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authorCan Celik <ogulcancelik@gmail.com>2026-04-21 16:30:04 +0300
committerGitHub <noreply@github.com>2026-04-21 16:30:04 +0300
commit3397e1ce2922c4ae9b814e8110e81de7d201de81 (patch)
treec457a7cf0af271dea1a412474fad5a33c1b60be8 /src/ui/widgets.rs
parent2818ff492d45d17fd4f9b15478d703c6c664a8c0 (diff)
feat: add persistent server-client sessions
Make herdr persistent by default. Launching herdr now starts or reattaches to a background session server. Clients can detach and reattach while panes and agent processes keep running. Session mode now supports multi-client attach, auto-detect startup, and a thin-client/headless-server split. This also refactors the large app, ui, input, pane, config, workspace, and persistence modules into smaller focused submodules, while preserving behavior and colocating tests with the code they exercise. Upgrade notes: - persistence mode is now the default - in-app quit detaches the current client instead of stopping the server - use `herdr server stop` to stop the background session - use `--no-session` for the old single-process behavior - default socket paths now live under the config directory
Diffstat (limited to 'src/ui/widgets.rs')
-rw-r--r--src/ui/widgets.rs209
1 files changed, 209 insertions, 0 deletions
diff --git a/src/ui/widgets.rs b/src/ui/widgets.rs
new file mode 100644
index 00000000..354b7884
--- /dev/null
+++ b/src/ui/widgets.rs
@@ -0,0 +1,209 @@
+use ratatui::{
+ layout::{Alignment, Constraint, Layout, Rect},
+ style::{Color, Modifier, Style},
+ text::{Line, Span},
+ widgets::{Block, Borders, Clear, Paragraph},
+ Frame,
+};
+
+use crate::app::state::Palette;
+
+pub(super) fn render_panel_shell(
+ frame: &mut Frame,
+ area: Rect,
+ border_color: Color,
+ bg: Color,
+) -> Option<Rect> {
+ if area.width < 2 || area.height < 2 {
+ return None;
+ }
+
+ let block = Block::default()
+ .borders(Borders::ALL)
+ .border_style(Style::default().fg(border_color))
+ .border_set(ratatui::symbols::border::PLAIN)
+ .style(Style::default().bg(bg));
+ let inner = block.inner(area);
+ frame.render_widget(Clear, area);
+ frame.render_widget(block, area);
+ Some(inner)
+}
+
+pub(super) fn panel_contrast_fg(p: &Palette) -> Color {
+ match p.panel_bg {
+ Color::Reset => p.surface_dim,
+ color => color,
+ }
+}
+
+pub(crate) fn centered_popup_rect(area: Rect, popup_w: u16, popup_h: u16) -> Option<Rect> {
+ let popup_w = popup_w.min(area.width.saturating_sub(4));
+ let popup_h = popup_h.min(area.height.saturating_sub(2));
+ if popup_w < 4 || popup_h < 4 {
+ return None;
+ }
+
+ let popup_x = area.x + (area.width.saturating_sub(popup_w)) / 2;
+ let popup_y = area.y + (area.height.saturating_sub(popup_h)) / 2;
+ Some(Rect::new(popup_x, popup_y, popup_w, popup_h))
+}
+
+pub(super) fn render_modal_shell(
+ frame: &mut Frame,
+ area: Rect,
+ popup_w: u16,
+ popup_h: u16,
+ p: &Palette,
+) -> Option<Rect> {
+ let popup = centered_popup_rect(area, popup_w, popup_h)?;
+ render_panel_shell(frame, popup, p.accent, p.panel_bg)
+}
+
+pub(super) fn render_modal_header(frame: &mut Frame, area: Rect, title: &str, p: &Palette) {
+ let line = Line::from(vec![
+ Span::styled(
+ title,
+ Style::default().fg(p.text).add_modifier(Modifier::BOLD),
+ ),
+ Span::raw(" "),
+ Span::styled("⬆", Style::default().fg(p.accent)),
+ ]);
+ frame.render_widget(Paragraph::new(line), area);
+}
+
+#[derive(Debug, Clone, Copy)]
+pub(crate) struct ModalStackAreas {
+ pub header: Rect,
+ pub content: Rect,
+ pub footer: Option<Rect>,
+ pub actions: Option<Rect>,
+}
+
+pub(crate) fn modal_stack_areas(
+ inner: Rect,
+ header_height: u16,
+ footer_height: u16,
+ actions_height: u16,
+ gap: u16,
+) -> ModalStackAreas {
+ #[derive(Clone, Copy)]
+ enum Slot {
+ Header,
+ Content,
+ Footer,
+ Actions,
+ }
+
+ let mut constraints = Vec::new();
+ let mut slots = Vec::new();
+ let mut push = |slot: Slot, constraint: Constraint| {
+ if !slots.is_empty() {
+ constraints.push(Constraint::Length(gap));
+ }
+ constraints.push(constraint);
+ slots.push(slot);
+ };
+
+ push(Slot::Header, Constraint::Length(header_height));
+ push(Slot::Content, Constraint::Min(0));
+ if footer_height > 0 {
+ push(Slot::Footer, Constraint::Length(footer_height));
+ }
+ if actions_height > 0 {
+ push(Slot::Actions, Constraint::Length(actions_height));
+ }
+
+ let areas = Layout::vertical(constraints).split(inner);
+ let mut header = Rect::default();
+ let mut content = Rect::default();
+ let mut footer = None;
+ let mut actions = None;
+
+ for (slot, area) in slots.into_iter().zip(areas.iter().step_by(2).copied()) {
+ match slot {
+ Slot::Header => header = area,
+ Slot::Content => content = area,
+ Slot::Footer => footer = Some(area),
+ Slot::Actions => actions = Some(area),
+ }
+ }
+
+ ModalStackAreas {
+ header,
+ content,
+ footer,
+ actions,
+ }
+}
+
+pub(crate) fn action_button_text(hint: Option<&str>, label: &str) -> String {
+ match hint {
+ Some(hint) => format!(" {hint} {label} "),
+ None => format!(" {label} "),
+ }
+}
+
+pub(crate) fn action_button_width(hint: Option<&str>, label: &str) -> u16 {
+ action_button_text(hint, label).chars().count() as u16
+}
+
+pub(crate) struct ActionButtonSpec<'a> {
+ pub hint: Option<&'a str>,
+ pub label: &'a str,
+}
+
+pub(crate) fn action_button_row_rects(
+ area: Rect,
+ buttons: &[ActionButtonSpec<'_>],
+ gap: u16,
+ row_offset: u16,
+) -> Vec<Rect> {
+ let widths: Vec<u16> = buttons
+ .iter()
+ .map(|button| action_button_width(button.hint, button.label))
+ .collect();
+ centered_button_row(area, &widths, gap, row_offset)
+}
+
+pub(super) fn render_action_button(
+ frame: &mut Frame,
+ rect: Rect,
+ hint: Option<&str>,
+ label: &str,
+ style: Style,
+) {
+ frame.render_widget(
+ Paragraph::new(action_button_text(hint, label))
+ .style(style)
+ .alignment(Alignment::Center),
+ rect,
+ );
+}
+
+pub(super) fn centered_button_row(
+ inner: Rect,
+ widths: &[u16],
+ gap: u16,
+ row_offset: u16,
+) -> Vec<Rect> {
+ let total_w = widths
+ .iter()
+ .copied()
+ .sum::<u16>()
+ .saturating_add(gap.saturating_mul(widths.len().saturating_sub(1) as u16));
+ let mut x = inner.x + inner.width.saturating_sub(total_w) / 2;
+ let y = inner.y + row_offset.min(inner.height.saturating_sub(1));
+ widths
+ .iter()
+ .map(|w| {
+ let rect = Rect::new(
+ x,
+ y,
+ (*w).min(inner.width.saturating_sub(x.saturating_sub(inner.x))),
+ 1,
+ );
+ x = x.saturating_add(*w).saturating_add(gap);
+ rect
+ })
+ .collect()
+}