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authorCan Celik <ogulcancelik@gmail.com>2026-04-21 16:30:04 +0300
committerGitHub <noreply@github.com>2026-04-21 16:30:04 +0300
commit3397e1ce2922c4ae9b814e8110e81de7d201de81 (patch)
treec457a7cf0af271dea1a412474fad5a33c1b60be8 /src/app/runtime_commands.rs
parent2818ff492d45d17fd4f9b15478d703c6c664a8c0 (diff)
feat: add persistent server-client sessions
Make herdr persistent by default. Launching herdr now starts or reattaches to a background session server. Clients can detach and reattach while panes and agent processes keep running. Session mode now supports multi-client attach, auto-detect startup, and a thin-client/headless-server split. This also refactors the large app, ui, input, pane, config, workspace, and persistence modules into smaller focused submodules, while preserving behavior and colocating tests with the code they exercise. Upgrade notes: - persistence mode is now the default - in-app quit detaches the current client instead of stopping the server - use `herdr server stop` to stop the background session - use `--no-session` for the old single-process behavior - default socket paths now live under the config directory
Diffstat (limited to 'src/app/runtime_commands.rs')
-rw-r--r--src/app/runtime_commands.rs177
1 files changed, 0 insertions, 177 deletions
diff --git a/src/app/runtime_commands.rs b/src/app/runtime_commands.rs
deleted file mode 100644
index ad9b85bc..00000000
--- a/src/app/runtime_commands.rs
+++ /dev/null
@@ -1,177 +0,0 @@
-//! Runtime command launching and overlay pane lifecycle helpers for [`App`].
-
-use std::process::{Command, Stdio};
-
-use ratatui::layout::Direction;
-
-use super::{App, Mode};
-
-#[derive(Debug, Clone, Copy)]
-pub(super) struct OverlayPaneState {
- ws_idx: usize,
- tab_idx: usize,
- previous_focus: crate::layout::PaneId,
- previous_zoomed: bool,
-}
-
-impl App {
- pub(super) fn launch_custom_command(&mut self, binding: crate::config::CustomCommandKeybind) {
- let previous_toast = self.state.toast.clone();
- let result = match binding.action {
- crate::config::CustomCommandAction::Shell => self.spawn_custom_command(&binding),
- crate::config::CustomCommandAction::Pane => self.spawn_pane_command(&binding.command),
- };
- match result {
- Ok(()) => {
- if self.state.active.is_some() {
- self.state.mode = Mode::Terminal;
- }
- }
- Err(err) => {
- self.state.toast = Some(crate::app::state::ToastNotification {
- kind: crate::app::state::ToastKind::NeedsAttention,
- title: "custom command failed".to_string(),
- context: err.to_string(),
- });
- self.sync_toast_deadline(previous_toast);
- }
- }
- }
-
- fn custom_command_env(&self) -> (Vec<(String, String)>, Option<std::path::PathBuf>) {
- let mut env = vec![(
- crate::api::SOCKET_PATH_ENV_VAR.to_string(),
- crate::api::socket_path().display().to_string(),
- )];
- if let Ok(current_exe) = std::env::current_exe() {
- env.push((
- "HERDR_BIN_PATH".to_string(),
- current_exe.display().to_string(),
- ));
- }
-
- let mut cwd = None;
- if let Some(ws_idx) = self.state.active {
- env.push((
- "HERDR_ACTIVE_WORKSPACE_ID".to_string(),
- self.public_workspace_id(ws_idx),
- ));
- if let Some(workspace) = self.state.workspaces.get(ws_idx) {
- let tab_idx = workspace.active_tab_index();
- if let Some(tab_id) = self.public_tab_id(ws_idx, tab_idx) {
- env.push(("HERDR_ACTIVE_TAB_ID".to_string(), tab_id));
- }
- if let Some(pane_id) = workspace.focused_pane_id() {
- if let Some(public_pane_id) = self.public_pane_id(ws_idx, pane_id) {
- env.push(("HERDR_ACTIVE_PANE_ID".to_string(), public_pane_id));
- }
- if let Some(pane_cwd) = workspace
- .active_tab()
- .and_then(|tab| tab.cwd_for_pane(pane_id))
- {
- env.push((
- "HERDR_ACTIVE_PANE_CWD".to_string(),
- pane_cwd.display().to_string(),
- ));
- if pane_cwd.is_dir() {
- cwd = Some(pane_cwd);
- }
- }
- }
- }
- }
- (env, cwd)
- }
-
- fn spawn_custom_command(
- &self,
- binding: &crate::config::CustomCommandKeybind,
- ) -> std::io::Result<()> {
- let mut command = Command::new("/bin/sh");
- command
- .arg("-lc")
- .arg(&binding.command)
- .stdin(Stdio::null())
- .stdout(Stdio::null())
- .stderr(Stdio::null());
- let (env, cwd) = self.custom_command_env();
- command.envs(env);
- if let Some(cwd) = cwd {
- command.current_dir(cwd);
- }
- command.spawn()?;
- Ok(())
- }
-
- fn spawn_pane_command(&mut self, command: &str) -> std::io::Result<()> {
- let Some(ws_idx) = self.state.active else {
- return Err(std::io::Error::other("no active workspace"));
- };
- let (rows, cols) = self.state.estimate_pane_size();
- let new_rows = rows.max(4);
- let new_cols = cols.max(10);
- let (env, _) = self.custom_command_env();
-
- let ws = self
- .state
- .workspaces
- .get_mut(ws_idx)
- .ok_or_else(|| std::io::Error::other("active workspace disappeared"))?;
- let tab_idx = ws.active_tab_index();
- let previous_focus = ws
- .focused_pane_id()
- .ok_or_else(|| std::io::Error::other("no focused pane"))?;
- let previous_zoomed = ws.active_tab().map(|tab| tab.zoomed).unwrap_or(false);
- let cwd = ws
- .active_tab()
- .and_then(|tab| tab.cwd_for_pane(previous_focus));
- let new_pane_id = ws.split_focused_command(
- Direction::Horizontal,
- new_rows,
- new_cols,
- cwd,
- command,
- &env,
- self.state.pane_scrollback_limit_bytes,
- self.state.host_terminal_theme,
- )?;
- ws.active_tab_mut()
- .expect("workspace must have an active tab")
- .layout
- .focus_pane(new_pane_id);
- ws.active_tab_mut()
- .expect("workspace must have an active tab")
- .zoomed = true;
- self.overlay_panes.insert(
- new_pane_id,
- OverlayPaneState {
- ws_idx,
- tab_idx,
- previous_focus,
- previous_zoomed,
- },
- );
- self.state.mode = Mode::Terminal;
- Ok(())
- }
-
- pub(super) fn restore_overlay_after_exit(&mut self, overlay: OverlayPaneState) {
- let Some(ws) = self.state.workspaces.get_mut(overlay.ws_idx) else {
- return;
- };
- if overlay.tab_idx >= ws.tabs.len() {
- return;
- }
-
- ws.active_tab = overlay.tab_idx;
- let tab = &mut ws.tabs[overlay.tab_idx];
- if tab.panes.contains_key(&overlay.previous_focus) {
- tab.layout.focus_pane(overlay.previous_focus);
- }
- tab.zoomed = overlay.previous_zoomed;
-
- if self.state.active == Some(overlay.ws_idx) {
- self.state.mode = Mode::Terminal;
- }
- }
-}