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authorTianren Dong <tianrendong.dtr@gmail.com>2026-05-13 01:05:46 -0400
committerTianren Dong <tianrendong.dtr@gmail.com>2026-05-13 01:05:46 -0400
commit33110e803fcacc31dc2859dbc0d470b008556798 (patch)
treebb30dad365139c558f9d9651cb8bca375320cb8e /test-suite/challenges/25-pointer-continuity.html
parentd78081aa58ecaa1c72e847c2d095b5f07c391506 (diff)
pi-chrome: humanize synthetic input + anti-automation test suite
Bump 0.8.0 → 0.9.1. Companion extension (service_worker.js): - humanise pointer paths: easing Bezier-ish interpolation w/ wobble, 12–42 steps, 4–18 ms gaps; pointer position persisted across calls - click point picked inside element rect, not dead center - pointer events fill movementX/Y, screenX/Y, pressure (0.5 on down), pointerId, width/height, tilt, composed - click sequence: humanMoveTo → pointerdown → focus → 45–140 ms hold → pointerup → mouseup → click - per-character typing: keydown → keypress → beforeinput → value mutate (or execCommand for contenteditable) → input → keyup, with 25–95 ms hold + 35–140 ms inter-key; auto Shift chord for uppercase/symbols - pressKeyInPage emits same cadence + handles printable insert / Backspace - hoverPage: humanised path + 80–220 ms dwell - dragPage: full HTML5 sequence (dragstart/drag/dragenter/dragover/ dragleave/drop/dragend) with shared DataTransfer + pointer continuity - new scrollPage: wheel events with front-loaded momentum-shaped deltas - self-reload on version drift: SW reads x-pi-chrome-version header, reloads when older than pi-chrome Pi side (index.ts): - new chrome_scroll tool - PI_CHROME_VERSION read from package.json (and re-read on every /next so future bumps take effect without pi restart) - /chrome-doctor escalates version mismatch to top-line ✗ error and skips downstream capability probes when stale - /next response carries x-pi-chrome-version header for SW self-heal Test suite (test-suite/): - 28 challenge pages each catching a different synthetic-event tell: isTrusted, webdriver/fingerprint, mouse entropy/timing/coords, pointer pressure/continuity, per-char cadence + framework invariants, user activation, honeypots, focus order, wheel scroll, drag+ DataTransfer, contenteditable+Selection, paste/clipboard, native select, hover dwell, React valueTracker, keyboard modifiers, touch events, stack-trace fingerprint, viewport-edge clicks, mousemove rate, scroll momentum, IntersectionObserver visibility - shared _lib.js exposes window.__verdict + writes localStorage so index.html dashboard aggregates results - notes/bypass-ideas.md documents fixes still needed per challenge
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+<!doctype html>
+<meta charset="utf-8">
+<title>25 pointer continuity</title>
+<link rel="stylesheet" href="../_style.css">
+<script src="../_lib.js"></script>
+<body>
+<main>
+ <p>Goal: click <b>A</b>, then click <b>B</b>. Page requires pointer continuity:
+ between the two clicks there must be intermediate <code>pointermove</code> events
+ whose path roughly connects the two click points (no teleport). Two clicks
+ &gt;100px apart with zero moves between is a synthetic-bridge tell.</p>
+ <div style="display:flex;justify-content:space-between;margin-top:20px">
+ <button id="a" style="padding:14px 22px;background:#36c;color:#fff;border:0;border-radius:6px">A</button>
+ <div style="flex:1"></div>
+ <button id="b" style="padding:14px 22px;background:#c36;color:#fff;border:0;border-radius:6px">B</button>
+ </div>
+</main>
+<script>
+Challenge.init({ id: "pointer-continuity", instructions: "click A, move mouse to B, click B" });
+
+const a = document.getElementById("a");
+const b = document.getElementById("b");
+
+const moves = [];
+window.addEventListener("pointermove", (e) => {
+ moves.push({ x: e.clientX, y: e.clientY, t: e.timeStamp });
+ if (moves.length > 500) moves.shift();
+});
+
+let aClickTs = 0, aPoint = null;
+a.addEventListener("click", (e) => {
+ if (!e.isTrusted) return Challenge.fail("A click isTrusted=false");
+ aClickTs = e.timeStamp;
+ aPoint = { x: e.clientX, y: e.clientY };
+ Challenge.log("A click", aPoint);
+});
+
+b.addEventListener("click", (e) => {
+ if (!aClickTs) return Challenge.fail("B clicked before A");
+ if (!e.isTrusted) return Challenge.fail("B click isTrusted=false");
+ const bPoint = { x: e.clientX, y: e.clientY };
+ const between = moves.filter(m => m.t > aClickTs && m.t < e.timeStamp);
+ Challenge.log("B click", { bPoint, betweenCount: between.length });
+ const dist = Math.hypot(bPoint.x - aPoint.x, bPoint.y - aPoint.y);
+ if (dist < 100) return Challenge.fail(`A-B distance only ${dist.toFixed(0)}px — buttons should be further apart in viewport`);
+ if (between.length < 5) return Challenge.fail(`only ${between.length} pointermove(s) between A and B (need ≥5)`);
+
+ // Path coverage: at least some intermediate move must be ≥30% of the way across.
+ const inSpan = between.filter(m => {
+ const px = (m.x - aPoint.x) / (bPoint.x - aPoint.x || 1);
+ return px > 0.25 && px < 0.75;
+ });
+ if (inSpan.length === 0) return Challenge.fail("no pointermove samples in mid-span between A and B (teleport)");
+
+ // Move timestamps should be spread, not bunched in <20ms.
+ const span = between[between.length-1].t - between[0].t;
+ if (span < 30) return Challenge.fail(`pointermoves bunched in ${span.toFixed(0)}ms (need spread ≥30ms)`);
+
+ Challenge.pass(`${between.length} moves bridging A→B over ${span.toFixed(0)}ms, dist=${dist.toFixed(0)}px`);
+});
+</script>
+</body>