diff options
| author | Igor Soarez <igor@soarez.org> | 2026-09-17 19:45:23 +0100 |
|---|---|---|
| committer | Igor Soarez <igor@soarez.org> | 2026-09-17 19:45:23 +0100 |
| commit | 13cc065ec014b86369dfe4ad60d1a43fa06fd251 (patch) | |
| tree | 684690c61b7b59758c2aac132c65b81c86de0608 /config/ghostty | |
dotfiles
Shell, editor and terminal configuration, the tools that go with them, and
szecret, an age-based secret manager whose store lives elsewhere.
History restarts here. What came before was not written to be read by
anyone else, and carried machine names, addresses and an encrypted secret
store; it is kept privately instead. What is left is meant to be safe on
any machine, including one whose owner is not me: see CLAUDE.md for the
rule it is written to.
Diffstat (limited to 'config/ghostty')
| -rw-r--r-- | config/ghostty/colors/molokai | 25 | ||||
| -rw-r--r-- | config/ghostty/colors/onehalfdark | 25 | ||||
| -rw-r--r-- | config/ghostty/colors/onehalflight | 25 | ||||
| -rw-r--r-- | config/ghostty/colors/papercolorlight | 25 | ||||
| -rw-r--r-- | config/ghostty/colors/pencillight | 25 | ||||
| -rw-r--r-- | config/ghostty/colors/solarizedlight | 29 | ||||
| -rw-r--r-- | config/ghostty/config | 46 | ||||
| -rw-r--r-- | config/ghostty/shader.glsl | 142 |
8 files changed, 342 insertions, 0 deletions
diff --git a/config/ghostty/colors/molokai b/config/ghostty/colors/molokai new file mode 100644 index 0000000..5e8059b --- /dev/null +++ b/config/ghostty/colors/molokai @@ -0,0 +1,25 @@ +# Molokai color scheme (converted from Alacritty) + +# Primary colors +background = #000000 +foreground = #f8f8f2 + +# Normal colors (palette 0-7) +palette = 0=#333333 +palette = 1=#c4265e +palette = 2=#86b42b +palette = 3=#b3b42b +palette = 4=#6a7ec8 +palette = 5=#8c6bc8 +palette = 6=#56adbc +palette = 7=#e3e3dd + +# Bright colors (palette 8-15) +palette = 8=#666666 +palette = 9=#f92672 +palette = 10=#a6e22e +palette = 11=#e2e22e +palette = 12=#819aff +palette = 13=#ae81ff +palette = 14=#66d9ef +palette = 15=#f8f8f2 diff --git a/config/ghostty/colors/onehalfdark b/config/ghostty/colors/onehalfdark new file mode 100644 index 0000000..6dd7f5e --- /dev/null +++ b/config/ghostty/colors/onehalfdark @@ -0,0 +1,25 @@ +# One Half Dark color scheme (converted from Alacritty) + +# Primary colors +background = #282c34 +foreground = #dcdfe4 + +# Normal colors (palette 0-7) +palette = 0=#282c34 +palette = 1=#e06c75 +palette = 2=#98c379 +palette = 3=#e5c07b +palette = 4=#61afef +palette = 5=#c678dd +palette = 6=#56b6c2 +palette = 7=#dcdfe4 + +# Bright colors (palette 8-15) +palette = 8=#282c34 +palette = 9=#e06c75 +palette = 10=#98c379 +palette = 11=#e5c07b +palette = 12=#61afef +palette = 13=#c678dd +palette = 14=#56b6c2 +palette = 15=#dcdfe4 diff --git a/config/ghostty/colors/onehalflight b/config/ghostty/colors/onehalflight new file mode 100644 index 0000000..0369f86 --- /dev/null +++ b/config/ghostty/colors/onehalflight @@ -0,0 +1,25 @@ +# One Half Light color scheme (converted from Alacritty) + +# Primary colors +background = #fafafa +foreground = #383a42 + +# Normal colors (palette 0-7) +palette = 0=#383a42 +palette = 1=#e45649 +palette = 2=#50a14f +palette = 3=#c18401 +palette = 4=#0184bc +palette = 5=#a626a4 +palette = 6=#0997b3 +palette = 7=#fafafa + +# Bright colors (palette 8-15) +palette = 8=#383a42 +palette = 9=#e45649 +palette = 10=#50a14f +palette = 11=#c18401 +palette = 12=#0184bc +palette = 13=#a626a4 +palette = 14=#0997b3 +palette = 15=#fafafa diff --git a/config/ghostty/colors/papercolorlight b/config/ghostty/colors/papercolorlight new file mode 100644 index 0000000..b916f9c --- /dev/null +++ b/config/ghostty/colors/papercolorlight @@ -0,0 +1,25 @@ +# PaperColor Light color scheme (converted from Alacritty) + +# Primary colors +background = #eeeeee +foreground = #4d4d4c + +# Normal colors (palette 0-7) +palette = 0=#ededed +palette = 1=#d7005f +palette = 2=#718c00 +palette = 3=#d75f00 +palette = 4=#4271ae +palette = 5=#8959a8 +palette = 6=#3e999f +palette = 7=#4d4d4c + +# Bright colors (palette 8-15) +palette = 8=#969694 +palette = 9=#d7005f +palette = 10=#718c00 +palette = 11=#d75f00 +palette = 12=#4271ae +palette = 13=#8959a8 +palette = 14=#3e999f +palette = 15=#f5f5f5 diff --git a/config/ghostty/colors/pencillight b/config/ghostty/colors/pencillight new file mode 100644 index 0000000..26d44c0 --- /dev/null +++ b/config/ghostty/colors/pencillight @@ -0,0 +1,25 @@ +# Pencil Light color scheme (converted from Alacritty) + +# Primary colors +background = #f1f1f1 +foreground = #424242 + +# Normal colors (palette 0-7) +palette = 0=#212121 +palette = 1=#c30771 +palette = 2=#10a778 +palette = 3=#a89c14 +palette = 4=#008ec4 +palette = 5=#523c79 +palette = 6=#20a5ba +palette = 7=#e0e0e0 + +# Bright colors (palette 8-15) +palette = 8=#212121 +palette = 9=#fb007a +palette = 10=#5fd7af +palette = 11=#f3e430 +palette = 12=#20bbfc +palette = 13=#6855de +palette = 14=#4fb8cc +palette = 15=#f1f1f1 diff --git a/config/ghostty/colors/solarizedlight b/config/ghostty/colors/solarizedlight new file mode 100644 index 0000000..009dbf9 --- /dev/null +++ b/config/ghostty/colors/solarizedlight @@ -0,0 +1,29 @@ +# Solarized Light color scheme (converted from Alacritty) + +# Primary colors +background = #fdf6e3 +foreground = #657b83 + +# Cursor colors +cursor-color = #657b83 +cursor-text = #fdf6e3 + +# Normal colors (palette 0-7) +palette = 0=#073642 +palette = 1=#dc322f +palette = 2=#859900 +palette = 3=#b58900 +palette = 4=#268bd2 +palette = 5=#d33682 +palette = 6=#2aa198 +palette = 7=#eee8d5 + +# Bright colors (palette 8-15) +palette = 8=#002b36 +palette = 9=#cb4b16 +palette = 10=#586e75 +palette = 11=#657b83 +palette = 12=#839496 +palette = 13=#6c71c4 +palette = 14=#93a1a1 +palette = 15=#fdf6e3 diff --git a/config/ghostty/config b/config/ghostty/config new file mode 100644 index 0000000..67393b4 --- /dev/null +++ b/config/ghostty/config @@ -0,0 +1,46 @@ +# Shell configuration +command = /bin/zsh --login -ic "exec tmux new-session -As 0 -f ~/.tmux.conf" + +# Window settings +title = +background-opacity = 1 +# background-blur = true + +# Do not confirm before closing. +confirm-close-surface = false + +# Terminal settings +# term = xterm-256color +scrollback-limit = 0 + +# Keyboard bindings +keybind = alt+enter=toggle_fullscreen +keybind = super+enter=toggle_fullscreen + +# Font configuration +# font-family = FiraCode Nerd Font Ret +# font-family = Agave Nerd Font Mono +font-family = Mononoki Nerd Font Mono +font-size = 12 + +# Default theme (can be overridden by theme script via color file) +# Available themes: ghostty +list-themes +# theme = Brogrammer +# theme = Monokai Pro Spectrum +# theme = Monokai Soda +# theme = Builtin Light + +# Import color scheme (managed by theme script) +config-file = ~/.local/share/ghostty/color + +# Shader +# custom-shader = ~/.config/ghostty/shader.glsl + +# macOS specific +click-repeat-interval = 500 +macos-titlebar-proxy-icon = hidden +macos-titlebar-style = hidden +auto-update-channel = tip + +# Text selection +selection-background = #ff5a00 diff --git a/config/ghostty/shader.glsl b/config/ghostty/shader.glsl new file mode 100644 index 0000000..2bb9a12 --- /dev/null +++ b/config/ghostty/shader.glsl @@ -0,0 +1,142 @@ +// Based on https://gist.github.com/chardskarth/95874c54e29da6b5a36ab7b50ae2d088 +float ease(float x) { + return pow(1.0 - x, 10.0); +} + +float sdBox(in vec2 p, in vec2 xy, in vec2 b) +{ + vec2 d = abs(p - xy) - b; + return length(max(d, 0.0)) + min(max(d.x, d.y), 0.0); +} + +float getSdfRectangle(in vec2 p, in vec2 xy, in vec2 b) +{ + vec2 d = abs(p - xy) - b; + return length(max(d, 0.0)) + min(max(d.x, d.y), 0.0); +} +// Based on Inigo Quilez's 2D distance functions article: https://iquilezles.org/articles/distfunctions2d/ +// Potencially optimized by eliminating conditionals and loops to enhance performance and reduce branching +float seg(in vec2 p, in vec2 a, in vec2 b, inout float s, float d) { + vec2 e = b - a; + vec2 w = p - a; + vec2 proj = a + e * clamp(dot(w, e) / dot(e, e), 0.0, 1.0); + float segd = dot(p - proj, p - proj); + d = min(d, segd); + + float c0 = step(0.0, p.y - a.y); + float c1 = 1.0 - step(0.0, p.y - b.y); + float c2 = 1.0 - step(0.0, e.x * w.y - e.y * w.x); + float allCond = c0 * c1 * c2; + float noneCond = (1.0 - c0) * (1.0 - c1) * (1.0 - c2); + float flip = mix(1.0, -1.0, step(0.5, allCond + noneCond)); + s *= flip; + return d; +} + +float getSdfParallelogram(in vec2 p, in vec2 v0, in vec2 v1, in vec2 v2, in vec2 v3) { + float s = 1.0; + float d = dot(p - v0, p - v0); + + d = seg(p, v0, v3, s, d); + d = seg(p, v1, v0, s, d); + d = seg(p, v2, v1, s, d); + d = seg(p, v3, v2, s, d); + + return s * sqrt(d); +} + +vec2 normalize(vec2 value, float isPosition) { + return (value * 2.0 - (iResolution.xy * isPosition)) / iResolution.y; +} + +float blend(float t) +{ + float sqr = t * t; + return sqr / (2.0 * (sqr - t) + 1.0); +} + +float antialising(float distance) { + return 1. - smoothstep(0., normalize(vec2(2., 2.), 0.).x, distance); +} + +float determineStartVertexFactor(vec2 a, vec2 b) { + // Conditions using step + float condition1 = step(b.x, a.x) * step(a.y, b.y); // a.x < b.x && a.y > b.y + float condition2 = step(a.x, b.x) * step(b.y, a.y); // a.x > b.x && a.y < b.y + + // If neither condition is met, return 1 (else case) + return 1.0 - max(condition1, condition2); +} +vec2 getRectangleCenter(vec4 rectangle) { + return vec2(rectangle.x + (rectangle.z / 2.), rectangle.y - (rectangle.w / 2.)); +} + +const vec4 TRAIL_COLOR = vec4(1.0, 0.725, 0.161, 1.0); // yellow +const vec4 CURRENT_CURSOR_COLOR = TRAIL_COLOR; +const vec4 PREVIOUS_CURSOR_COLOR = TRAIL_COLOR; +const vec4 TRAIL_COLOR_ACCENT = vec4(1.0, 0., 0., 1.0); // red-orange +const float DURATION = .5; +const float OPACITY = .2; +// Don't draw trail within that distance * cursor size. +// This prevents trails from appearing when typing. +const float DRAW_THRESHOLD = 1.5; +// Don't draw trails within the same line: same line jumps are usually where +// people expect them. +const bool HIDE_TRAILS_ON_THE_SAME_LINE = false; + +void mainImage(out vec4 fragColor, in vec2 fragCoord) +{ + #if !defined(WEB) + fragColor = texture(iChannel0, fragCoord.xy / iResolution.xy); + #endif + //Normalization for fragCoord to a space of -1 to 1; + vec2 vu = normalize(fragCoord, 1.); + vec2 offsetFactor = vec2(-.5, 0.5); + + //Normalization for cursor position and size; + //cursor xy has the postion in a space of -1 to 1; + //zw has the width and height + vec4 currentCursor = vec4(normalize(iCurrentCursor.xy, 1.), normalize(iCurrentCursor.zw, 0.)); + vec4 previousCursor = vec4(normalize(iPreviousCursor.xy, 1.), normalize(iPreviousCursor.zw, 0.)); + + //When drawing a parellelogram between cursors for the trail i need to determine where to start at the top-left or top-right vertex of the cursor + float vertexFactor = determineStartVertexFactor(currentCursor.xy, previousCursor.xy); + float invertedVertexFactor = 1.0 - vertexFactor; + + //Set every vertex of my parellogram + vec2 v0 = vec2(currentCursor.x + currentCursor.z * vertexFactor, currentCursor.y - currentCursor.w); + vec2 v1 = vec2(currentCursor.x + currentCursor.z * invertedVertexFactor, currentCursor.y); + vec2 v2 = vec2(previousCursor.x + currentCursor.z * invertedVertexFactor, previousCursor.y); + vec2 v3 = vec2(previousCursor.x + currentCursor.z * vertexFactor, previousCursor.y - previousCursor.w); + + vec4 newColor = vec4(fragColor); + + float progress = blend(clamp((iTime - iTimeCursorChange) / DURATION, 0.0, 1)); + float easedProgress = ease(progress); + + //Distance between cursors determine the total length of the parallelogram; + vec2 centerCC = getRectangleCenter(currentCursor); + vec2 centerCP = getRectangleCenter(previousCursor); + float cursorSize = max(currentCursor.z, currentCursor.w); + float trailThreshold = DRAW_THRESHOLD * cursorSize; + float lineLength = distance(centerCC, centerCP); + // + bool isFarEnough = lineLength > trailThreshold; + bool isOnSeparateLine = HIDE_TRAILS_ON_THE_SAME_LINE ? currentCursor.y != previousCursor.y : true; + if (isFarEnough && isOnSeparateLine) { + float distanceToEnd = distance(vu.xy, centerCC); + float alphaModifier = distanceToEnd / (lineLength * (easedProgress)); + + if (alphaModifier > 1.0) { // this change fixed it for me. + alphaModifier = 1.0; + } + + float sdfCursor = getSdfRectangle(vu, currentCursor.xy - (currentCursor.zw * offsetFactor), currentCursor.zw * 0.5); + float sdfTrail = getSdfParallelogram(vu, v0, v1, v2, v3); + + newColor = mix(newColor, TRAIL_COLOR_ACCENT, 1.0 - smoothstep(sdfTrail, -0.01, 0.001)); + newColor = mix(newColor, TRAIL_COLOR, antialising(sdfTrail)); + newColor = mix(fragColor, newColor, 1.0 - alphaModifier); + fragColor = mix(newColor, fragColor, step(sdfCursor, 0)); + } +} |
