { + glad.context.VertexAttribBinding.?(attrib_idx, binding_idx); + try errors.getError(); + } + + pub fn attributeFormat( + _: Binding, + idx: c.GLuint, + size: c.GLint, + typ: c.GLenum, + normalized: bool, + offset: c.GLuint, + ) !void { + glad.context.VertexAttribFormat.?( + idx, + size, + typ, + @intCast(@intFromBool(normalized)), + offset, + ); + try errors.getError(); + } + + pub fn attributeIFormat( + _: Binding, + idx: c.GLuint, + size: c.GLint, + typ: c.GLenum, + offset: c.GLuint, + ) !void { + glad.context.VertexAttribIFormat.?( + idx, + size, + typ, + offset, + ); + try errors.getError(); + } + + pub fn attributeLFormat( + _: Binding, + idx: c.GLuint, + size: c.GLint, + offset: c.GLuint, + ) !void { + glad.context.VertexAttribLFormat.?( + idx, + size, + c.GL_DOUBLE, + offset, + ); + try errors.getError(); + } + + pub fn bindVertexBuffer( + _: Binding, + idx: c.GLuint, + buffer: c.GLuint, + offset: c.GLintptr, + stride: c.GLsizei, + ) !void { + glad.context.BindVertexBuffer.?( + idx, + buffer, + offset, + stride, + ); + try errors.getError(); + } +}; |
