diff options
| author | Can Celik <ogulcancelik@gmail.com> | 2026-04-04 19:22:04 +0300 |
|---|---|---|
| committer | Can Celik <ogulcancelik@gmail.com> | 2026-04-05 01:23:06 +0300 |
| commit | 41dd733ca7123c9ac4bfc6c781697a660e95b052 (patch) | |
| tree | 3fc91815ca139ef2e0b281bba0abda4ef15175f4 /vendor/libghostty-vt/pkg/opengl/Framebuffer.zig | |
| parent | 55c138263e190a1e79d4b997bfb9397306c0ec1f (diff) | |
feat: finish ghostty pane backend integration
Diffstat (limited to 'vendor/libghostty-vt/pkg/opengl/Framebuffer.zig')
| -rw-r--r-- | vendor/libghostty-vt/pkg/opengl/Framebuffer.zig | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/vendor/libghostty-vt/pkg/opengl/Framebuffer.zig b/vendor/libghostty-vt/pkg/opengl/Framebuffer.zig new file mode 100644 index 00000000..ea1f0d2b --- /dev/null +++ b/vendor/libghostty-vt/pkg/opengl/Framebuffer.zig @@ -0,0 +1,116 @@ +const Framebuffer = @This(); + +const std = @import("std"); +const c = @import("c.zig").c; +const errors = @import("errors.zig"); +const glad = @import("glad.zig"); +const Texture = @import("Texture.zig"); +const Renderbuffer = @import("Renderbuffer.zig"); + +id: c.GLuint, + +/// Create a single buffer. +pub fn create() !Framebuffer { + var fbo: c.GLuint = undefined; + glad.context.GenFramebuffers.?(1, &fbo); + return .{ .id = fbo }; +} + +pub fn destroy(v: Framebuffer) void { + glad.context.DeleteFramebuffers.?(1, &v.id); +} + +pub fn bind(v: Framebuffer, target: Target) !Binding { + // The default framebuffer is documented as being zero but + // on multiple OpenGL drivers its not zero, so we grab it + // at runtime. + var current: c.GLint = undefined; + glad.context.GetIntegerv.?(c.GL_FRAMEBUFFER_BINDING, ¤t); + glad.context.BindFramebuffer.?(@intFromEnum(target), v.id); + return .{ .target = target, .previous = @intCast(current) }; +} + +/// Enum for possible binding targets. +pub const Target = enum(c_uint) { + framebuffer = c.GL_FRAMEBUFFER, + draw = c.GL_DRAW_FRAMEBUFFER, + read = c.GL_READ_FRAMEBUFFER, + _, +}; + +pub const Attachment = enum(c_uint) { + color0 = c.GL_COLOR_ATTACHMENT0, + depth = c.GL_DEPTH_ATTACHMENT, + stencil = c.GL_STENCIL_ATTACHMENT, + depth_stencil = c.GL_DEPTH_STENCIL_ATTACHMENT, + _, +}; + +pub const Status = enum(c_uint) { + complete = c.GL_FRAMEBUFFER_COMPLETE, + undefined = c.GL_FRAMEBUFFER_UNDEFINED, + incomplete_attachment = c.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, + incomplete_missing_attachment = c.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, + incomplete_draw_buffer = c.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, + incomplete_read_buffer = c.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, + unsupported = c.GL_FRAMEBUFFER_UNSUPPORTED, + incomplete_multisample = c.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, + incomplete_layer_targets = c.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, + _, +}; + +pub const Binding = struct { + target: Target, + previous: c.GLuint, + + pub fn unbind(self: Binding) void { + glad.context.BindFramebuffer.?( + @intFromEnum(self.target), + self.previous, + ); + } + + pub fn texture2D( + self: Binding, + attachment: Attachment, + textarget: Texture.Target, + texture: Texture, + level: c.GLint, + ) !void { + glad.context.FramebufferTexture2D.?( + @intFromEnum(self.target), + @intFromEnum(attachment), + @intFromEnum(textarget), + texture.id, + level, + ); + try errors.getError(); + } + + pub fn renderbuffer( + self: Binding, + attachment: Attachment, + buffer: Renderbuffer, + ) !void { + glad.context.FramebufferRenderbuffer.?( + @intFromEnum(self.target), + @intFromEnum(attachment), + c.GL_RENDERBUFFER, + buffer.id, + ); + try errors.getError(); + } + + pub fn drawBuffers( + self: Binding, + bufs: []Attachment, + ) !void { + _ = self; + glad.context.DrawBuffers.?(@intCast(bufs.len), bufs.ptr); + try errors.getError(); + } + + pub fn checkStatus(self: Binding) Status { + return @enumFromInt(glad.context.CheckFramebufferStatus.?(@intFromEnum(self.target))); + } +}; |
