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/**
* Persistence for the `/search-engine` choice.
*
* Deliberately the same shape, and the same atomic write, as the harness's
* browser-target store: a sibling temp file plus rename, so a crash mid-write
* cannot leave a half-written engine name behind. Its own file rather than a
* shared settings blob, so a corrupt engine choice cannot cost anything else.
*
* Like the CDP target, the stored value is the raw string a user would have put
* in the environment variable ("ddg", "bing", …), not a pre-parsed id. One
* vocabulary, one resolution path in engine-target.ts, and a stored value can
* never mean something the variable could not.
*
* Every read failure degrades to "nothing stored" rather than throwing.
*/
import { mkdir, readFile, rename, unlink, writeFile } from "node:fs/promises";
import { randomUUID } from "node:crypto";
import { dirname, join } from "node:path";
import { agentDir } from "./paths.ts";
const CURRENT_VERSION = 1;
const engineFilePath = (): string => join(agentDir(), "castle-cdp-search-engine.json");
type EngineFile = {
readonly version: 1;
/** Raw CCS_SEARCH_ENGINE-style value, or null when cleared. */
readonly engine: string | null;
readonly savedAt: string;
};
/**
* The persisted engine, or null when nothing is stored, the file is missing, or
* it cannot be parsed. A file written by a newer version is treated as "nothing
* stored" rather than guessed at.
*/
export const readStoredEngine = async (): Promise<string | null> => {
let raw: string;
try {
raw = await readFile(engineFilePath(), "utf8");
} catch {
return null;
}
try {
const parsed: unknown = JSON.parse(raw);
if (typeof parsed !== "object" || parsed === null) return null;
const file = parsed as Record<string, unknown>;
if (file["version"] !== CURRENT_VERSION) return null;
const engine = file["engine"];
if (typeof engine !== "string") return null;
const trimmed = engine.trim();
return trimmed.length > 0 ? trimmed : null;
} catch {
return null;
}
};
const write = async (engine: string | null): Promise<void> => {
const path = engineFilePath();
const tmp = `${path}.${randomUUID()}.tmp`;
const payload: EngineFile = { version: CURRENT_VERSION, engine, savedAt: new Date().toISOString() };
try {
await mkdir(dirname(path), { recursive: true });
await writeFile(tmp, `${JSON.stringify(payload, null, 2)}\n`, "utf8");
await rename(tmp, path);
} catch (e) {
await unlink(tmp).catch(() => {});
throw new Error(`could not save search engine to ${path}: ${e instanceof Error ? e.message : String(e)}`);
}
};
/** Persist the chosen engine. */
export const writeStoredEngine = (engine: string): Promise<void> => write(engine);
/** Clear the choice, restoring the built-in default. */
export const clearStoredEngine = (): Promise<void> => write(null);
/** Exposed so the command can tell the user where the choice lives. */
export const storedEngineLocation = (): string => engineFilePath();
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